Skaven – Verminlord Corruptor

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SKAVEN WARSCROLL
Verminlord Corruptor
10"
13
4+
5
Avatars of foulness, a Verminlord Corruptor is vile beyond words. These rat-daemons are entities of utmost reverence to the Clans Pestilens, for they embody the Horned Rat's fascination with collapse and decay. Bloated parasites burrow through their matted fur and pestilential slimes drip from the sickle-blades known as Plaguereapers. Buboes throb across their towering frames, and the air around them becomes choked with noxious yellow fog.
SKAVEN WARSCROLL
Verminlord Corruptor
MELEE WEAPONS
AtkHitWndRndDmg
Plaguereapers [Crit (Auto-wound)]
Plaguereapers
Crit (Auto-wound)
83+2+22
BATTLE PROFILE

Unit Size: 1      Points: 360
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Clanrats, Any PESTILENS

Once Per Turn (Army), Your Hero Phase
LORD OF GREAT PLAGUES: If the raving prayers of Pestilens priests reach fever pitch across the battlefield, the Verminlord Corruptor can cause one of the legendary Great Plagues to temporarily manifest.

Effect: If the unmodified chanting roll for a friendly PESTILENS PRIEST this phase was 6, pick 1 of the following effects to apply:

Crimsonweal Curse: Pick an enemy unit within 13" of this unit to be the target. For the rest of the battle, each time the target uses a MOVE ability, inflict D3 mortal damage on it after the MOVE ability has been resolved.

The Neverplague: For the rest of the battle, you can re-roll chanting rolls for friendly PESTILENS PRIESTS.

Undulant Scourge: Pick a visible enemy unit within 13" of this unit to be the target. Inflict 2D3 mortal damage on the target.

Once Per Turn (Army), Any Combat Phase
PLAGUEMASTER: Hideous parasites and diseases made flesh spill from a Verminlord Corruptor to spread their sickness.

Declare: Pick up to 3 enemy units in combat with this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+:
  • Inflict an amount of mortal damage on the target equal to the roll.
  • Give this unit 1 ritual point.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, PRIEST (1), WARD (5+)
CHAOS, SKAVEN, DAEMON, PESTILENS

The PESTILENS keyword is used in the following Skaven warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On a chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

The PRIEST keyword is used in the following Skaven warscrolls:

The PESTILENS and PRIEST keywords are used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024