Skaven – Hell Pit Abomination

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SKAVEN WARSCROLL
Hell Pit Abomination
D6+5"
14
5+
5
Named for the gruesome subterranean laboratories in which they are crafted, Hell Pit Abominations are the pinnacle of the Master Moulders' sciences. An Abomination is created by melding and mutating the flesh of plentiful hapless subjects as well as employing warpstone and other, more secretive arts. Foes are soon overwhelmed by an avalanche of flailing limbs - many of which sport various murderous 'upgrades'. Yet the insensate bulk of the Abomination remains its greatest weapon, capable of breaking a flank single-handedly.
SKAVEN WARSCROLL
Hell Pit Abomination
MELEE WEAPONS
AtkHitWndRndDmg
Gnashing Teeth and Flailing Fists [Anti-INFANTRY (+1 Rend), Companion]
Gnashing Teeth and Flailing Fists
Anti-INFANTRY (+1 Rend), Companion
134+2+22
BATTLE PROFILE

Unit Size: 1      Points: 270
Base size: 120 × 92mm
Can be reinforced: No

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Gnashing Teeth and Flailing Fists is 8.

End of Any Turn
REGENERATING MONSTROSITY: Hell Pit Abominations are notoriously difficult to slay and can even regrow severed limbs.

Effect: Heal (D6) this unit.

Once Per Turn (Army), Any Combat Phase
AVALANCHE OF FLESH: A Hell Pit Abomination can rear up to its fullest height before crashing back to the ground, crushing foes beneath its sickening bulk.

Declare: Pick an enemy INFANTRY unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

Passive
TOO HORRIBLE TO DIE: As it twitches in its shuddering death throes, there is a chance that either the Abomination’s unholy metabolism will restart one of its many foul hearts or its carcass will disgorge the revolting tide of parasitic rats that had been gnawing upon its innards.

Effect: The first time this unit would be destroyed, before removing it from the battlefield, roll a dice and apply the corresponding effect:

1Dead: This unit is destroyed.
2-4The Rats Emerge: Roll a D3 for each enemy unit in combat with this unit. On a 2+, inflict an amount of mortal damage on that unit equal to the roll. Then, this unit is destroyed.
5-6It’s Alive!: This unit is not destroyed and any remaining damage points inflicted on it have no effect. Then, Heal (D6) this unit.

KEYWORDS
MONSTER
CHAOS, SKAVEN, MOULDER
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The MOULDER keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024