Skaven – Warlock Engineer

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SKAVEN WARSCROLL
Warlock Engineer
6"
5
5+
2
The most common class of Warlocks are known simply as Engineers. These are responsible for the construction and operation of the many mass-produced wonder weapons of the Clans Skryre. Less inclined to face their foes head on, many Warlock Engineers carry ranged weapons of their own creation, with warplock muskets being a perennial favourite. Of course, the Engineers cannot help but attempt to push these weapons to their limits, thoroughly convinced of their own genius - until the musket detonates in their claws, that is.
SKAVEN WARSCROLL
Warlock Engineer
RANGED WEAPONS
RngAtkHitWndRndDmg
Warplock Musket [Crit (Auto-wound)]
Warplock Musket
Crit (Auto-wound)
24"23+3+2D3
MELEE WEAPONS
AtkHitWndRndDmg
Warpforged Dagger
Warpforged Dagger34+4+-2
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Clanrats, Any SKRYRE

Once Per Turn (Army), Your Shooting Phase
SNIPER-MASTER: No enemy is safe from the warp-laced bullets of a Warlock Engineer and his underlings.

Declare: Pick a visible enemy HERO to be the target.

Effect: For the rest of the turn, this unit and friendly Warplock Jezzails units wholly within 13" of this unit can ignore the effects of the ‘Guarded Hero’ ability when picking the target for their shooting attacks.

Reaction: You declared a SHOOT ability for this unit, it was not set up this turn and it has not used a MOVE ability this turn
MORE-MORE WARP ENERGY!: The Engineer overcharges their weapon with volatile energy.

Effect: Roll a dice. On a 2+, set the Damage characteristic of this unit’s Warplock Musket to 3 for the rest of the turn. On a 1, inflict D3 mortal damage on this unit.

KEYWORDS
HERO, INFANTRY
CHAOS, SKAVEN, SKRYRE

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Passive
GUARDED HERO: The leader is shielded by their warriors, who close ranks around them to protect them from harm.

Effect: If this HERO is within the combat range of a friendly unit that is not a HERO:
  • Subtract 1 from hit rolls for shooting attacks that target this HERO.
  • If this HERO is INFANTRY, they cannot be picked as the target of shooting attacks made by units more than 12" from them.
© Vyacheslav Maltsev 2013-2024