6" 5 4+ 2 At the head of every Skyre clan stands an Arch-Warlock. They are the masters of the various schools of lethal science practised by their clan, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, techno-arcane superweapons. An Arch-Warlock's mind is a thing of whirring brass gears, constantly churning out new schematics of death. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpfire Gauntlet [Shoot in Combat] | ||||||||
Warpfire Gauntlet Shoot in Combat | 10" | 3 | 4+ | 2+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormcage Halberd | ||||||||
Stormcage Halberd | 3 | 3+ | 4+ | 1 | 2 | |||
Crushing Piston-claw | ||||||||
Crushing Piston-claw | 2 | 4+ | 2+ | 2 | 2 |
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
CHAOS, SKAVEN, SKRYRE |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The SKRYRE keyword is used in the following Skaven warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
Enemy Shooting Phase | 1 |
KEYWORDS | SHOOT, ATTACK |
The HERO keyword is used in the following Skaven warscrolls:
The WIZARD keyword is used in the following Skaven warscrolls: