Skaven – Warp-Grinder

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SKAVEN WARSCROLL
Warp-Grinder
5"
8
4+
2
The primary function of a Warp-Grinder is as an arcane reality-borer. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes, these bulky constructs project powerful - if erratic - blasts of energy to punch through the skin of reality. Using these devices, the Skaven can open gnawholes or tunnel into vulnerable regions of a battlefield to allow screeching warrior swarms to set upon enemies from quarters unforeseen.
SKAVEN WARSCROLL
Warp-Grinder
MELEE WEAPONS
AtkHitWndRndDmg
Warpstone Drill-fang
Warpstone Drill-fangD34+2+35
Crew’s Teeth and Knives
Crew’s Teeth and KnivesD64+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 90 × 52mm
Can be reinforced: No
Notes: You cannot include more than 1 SKRYRE WAR MACHINE in a regiment led by a non-SKRYRE HERO.

Once Per Battle (Army), Deployment Phase
TUNNEL SKULKERS: A Warp-Grinder can be used to tunnel through reality, allowing the Skaven to strike from unexpected quarters.

Declare: Pick this unit and up to 1 friendly non-MONSTER SKAVEN unit if those units have not been deployed.

Effect: Set up those units in reserve in the tunnels below. They have now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
WARP-AMBUSH: As the Warp-Grinder's tip tears open the realms, Skaven warriors burst forth shrieking and with blades drawn.

Declare: You can only use this ability if this unit is in the tunnels below.

Effect: Roll a dice and pick one of the following effects.
  • On a 4+, pick an enemy unit that is more than 6" from all other enemy units. You can set up this unit on the battlefield in combat with that enemy unit and not in combat with any other enemy units. Then, if another friendly unit was set up in the tunnels below with the ‘Tunnel Skulkers’ ability, you can set up that unit wholly within 6" of this unit, in combat with that enemy unit, and not in combat with any other enemy units.
  • You can set up this unit anywhere on the battlefield more than 9" from all enemy units. Then, if another friendly unit was set up in the tunnels below with the ‘Tunnel Skulkers’ ability, you can set up that unit wholly within 6" of this unit and more than 9" from all enemy units.

KEYWORDS
WAR MACHINE
CHAOS, SKAVEN, SKRYRE
Army List
Warscrolls collated

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The SKRYRE and WAR MACHINE keywords are used in the following Skaven warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2026