Skaven – Plaguepack

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SKAVEN WARSCROLL
Plaguepack
6"
2
6+
1
A Plaguepack is formed of a Plague Priest and their entourage. These fervent ratmen are devoted to the Great Corruptor and his vision of a befouled cosmos. While their master proselytises, the most favoured (or troublesome) of the pack swing a mighty plague censer, breathing deep of its noxious and blinding fumes. Alongside a Plaguepack scuttle rotten rodents, some carrying shards of warpstone crystal - a useful power source for any Plague Priest mid-catechism.
SKAVEN WARSCROLL
Plaguepack
MELEE WEAPONS
AtkHitWndRndDmg
Weapons of Corruption [Crit (Auto-wound)]
Weapons of Corruption
Crit (Auto-wound)
24+5+-1
Plague Censer [Crit (Auto-wound)]
Plague Censer
Crit (Auto-wound)
44+3+12
BATTLE PROFILE

Unit Size: 5      Points: 140
Can be reinforced: Yes

Each model in this unit is armed with Weapons of Corruption.
  • 1/5 models is a Plague Censer Bearer and is armed with a Plague Censer instead of Weapons of Corruption.
  • The champion cannot replace their weapons.

Passive
ENSHROUDING FUMES: Choking, miasmatic clouds swirl around a Plaguepack.

Effect: Subtract 1 from hit rolls for shooting attacks that target this unit.

Passive
PLAGUE RAT: Plague rats carry shards of warpstone that can be consumed to lend the Plaguepack’s prayers more frothing urgency.

Effect: This unit’s Plague rat is a token. If you make a chanting roll of 1 for this unit while its Plague rat is on the battlefield, you can remove its Plague rat from the battlefield and then re-roll that chanting roll.

KEYWORDS
PRIEST (1), INFANTRY, CHAMPION (1/5)
CHAOS, SKAVEN, PESTILENS

The PESTILENS keyword is used in the following Skaven warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Skaven warscrolls:

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On a chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

The PRIEST keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024