Skaven – Scourge of Ghyran Brood Terror

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SKAVEN WARSCROLL
Scourge of Ghyran Brood Terror
6"
12
5+
5
5+
Ghyran has suffered terribly from the ravages of Brood Terrors, horrors created when a Master Moulder stitches himself into a hulking war-form fashioned from brass and alchemised meat. From within this two-headed titan the Master directs his minions’ attacks with frantic, jabbing motions of its weapon-limbs, before plunging headfirst into the fray to test his latest flesh-grafts upon the enemy.
SKAVEN WARSCROLL
Scourge of Ghyran Brood Terror
RANGED WEAPONS
RngAtkHitWndRndDmg
Warpflame Scourger [Anti-INFANTRY (+1 Rend), Crit (Auto-wound)]
Warpflame Scourger
Anti-INFANTRY (+1 Rend), Crit (Auto-wound)
15"2D64+2+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Chain-flail [Crit (Mortal)]
Chain-flail
Crit (Mortal)
54+2+23
Loosely Attached Bladed Limbs
Loosely Attached Bladed Limbs54+4+12
BATTLE PROFILE

Unit Size: 1      Points: 240
Base size: 90mm
Can be reinforced: No
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Turn (Army), Any Combat Phase
LEND A CLAW: In a horrifying bout of lucidity and multiple flailing appendages, the remains of the Master Moulder who was stitched into this abomination exert a degree of control over the other creatures in its menagerie before swiftly falling back into a pit of insanity.

Declare: Pick up to 4 other friendly non-SKRYRE MOULDER units wholly within 12" of this unit to be the targets.

Effect: Subtract 1 from the Attacks characteristic of this unit’s Loosely Attached Bladed Limbs for the rest of the phase for each target picked. Add 1 to hit rolls for the targets’ attacks for the rest of the phase.
KEYWORDSRAMPAGE

End of Any Turn
REGENERATING TERROR: Brood Terrors are a nightmare of mutation and overwhelming strength.

Effect: Heal (D6) this unit.

KEYWORDS
MONSTER, WARD (5+)
CHAOS, SKAVEN, MOULDER
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The MOULDER keyword is used in the following Skaven warscrolls:

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The non-SKRYRE MOULDER keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2025