Skaven – Gnawhole

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SKAVEN WARSCROLL
Gnawhole
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6
4+
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Gnawholes are undeniably a boon when they emerge upon a battlefield. They allow a seemingly endless stream of Skaven reinforcements to be funnelled from the depths of Blight City, and if a pack of ratmen are feeling especially brave, they might elect to plunge into one and hope to emerge from another, outflanking the enemy in the process. The unstable nature of the gnawholes, however, means that delving into them in this way often sees a Skaven accidentally blasted to ashes, unintentionally burrow through a volcano or simply vanish without a trace.
SKAVEN WARSCROLL
Gnawhole
The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover

Passive
VOLATILE GROUND: Crackling warp lightning skitters around the ruptured rocks that ring this tear in reality.

Effect: Models can pass through this terrain feature but cannot be set up on or end moves on any part of this terrain feature.

Each time an enemy unit ends a move that passed through or across this terrain feature, roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

Your Movement Phase
TUNNELS THROUGH REALITY: The Skaven can move through gnawholes to invade any corner of the Mortal Realms.

Declare: Pick a friendly SKAVEN unit that is not in combat and is wholly within 6" of this terrain feature to be the target.

Effect: Remove the target from the battlefield and set it up again wholly within 6" of another friendly Gnawhole and more than 9" from all enemy units.

Once Per Turn (Army), End of Your Turn
1
THE ENDLESS VERMINTIDE: Swarms of vermin scurry forth from the gnawhole, overwhelming the enemy lines.

Declare: Pick a friendly non-HERO SKAVEN INFANTRY unit that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 6" of a friendly Gnawhole and more than 3" from all enemy units.

KEYWORDS
FACTION TERRAIN
CHAOS, SKAVEN

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.

The non-HERO SKAVEN and INFANTRY keywords are used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024