Skaven – Spiteclaw’s Swarm

This warscroll does not meet the selection criteria (see Settings tab).
SKAVEN WARSCROLL
Spiteclaw’s Swarm
6"
2
5+
1
Skritch Spiteclaw is a particularly cunning Skaven warlord who has assembled an impressive horde of cut-throat vermin to serve his will. Though he prefers that his minions fight and die on his behalf, when cornered, Skritch becomes a whirling dervish of spiked steel and ripping claws. Skritch Spiteclaw entrusts the command and discipline of his verminous ranks to the sadistic taskmaster Krrk the Almost-trusted. Though for now he is content to spend Skaven lives at his master’s command, the foul-spirited Krrk has his own ambitious schemes for power.
SKAVEN WARSCROLL
Spiteclaw’s Swarm
MELEE WEAPONS
AtkHitWndRndDmg
Wicked Halberd
Wicked Halberd63+4+12
Rusty Weapon [Crit (Auto-wound)]
Rusty Weapon
Crit (Auto-wound)
24+5+-1
BATTLE PROFILE

Unit Size: 5      Points: 100
Base size: 25mm
Can be reinforced: No

The models in this unit are:
  • Skritch Spiteclaw (armed with a Wicked Halberd)
  • Krrk the Almost-trusted (armed with a Rusty Weapon)
  • The Lurking Skaven (armed with a Rusty Weapon)
  • The Festering Skaven (armed with a Rusty Weapon)
  • The Hungering Skaven (armed with a Rusty Weapon)

End of Any Turn
SEETHING SWARM: Clanrats overwhelm their enemies with their seemingly endless numbers – biting, stabbing and trampling their own fallen beneath their bloody claws.

Effect: You can return D3 slain models to this unit.

KEYWORDS
UNIQUE, INFANTRY
CHAOS, SKAVEN, VERMINUS

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.

The VERMINUS keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024