Skaven – Doomwheel

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SKAVEN WARSCROLL
Doomwheel
2D6+7"
8
4+
1
Many uncanny war engines have emerged from the forges of the Clans Skryre, but the Doomwheels are arguably the most bizarre. These contraptions can appear almost amusing to incredulous foes; resembling giant wheels, they roll forwards at an unsteady pace. Yet amusement gives way to terror as the Doomwheel picks up speed, erratic blasts of warp lightning leaping from the ruinous realmstone crystals affixed to prongs on its flanks. Any caught in its path will be either blasted to blackened corpses or simply ground to bloody smears.
SKAVEN WARSCROLL
Doomwheel
RANGED WEAPONS
RngAtkHitWndRndDmg
Warp Bolts [Shoot in Combat]
Warp Bolts
Shoot in Combat
13"D63+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Grinding Wheels [Charge (+1 Damage)]
Grinding Wheels
Charge (+1 Damage)
64+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 105 × 70mm
Can be reinforced: No
Notes: You cannot include more than 1 SKRYRE WAR MACHINE in a regiment led by a non-SKRYRE HERO.

Your Movement Phase
ROLLING DOOM: A Doomwheel will mercilessly crush anything in its path.

Effect: This unit can move a distance up to its Move characteristic. This unit can pass through other models and the combat ranges of enemy units, but it cannot end that move in combat.

Then, pick up to 3 enemy units that this unit passed across during that move to be the targets. Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Designer’s Note: This unit can use this ability even if it is in combat.
KEYWORDSCORE, MOVE

KEYWORDS
WAR MACHINE
CHAOS, SKAVEN, SKRYRE

The WAR MACHINE keyword is used in the following Skaven warscrolls:

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The SKRYRE and WAR MACHINE keywords are used in the following Skaven warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
© Vyacheslav Maltsev 2013-2024