Skaven – Arch-Warlock

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SKAVEN WARSCROLL
Arch-Warlock
6"
5
4+
2
At the head of every Skyre clan stands an Arch-Warlock. They are the masters of the various schools of lethal science practised by their clan, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, techno-arcane superweapons. An Arch-Warlock's mind is a thing of whirring brass gears, constantly churning out new schematics of death.
SKAVEN WARSCROLL
Arch-Warlock
RANGED WEAPONS
RngAtkHitWndRndDmg
Warpfire Gauntlet [Shoot in Combat]
Warpfire Gauntlet
Shoot in Combat
10"34+2+21
MELEE WEAPONS
AtkHitWndRndDmg
Stormcage Halberd
Stormcage Halberd33+4+12
Crushing Piston-claw
Crushing Piston-claw24+2+22
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Clanrats, Any SKRYRE

Passive
OVERSEERS OF THE ENGINECOVENS: The Arch-Warlocks of the Clans Skryre command their enginecovens with a blend of deadly efficiency and overt sadism.

Effect: If a friendly SKRYRE unit wholly within 13" of this unit uses the ’Covering Fire’ command, no command points are spent.

KEYWORDS
HERO, WIZARD (1), INFANTRY
CHAOS, SKAVEN, SKRYRE

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Reaction: Opponent declared an ATTACK ability
1
ALL-OUT DEFENCE: The soldiers close ranks to hold off an incoming attack.

Used By: A unit targeted by that ATTACK ability.

Effect: Add 1 to save rolls for that unit in this phase.
Enemy Shooting Phase
1
COVERING FIRE: The warriors unleash a quick volley at a nearby enemy unit before it charges into combat.

Declare: Pick a friendly unit that is not in combat to use this ability, then pick the closest enemy unit (to that unit) that can be picked as the target of shooting attacks to be the target.

Effect: Resolve shooting attacks for the unit using this ability against the target. You must subtract 1 from the hit rolls for those attacks.

Designer’s Note: This change allows reactions such as ‘All-out Defence’ to be used in response to ‘Covering Fire’.
KEYWORDSSHOOT, ATTACK
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024