Skaven – Warp Lightning Cannon

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SKAVEN WARSCROLL
Warp Lightning Cannon
3"
8
4+
2
Warp Lightning Cannons are the most infamous creations of the Clans Skryre. A dense warpstone core is attached to a long metallic barrel, etched with runes that magnify power channelled along it. Said power is focused in the warpstone 'tip' of the cannon before being discharged in a bolt of sizzling energy. The erratic nature of warpstone ensures that even the most skilled Skaven artillerist cannot accurately determine how much power will be exerted when the weapon is fired. Usually, they must simply pick their moment and hope for the best.
SKAVEN WARSCROLL
Warp Lightning Cannon
RANGED WEAPONS
RngAtkHitWndRndDmg
Warp Lightning Blast
Warp Lightning Blast20"2D64+
See below
MELEE WEAPONS
AtkHitWndRndDmg
Crew’s Teeth and Knives
Crew’s Teeth and KnivesD64+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 120 × 92mm
Can be reinforced: No
Notes: You cannot include more than 1 SKRYRE WAR MACHINE in a regiment led by a non-SKRYRE HERO.

Once Per Turn (Army), Your Shooting Phase
MORE-MORE WARP LIGHTNING!: Warlock Engineer can increase the power output of a Warp Lightning Cannon at the risk of harming the weapon and its crew.

Effect: If this unit is within the combat range of a friendly SKRYRE HERO, add 6 to the Attacks characteristic of this unit’s Warp Lightning Blast for the rest of the turn.

However, for each unmodified hit roll of 1 for an attack made with this unit’s Warp Lightning Blast, inflict D3 mortal damage on this unit after the SHOOT ability has been resolved.

Passive
WARP LIGHTNING BLAST: A Warp Lightning Cannon fires massive bolts of warp lightning that disintegrate any who are struck by them.

Effect: Each attack made with this weapon in a single phase must target the same enemy unit. Each hit inflicts 1 mortal damage on the target and the attack sequence ends.

KEYWORDS
WAR MACHINE
CHAOS, SKAVEN, SKRYRE

The WAR MACHINE keyword is used in the following Skaven warscrolls:

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The SKRYRE and WAR MACHINE keywords are used in the following Skaven warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The SKRYRE and HERO keywords are used in the following Skaven warscrolls:

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2024