Skaven – Clawlord on Gnaw-beast

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SKAVEN WARSCROLL
Clawlord
on Gnaw-beast
9"
7
4+
2
The title of Clawlord is not awarded through ceremony; it must be seized via cunning and violence. Clawlords of sufficient prestige may acquire a freakish mount known as a Gnaw-beast. These gangly-limbed and whipcord-fast horrors are bred by the Clans Moulder to possess a self-destructively swift metabolism. No matter how voraciously it feeds, the black hunger pains the Gnaw-beast constantly, granting it a frenzy that only fear of its master can curb.
SKAVEN WARSCROLL
Clawlord
on Gnaw-beast
RANGED WEAPONS
RngAtkHitWndRndDmg
Ratling Pistol [Shoot in Combat, Crit (Auto-wound)]
Ratling Pistol
Shoot in Combat, Crit (Auto-wound)
10"D63+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Warpforged Halberd
Warpforged Halberd53+4+12
Gnaw-beast’s Chisel Fangs [Companion]
Gnaw-beast’s Chisel Fangs
Companion
44+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: Any VERMINUS
Notes: This HERO can join a Verminlord Warbringer’s regiment or an eligible regiment as a Skaven Overclaw.

Passive
CORNERED RAT: A Clawlord in fear for their life fights with rabid ferocity.

Effect: While this unit is damaged, add 3 to the Attacks characteristic of its Warpforged Halberd.

Your Hero Phase
CRUEL COMMANDER: The Clawlord strikes down one of their underlings to show their cruel power and then, with shrieks and hissed threats, commands their swarming underlings to overrun the foe.

Declare: Pick a friendly non-HERO VERMINUS INFANTRY unit wholly within 13" of this unit to be the target.

Effect: Inflict 1 mortal damage on the target. Then, add 5 to the target’s control score until the start of your next turn.

KEYWORDS
HERO, CAVALRY
CHAOS, SKAVEN, VERMINUS

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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

The VERMINUS keyword is used in the following Skaven warscrolls:

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The non-HERO VERMINUS and INFANTRY keywords are used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024