Skaven – Stormfiends

This warscroll does not meet the selection criteria (see Settings tab).
SKAVEN WARSCROLL
Stormfiends
6"
6
4+
2
The Clans Moulder and Clans Skryre have long enjoyed a profitable, if fraught, alliance. Stormfiends are one of the many horrors engendered by these collaborations. In appearance, they resemble a Rat Ogor granted even greater bulk through potent warpstone serums, and they can wield various deadly Skryre firearms without tearing themselves apart through recoil.
SKAVEN WARSCROLL
Stormfiends
RANGED WEAPONS
RngAtkHitWndRndDmg
Ratling Cannons
Ratling Cannons15"3D64+3+11
Windlaunchers
Windlaunchers15"34+3+2D3
Warpfire Projectors [Shoot in Combat]
Warpfire Projectors
Shoot in Combat
10"2D62+4+21
MELEE WEAPONS
AtkHitWndRndDmg
Doomflayer Gauntlets [Charge (+1 Damage)]
Doomflayer Gauntlets
Charge (+1 Damage)
54+2+2D3
Grinderfists
Grinderfists44+2+22
Shock Gauntlets
Shock Gauntlets44+2+12
Clubbing Blows
Clubbing Blows34+2+-2
BATTLE PROFILE

Unit Size: 3      Points: 260
Base size: 60mm
Can be reinforced: Yes

1/3 models must be armed with 1 of the following options:
  • Warpfire Projectors and Clubbing Blows
  • Windlaunchers and Clubbing Blows

1/3 models must be armed with 1 of the following options:
  • Ratling Cannons and Clubbing Blows
  • Grinderfists

1/3 models must be armed with 1 of the following options:
  • Doomflayer Gauntlets
  • Shock Gauntlets

Any Movement Phase
GRINDERFIST TUNNELLERS: Grinderfists can be used to create underground tunnels.

Declare: Pick this unit if it is in the tunnels below and includes any models armed with Grinderfists.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units.

Passive
SHOCK GAUNTLETS: The electrical discharge created by shock gauntlets can trigger a series of linked explosions.

Effect: Each time an attack made with this unit’s Shock Gauntlets scores a critical hit, that attack scores D6 hits on the target unit instead of 1. Make a wound roll for each hit.

KEYWORDS
INFANTRY
CHAOS, SKAVEN, SKRYRE, MOULDER

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The MOULDER keyword is used in the following Skaven warscrolls:

Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
© Vyacheslav Maltsev 2013-2024