9" 7 4+ 2 The title of Clawlord is not awarded through ceremony; it must be seized via cunning and violence. Clawlords of sufficient prestige may acquire a freakish mount known as a Gnaw-beast. These gangly-limbed and whipcord-fast horrors are bred by the Clans Moulder to possess a self-destructively swift metabolism. No matter how voraciously it feeds, the black hunger pains the Gnaw-beast constantly, granting it a frenzy that only fear of its master can curb. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Ratling Pistol [Shoot in Combat, Crit (Auto-wound)] | ||||||||
Ratling Pistol Shoot in Combat, Crit (Auto-wound) | 10" | D6 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warpforged Halberd | ||||||||
Warpforged Halberd | 5 | 3+ | 4+ | 1 | 2 | |||
Gnaw-beast’s Chisel Fangs [Companion] | ||||||||
Gnaw-beast’s Chisel Fangs Companion | 4 | 4+ | 3+ | 1 | D3 |
Passive |
Your Hero Phase |
KEYWORDS | HERO, CAVALRY |
CHAOS, SKAVEN, VERMINUS |
6" 5 4+ 2 At the head of every Skyre clan stands an Arch-Warlock. They are the masters of the various schools of lethal science practised by their clan, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, techno-arcane superweapons. An Arch-Warlock's mind is a thing of whirring brass gears, constantly churning out new schematics of death. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpfire Gauntlet [Shoot in Combat] | ||||||||
Warpfire Gauntlet Shoot in Combat | 10" | 3 | 4+ | 2+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormcage Halberd | ||||||||
Stormcage Halberd | 3 | 3+ | 4+ | 1 | 2 | |||
Crushing Piston-claw | ||||||||
Crushing Piston-claw | 2 | 4+ | 2+ | 2 | 2 |
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
CHAOS, SKAVEN, SKRYRE |
6" 5 4+ 2 Clawlords command from the very back ranks - the most honourable of all positions within Skaven society. After all, why should a leader sully their own blade with violence when there are plenty of minions able to die on their behalf? Clawlords expend the lives of their underlings freely, safe in the knowledge that there are always more where they came from. The wisest amongst them also make sure that they always have an escape route to paw - even if they must cut through enemies and allies alike in the process. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpforged Blade | |||||||
Warpforged Blade | 6 | 3+ | 4+ | 1 | 2 |
Passive |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
CHAOS, SKAVEN, VERMINUS |
7" 5 5+ 2 Deathmasters are singularly adept killers. A significant part of their training centres around defying the self-interested Skaven mindset and honing the ability to set aside their own ambitions for the sake of their mission. Skulking unseen amidst the melee, Deathmasters wait for their target to leave themselves exposed before striking with great acrobatic ferocity, wielding an array of esoteric weapons such as warpstone throwing stars and weeping blades that can kill with the lightest scratch. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Eshin Throwing Stars [Crit (Auto-wound), Shoot in Combat] | ||||||||
Eshin Throwing Stars Crit (Auto-wound), Shoot in Combat | 10" | 5 | 3+ | 4+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Weeping Blade [Anti-HERO (+1 Rend), Crit (Mortal)] | ||||||||
Weeping Blade Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 4+ | 1 | D3 |
Passive |
Passive |
KEYWORDS | HERO, INFANTRY |
CHAOS, SKAVEN, ESHIN |
6" 5 6+ 2 Most devious of all Skaven are the Grey Seers. These are the agents of the Masterclan who work to manipulate Skaven society from the shadows. With a hissed incantation and flick of their claws, a Seer can summon storms of warp lightning, blast enemies with withering energy or teleport great distances in a blink. Grey Seers also possess a natural affinity for warpstone; their staffs of office are imbued with chunks of the corruptive realmstone, and many will consume shards of the substance to fuel their ruinous spellcraft. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpstone Staff | |||||||
Warpstone Staff | 3 | 4+ | 4+ | 1 | D3 |
Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
CHAOS, SKAVEN, MASTERCLAN |
6" 6 4+ 2 Canny and cruel in equal measure, Krittok Foulblade has a profound instinct for where his minions' deaths can best serve him. He also understands with a rare clarity that even meagre displays of largesse, however falsely intended, can spur a measure of loyalty from his underlings. This same cold and calculating mindset is extended by the Clawlord to his dealings with the daemon-blade Doomfang, for the raging Verminlord trapped within its steel must be bargained with constantly if its powers are to bolster Krittok's own warrior abilities | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warplock Pistol [Crit (Auto-wound)] | ||||||||
Warplock Pistol Crit (Auto-wound) | 10" | 2 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Doomfang [Crit (Mortal)] | ||||||||
Doomfang Crit (Mortal) | 5 | 3+ | 3+ | 2 | 2 |
Any Combat Phase |
Enemy Hero Phase | 1 |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY |
CHAOS, SKAVEN, VERMINUS |
6" 5 6+ 2 It takes an especially deranged Skaven to rise to the rank of Master Moulder. They are the overlords of the Clans Moulder, dark luminaries in the arts of flesh-grafting, each devoted to crafting ever more grotesque nightmare-beasts. Master Moulders are experts in stitching muscle and flesh into new forms, and they use warpstone to trigger mutations that twist a mortal corpus beyond recognition. Master Moulders take a warped pride in the monsters they have brought into unholy life and consider the battlefield successes of these creatures to be firmly their own. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpsyringe Pistol [Shoot in Combat] | ||||||||
Warpsyringe Pistol Shoot in Combat | 10" | D6 | 4+ | 2+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Arsenal of Mutation [Crit (2 Hits)] | ||||||||
Arsenal of Mutation Crit (2 Hits) | 4 | 3+ | 4+ | 1 | 1 |
End of Any Turn |
Your Charge Phase |
KEYWORDS | HERO, INFANTRY |
CHAOS, SKAVEN, MOULDER |
6" 5 5+ 2 Warlock Bombardiers are besotted with indiscriminate carnage. Their obsession with ballistic devastation finds realisation in the creation of Doomrockets. These are amongst the most potent, and temperamental, weapons that a single Skaven can wield, capable of blasting formations to ashes. More is always better, says the ratman mindset, and so Bombardiers gleefully strap additional warheads and power sources to their missiles. This certainly results in a satisfying explosion - though not always one that consumes the intended target... | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Doomrocket [Anti-INFANTRY (+1 Rend)] | ||||||||
Doomrocket Anti-INFANTRY (+1 Rend) | 18" | 2 | 4+ | 3+ | 1 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Firing Pole | ||||||||
Firing Pole | 3 | 4+ | 4+ | - | 1 |
Passive |
Reaction: You declared a SHOOT ability for this unit, it was not set up this turn and it has not used a MOVE ability this turn |
KEYWORDS | HERO, INFANTRY |
CHAOS, SKAVEN, SKRYRE |
6" 5 5+ 2 The most common class of Warlocks are known simply as Engineers. These are responsible for the construction and operation of the many mass-produced wonder weapons of the Clans Skryre. Less inclined to face their foes head on, many Warlock Engineers carry ranged weapons of their own creation, with warplock muskets being a perennial favourite. Of course, the Engineers cannot help but attempt to push these weapons to their limits, thoroughly convinced of their own genius - until the musket detonates in their claws, that is. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warplock Musket [Crit (Auto-wound)] | ||||||||
Warplock Musket Crit (Auto-wound) | 24" | 2 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warpforged Dagger | ||||||||
Warpforged Dagger | 3 | 4+ | 4+ | - | 2 |
Once Per Turn (Army), Your Shooting Phase |
Reaction: You declared a SHOOT ability for this unit, it was not set up this turn and it has not used a MOVE ability this turn |
KEYWORDS | HERO, INFANTRY |
CHAOS, SKAVEN, SKRYRE |
6" 5 5+ 2 A Warplock Galvaneer is a connoisseur of electrically charged annihilation. These twitchy maniacs are obsessed with channelling the voltaic energies that course through the veins of the Dark Innovator, and they see the battlefield as the perfect arena in which to test their latest creations. Wielding battery-powered warpvolt obliterators, they scamper into the fray, their weapons spitting crackling arcs of warp-corrupted lightning that scorch flesh and turn even heavily armoured foes into jerking, smoking corpses. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpvolt Obliterator [Anti-Cavalry (+1 Rend), Crit (2 Hits)] | ||||||||
Warpvolt Obliterator Anti-Cavalry (+1 Rend), Crit (2 Hits) | 18" | 2 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Rusted Blade | ||||||||
Rusted Blade | 3 | 4+ | 5+ | - | 1 |
Once Per Battle (Army), Your Shooting Phase |
Any Shooting Phase |
KEYWORDS | HERO, INFANTRY |
CHAOS, SKAVEN, SKRYRE |
6" 5 5+ 2 Plague Priests shriek blasphemous prayers that unleash the dark diseases of the Great Corruptor upon their foes. Those not wasted away or withered into ooze are swiftly slain by blows from the priests’ warpstone-capped staves and smog-belching censers. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpstone-tipped Staff [Crit (Auto-wound)] | |||||||
Warpstone-tipped Staff Crit (Auto-wound) | 3 | 4+ | 4+ | 1 | D3 |
Reaction: You declared a FIGHT ability for a friendly PESTILENS unit wholly within 13" of this unit |
KEYWORDS | HERO, PRIEST (1), INFANTRY |
CHAOS, SKAVEN, PESTILENS |
10" 13 4+ 5 Skreech Verminking is foremost amongst the Great Horned Rat's daemonic brood. His twisted soul contains the collective knowledge of the Skaven: the shadow shifting of Eshin, the warped ingenuity of Skryre, the fury of Verminus, the plague-mastery of Pestilens and the fleshcraft of Moulder. Verminking draws upon these boons, and the fearful obedience he commands in all Skaven, to dominate the battlefield. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Glaive of the Rat King [Crit (2 Hits)] | |||||||
Glaive of the Rat King Crit (2 Hits) | 7 | 3+ | 2+ | 2 | 3 |
Your Hero Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (1), WARD (5+) |
CHAOS, SKAVEN, DAEMON, MASTERCLAN, VERMINUS, PESTILENS, ESHIN, SKRYRE, MOULDER |
8" 14 4+ 5 Fuelled by an addiction to warpstone and delusional self-confidence remarkable even for a Skaven, Thanquol is constantly devising new schemes to secure a seat upon the Council of Thirteen. That most of these plans go awry is irrelevant; Thanquol is a master at spinning disasters to his advantage - as well as obliterating the bodies and minds of enemies and naysayers with powerful spellcraft. Thanquol is accompanied at all times by a colossal Rat Ogor that he calls Boneripper. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Custom Warpfire Projectors [Companion] | ||||||||
Custom Warpfire Projectors Companion | 10" | 6 | 2+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Staff of the Horned Rat | ||||||||
Staff of the Horned Rat | 4 | 4+ | 4+ | 1 | D3 | |||
Warpfire Braziers [Companion] | ||||||||
Warpfire Braziers Companion | 6 | 4+ | 2+ | 2 | 3 |
Passive |
Passive |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
End of Any Turn |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
CHAOS, SKAVEN, MASTERCLAN |
10" 13 4+ 5 Avatars of foulness, a Verminlord Corruptor is vile beyond words. These rat-daemons are entities of utmost reverence to the Clans Pestilens, for they embody the Horned Rat's fascination with collapse and decay. Bloated parasites burrow through their matted fur and pestilential slimes drip from the sickle-blades known as Plaguereapers. Buboes throb across their towering frames, and the air around them becomes choked with noxious yellow fog. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Plaguereapers [Crit (Auto-wound)] | |||||||
Plaguereapers Crit (Auto-wound) | 8 | 3+ | 2+ | 2 | 2 |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1), WARD (5+) |
CHAOS, SKAVEN, DAEMON, PESTILENS |
10" 13 4+ 5 Verminlord Deceivers are the least seen of all their daemonic brood. They are the hidden paw and favoured assassins of the Great Horned Rat, utterly one with shadow. Even the Nightlords of the Clans Eshin may struggle to detect such a daemon's presence, save for red eyes flashing in the darkness and a susurrus of whispers slipping from empty caverns. These are deliberate ploys by the Deceivers, masters of illusory concealment and teleportation magics. If they truly do not wish to be perceived, only the most incisive observer can hope to detect them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Doomstar [Crit (Auto-wound)] | ||||||||
Doomstar Crit (Auto-wound) | 13" | 6 | 3+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warpstiletto [Crit (Mortal)] | ||||||||
Warpstiletto Crit (Mortal) | 8 | 3+ | 2+ | 3 | 2 |
Reaction: You declared the ‘Redeploy’ command for a friendly ESHIN INFANTRY unit wholly within 13" of this unit |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1), WARD (5+) |
CHAOS, SKAVEN, DAEMON, ESHIN |
10" 13 4+ 5 Warbringers are the most commonly seen of the Verminlord broods. They embody the Great Horned Rat's desire for carnage, his hunger to sweep away all that stands proud and replace it with shattered ruins through which rodents swarm. Arrogant, belligerent and territorial, Warbringers are often found dominating the Clans Verminus, who share much of their bloodthirsty world view. This stewardship, however, resembles less a protective guardian spirit and more a fell-handed tyrant bidding their screeching minions to fight with ever greater ferocity - or else face their inevitably fatal judgement. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Doom Glaive and Spike-fist [Crit (Mortal)] | |||||||
Doom Glaive and Spike-fist Crit (Mortal) | 7 | 3+ | 2+ | 2 | 3 |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, MONSTER, WIZARD (1), WARD (5+) |
CHAOS, SKAVEN, DAEMON, VERMINUS |
10" 13 4+ 5 All Verminlords are conniving, as befits the daemonic progeny of the Great Horned Rat. The Warpseers, however, are manipulation given form. Their eldritch abilities go beyond those of even their fellow rat-daemons; they wheeze the stuff of sorcery, tugging at the threads of possibility and ploy with each swift lash of the tail. Engulfed by billowing gales of warp-energy, these Verminlords orchestrate the doom of armies, gleefully sending thousands of minions to their deaths to facilitate their deranged stratagems. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Doom Glaive | |||||||
Doom Glaive | 6 | 4+ | 2+ | 2 | 3 |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Passive |
Once Per Battle, Any Combat Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (2), WARD (5+) |
CHAOS, SKAVEN, DAEMON, MASTERCLAN |
10" 15 5+ 5 Created in the apocalyptic fires of the Vermindoom, Vizzik Skour is the chief priest of the Horned Rat, Lord of the Gnaw and master of the mind-shattering death frenzy. The force of this daemon's diabolic zeal is enough to crack the land and drive the Skaven swarms into a frothing madness. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Unholy Gnawstaff [Crit (Mortal)] | |||||||
Unholy Gnawstaff Crit (Mortal) | 6 | 4+ | 2+ | 1 | D6 | ||
Host of Vermin [Crit (Auto-wound), Companion] | |||||||
Host of Vermin Crit (Auto-wound), Companion | 10 | 5+ | 5+ | - | 1 |
Any Hero Phase | 8 |
KEYWORDS | PRAYER |
Once Per Battle, Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Any Combat Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, PRIEST (2), WARD (5+) |
CHAOS, SKAVEN, DAEMON, MASTERCLAN |
6" 15 4+ 5 Of all the strange constructs fashioned by the Skaven, Screaming Bells are perhaps the most diabolical. From a rickety conveyance of wood hangs a great brass bell, studded with warpstone and marked with glowing runes. A Grey Seer, a prophet of the Horned Rat, scrabbles across the bell, hurling commands at their minions below and conjuring storms of magic from their bizarre pulpit. Then the device rings, and all hell breaks loose. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpstone Staff | |||||||
Warpstone Staff | 3 | 4+ | 4+ | 1 | D3 | ||
Rat Ogor’s Tearing Claws [Companion] | |||||||
Rat Ogor’s Tearing Claws Companion | 5 | 4+ | 3+ | 1 | 2 | ||
Crushing Bulk [Companion] | |||||||
Crushing Bulk Companion | 6 | 4+ | 2+ | 1 | 2 |
Passive |
Passive |
Your Hero Phase |
|
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WAR MACHINE, WIZARD (2), WARD (5+) |
CHAOS, SKAVEN, MASTERCLAN |
6" 15 4+ 5 Plague Furnaces are mobile altars of corruption, rotting pulpits from which priests of the Pestilent Brotherhood can preach the Withered Word. Pushed by toiling packs of Plague Monks, a Plague Furnace is a ponderous construct. Its decay-eaten structure creaks and whines as it rolls forwards on grinding wheels, while thick clouds of toxic smoke emanate from the censer at its heart. This is no ordinary gas; it is laced not only with warpstone but also with the gurgled incantations of the Plague Priest who commands the Furnace. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Great Plague Censer [Crit (Auto-wound)] | |||||||
Great Plague Censer Crit (Auto-wound) | 4 | 4+ | 2+ | 1 | 3 | ||
Warpstone-tipped Staff [Crit (Auto-wound)] | |||||||
Warpstone-tipped Staff Crit (Auto-wound) | 3 | 4+ | 4+ | 1 | D3 | ||
Foetid Blades [Crit (Auto-wound)] | |||||||
Foetid Blades Crit (Auto-wound) | 6 | 4+ | 5+ | - | 1 | ||
Crushing Bulk [Companion] | |||||||
Crushing Bulk Companion | 6 | 4+ | 2+ | 1 | 2 |
Passive |
Passive |
Passive |
KEYWORDS | HERO, PRIEST (1), WAR MACHINE, WARD (5+) |
CHAOS, SKAVEN, PESTILENS |
6" 2 6+ 1 The Acolyte Globadiers of the Clans Skryre are tinkerers and artificers, miners and munitions carriers. They are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing, and they scheme constantly about attaining the status of Warlock. The masters of the Clans Skryre are well aware of this, and they are little disposed to acquiring new rivals. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Poisoned Wind Globes [Anti-INFANTRY (+1 Rend), Shoot in Combat] | ||||||||
Poisoned Wind Globes Anti-INFANTRY (+1 Rend), Shoot in Combat | 10" | 1 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Rusty Knife | ||||||||
Rusty Knife | 1 | 4+ | 5+ | - | 1 |
Passive |
Passive |
KEYWORDS | INFANTRY, WEAPON TEAM, CHAMPION |
CHAOS, SKAVEN, SKRYRE |
6" 1 5+ 1 Clanrats are the unwashed masses of the Clans Verminus. They are the dregs of the ratmen’s society, considered utterly disposable by their masters. No matter how many are spitted on pikes, crushed by bludgeons or riddled with arrows, the tide of mangy fur never seems to slacken. In turn, they fight with whatever rusted spears and blades they can scrounge up, as well as their own claws and teeth when necessary. Clanrats are nimble but undisciplined soldiers and, like most Skaven, are prone to wavering at the slightest threat. Only when sufficiently motivated by fear, hunger or overwhelming advantage can they be trusted to press the advance – but when they do, they can reduce entire armies to piles of gnawed bones. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rusty Weapon [Crit (Auto-wound)] | |||||||
Rusty Weapon Crit (Auto-wound) | 2 | 4+ | 5+ | - | 1 |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/20), STANDARD BEARER (1/20) |
CHAOS, SKAVEN, VERMINUS |
7" 1 6+ 1 Night Runners are the lowliest acolytes of the Eshin and are seen as an entirely disposable asset. Often their fate is to be hurled into the enemy's path and provide a distraction with their messy deaths, allowing more adroit killers to carry out their subtle missions amongst the mayhem. Still, disposable as they are, Night Runners are trained and equipped to a level beyond their equivalents in the other Great Clans. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Slings and Poisoned Stars [Crit (Auto-wound), Shoot in Combat] | ||||||||
Slings and Poisoned Stars Crit (Auto-wound), Shoot in Combat | 10" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Poisoned Blades [Crit (Mortal)] | ||||||||
Poisoned Blades Crit (Mortal) | 2 | 4+ | 5+ | - | 1 |
Deployment Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
CHAOS, SKAVEN, ESHIN |
6" 1 6+ 1 Plague Monks form the foetid congregations of the Clans Pestilens. Though inherently cowardly in the manner of all Skaven, on the battlefield, they are seized by a zealous fervour that is both bizarre and extremely unnerving to behold. Clad solely in fly-eaten robes and carrying all manner of strange religious paraphernalia and relics, they surge forwards like a mouldering landslide. Driven on by their rabid mania, they swarm against the ranks of the enemy, lashing out in a furore with blades and withered staves. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Foetid Weapons [Crit (Auto-wound)] | |||||||
Foetid Weapons Crit (Auto-wound) | 2 | 4+ | 5+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/20), STANDARD BEARER (1/20) |
CHAOS, SKAVEN, PESTILENS |
6" 2 6+ 1 A Plaguepack is formed of a Plague Priest and their entourage. These fervent ratmen are devoted to the Great Corruptor and his vision of a befouled cosmos. While their master proselytises, the most favoured (or troublesome) of the pack swing a mighty plague censer, breathing deep of its noxious and blinding fumes. Alongside a Plaguepack scuttle rotten rodents, some carrying shards of warpstone crystal - a useful power source for any Plague Priest mid-catechism. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Weapons of Corruption [Crit (Auto-wound)] | |||||||
Weapons of Corruption Crit (Auto-wound) | 2 | 4+ | 5+ | - | 1 | ||
Plague Censer [Crit (Auto-wound)] | |||||||
Plague Censer Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | 2 |
MODEL | BASE SIZE |
Plaguepack (Champion) | 32mm |
Plaguer Censer Bearer | 28.5mm |
3x Plaguepack, Plague Rat | 25mm |
Passive |
Passive |
KEYWORDS | PRIEST (1), INFANTRY, CHAMPION (1/5) |
CHAOS, SKAVEN, PESTILENS |
6" 4 5+ 1 The power of the Clans Moulder is built on the broad shoulders of the Rat Ogors. These rabid war-mutants are created by grafting nimble Skaven to the muscled bulk of ogorkind through strange cryptosorcery and infusing them with warpstone shards and unguents. These misbegotten warriors are pumped full of all manner of toxic serums designed to magnify both their regenerative properties and their natural frenzy. A mixture of pain and gnawing hunger sees them tear at enemies in a blind fury, ripping off limbs and wolfing down flesh. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpfire Gun [Shoot in Combat] | ||||||||
Warpfire Gun Shoot in Combat | 10" | 2D6 | 2+ | 4+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Claws, Blades and Fangs | ||||||||
Claws, Blades and Fangs | 5 | 4+ | 3+ | 1 | 2 |
Any Combat Phase |
KEYWORDS | INFANTRY |
CHAOS, SKAVEN, MOULDER |
6" 3 6+ 1 Ratling Guns are amongst the most commonplace of the weapon teams that emerge from the forges of the Clans Skryre. Powered by complex warp-steam batteries and activated by a hand-crank operated by the weapon's loader, Ratling Guns are notoriously difficult to aim. The sheer volume of bullets they unleash, however, can shred an enemy cohort regardless. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Ratling Gun [Crit (2 Hits)] | ||||||||
Ratling Gun Crit (2 Hits) | 15" | 3D6 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Rusty Knives | ||||||||
Rusty Knives | 2 | 4+ | 5+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, WEAPON TEAM |
CHAOS, SKAVEN, SKRYRE |
6" 6 4+ 2 The Clans Moulder and Clans Skryre have long enjoyed a profitable, if fraught, alliance. Stormfiends are one of the many horrors engendered by these collaborations. In appearance, they resemble a Rat Ogor granted even greater bulk through potent warpstone serums, and they can wield various deadly Skryre firearms without tearing themselves apart through recoil. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Ratling Cannons | ||||||||
Ratling Cannons | 15" | 3D6 | 4+ | 3+ | 1 | 1 | ||
Windlaunchers | ||||||||
Windlaunchers | 15" | 3 | 4+ | 3+ | 2 | D3 | ||
Warpfire Projectors [Shoot in Combat] | ||||||||
Warpfire Projectors Shoot in Combat | 10" | 2D6 | 2+ | 4+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Doomflayer Gauntlets [Charge (+1 Damage)] | ||||||||
Doomflayer Gauntlets Charge (+1 Damage) | 5 | 4+ | 2+ | 2 | D3 | |||
Grinderfists | ||||||||
Grinderfists | 4 | 4+ | 2+ | 2 | 2 | |||
Shock Gauntlets | ||||||||
Shock Gauntlets | 4 | 4+ | 2+ | 1 | 2 | |||
Clubbing Blows | ||||||||
Clubbing Blows | 3 | 4+ | 2+ | - | 2 |
Any Movement Phase |
Passive |
KEYWORDS | INFANTRY |
CHAOS, SKAVEN, SKRYRE, MOULDER |
6" 1 4+ 1 Unlike most Skaven warriors, who tend towards being stooped and rangy, Stormvermin are immediately identifiable by their comparative bulk and general aura of menace. Hand-picked from the most promising spawn of a litter – usually marked by having devoured many of their brood-mates – they are subjected to especially brutal training regimes by their Clawlords. This results in ratmen that are able to fight with a degree of precision and focus uncommon to their kin. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormvermin Weapons [Anti-charge (+1 Rend)] | |||||||
Stormvermin Weapons Anti-charge (+1 Rend) | 3 | 3+ | 4+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
CHAOS, SKAVEN, VERMINUS |
6" 3 6+ 1 Within the voluminous barrel of a Warpfire Thrower sloshes a particularly incendiary and evil concoction. When the Skaven gunner depresses a trigger, this liquid is fed through crude piping to spew out of a brass nozzle, igniting on contact with the air to produce sheets of blinding green flame. So deadly is this compound that it cannot be doused through conventional means; those whom it strikes can only burn to death in agony as the fire leaps across tightly packed ranks of infantry. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpfire Thrower [Shoot in Combat] | ||||||||
Warpfire Thrower Shoot in Combat | 10" | 2D6 | 2+ | 4+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Rusty Knives | ||||||||
Rusty Knives | 2 | 4+ | 5+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, WEAPON TEAM |
CHAOS, SKAVEN, SKRYRE |
6" 2 4+ 1 Long-range warfare is a respected art amongst the Skaven; it is, after all, the method of combat least likely to involve personal danger. Skilled snipers amongst the Clans Skryre take up Warplock Jezzails, from which they can spit death from the rearmost ranks. Two ratmen are needed to carry a Jezzail; the second Skaven makes themselves useful by clutching a pavise shield that props up the heavy rifle and provides a measure of defence against return fire. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warplock Jezzail [Crit (Auto-wound)] | ||||||||
Warplock Jezzail Crit (Auto-wound) | 18" | 2 | 4+ | 3+ | 2 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Rusty Knives | ||||||||
Rusty Knives | 2 | 4+ | 5+ | - | 1 |
Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
CHAOS, SKAVEN, SKRYRE |
6" 3 6+ 1 One of the many forms of weapon forged in the hellish foundries of the Warlocks, Warpvolt Scourgers channel the power of warpstone into volatile warp lightning, which travels between twin orb-like conductors before leaping forth to bring voltaic destruction to the enemy. Flesh and soul make perversely fine conductors for warp lightning and foes who are packed in tight are sure to be caught in a Scourger's fury, blasting them to oblivion and leaving them fatally convulsing. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpvolt Scourger [Anti-CAVALRY (+1 Rend), Crit (2 Hits)] | ||||||||
Warpvolt Scourger Anti-CAVALRY (+1 Rend), Crit (2 Hits) | 15" | 2D6 | 2+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Rusty Knives | ||||||||
Rusty Knives | 2 | 4+ | 5+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, WEAPON TEAM |
CHAOS, SKAVEN, SKRYRE |
6" 2 6+ 1 Skabbik Plagueseeker is on a holy quest – holy, at least, to the rancid congregations of the Clans Pestilens. Within the Wyrdhollow, he seeks nothing less than an ingredient to one of the Great Plagues, a mythic disease with the power to change the course of history. Skabbik’s Plaguepack wetly skitter forth to bring pestilence, rot and death to the enemies of the Great Horned Rat. Should the Plague Priest’s noisome acolytes succeed in their task, the Mortal Realms themselves may be entirely reduced to a rancid, rotting mulch. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Plaguepack Weapons [Crit (Auto-wound)] | |||||||
Plaguepack Weapons Crit (Auto-wound) | 2 | 4+ | 5+ | - | 1 | ||
Plague Censer [Crit (Auto-wound)] | |||||||
Plague Censer Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | 2 |
MODEL | BASE SIZE |
Skabbik Plagueseeker | 32mm |
Rabidus Skench | 28.5mm |
Poxlix, Itchitt, Rikkit, Skritter | 25mm |
Passive |
Passive |
KEYWORDS | UNIQUE, PRIEST (1), INFANTRY, CHAMPION |
CHAOS, SKAVEN, PESTILENS |
7" 2 6+ 1 Slynk Skittershank embodies all the devious cruelty of the Eshin clans. He prefers to ambush his foes, slashing them with twin toxin-dripping blades before scampering into the safety of the shadows, where he can watch them succumb to his agonising concoctions. At the fore of the Clawpack is Snyp Padpaw, a grizzled Clan Stryk veteran. At his side, Kreep Kinwhisper uses a cage filled with screeching ratlings to track down prey. Meanwhile, Krowch’t backstabs his foes with his razor-sharp dagger, and Skulck picks off enemies from afar with his trusty sling. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Poisoned Stars [Shoot in Combat, Crit (Auto-wound)] | ||||||||
Poisoned Stars Shoot in Combat, Crit (Auto-wound) | 10" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Weeping Blade [Anti-HERO (+1 Rend)] | ||||||||
Weeping Blade Anti-HERO (+1 Rend) | 5 | 3+ | 4+ | 1 | D3 | |||
Poisoned Blades [Crit (Mortal)] | ||||||||
Poisoned Blades Crit (Mortal) | 2 | 4+ | 5+ | - | 1 |
MODEL | BASE SIZE |
Snyp Padpaw | 32mm |
Kreep Kinwhisper, Krowch’t, Skulck | 25mm |
Passive |
Passive |
KEYWORDS | UNIQUE, INFANTRY |
CHAOS, SKAVEN, ESHIN |
6" 2 5+ 1 Skritch Spiteclaw is a particularly cunning Skaven warlord who has assembled an impressive horde of cut-throat vermin to serve his will. Though he prefers that his minions fight and die on his behalf, when cornered, Skritch becomes a whirling dervish of spiked steel and ripping claws. Skritch Spiteclaw entrusts the command and discipline of his verminous ranks to the sadistic taskmaster Krrk the Almost-trusted. Though for now he is content to spend Skaven lives at his master’s command, the foul-spirited Krrk has his own ambitious schemes for power. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wicked Halberd | |||||||
Wicked Halberd | 6 | 3+ | 4+ | 1 | 2 | ||
Rusty Weapon [Crit (Auto-wound)] | |||||||
Rusty Weapon Crit (Auto-wound) | 2 | 4+ | 5+ | - | 1 |
End of Any Turn |
KEYWORDS | UNIQUE, INFANTRY |
CHAOS, SKAVEN, VERMINUS |
7" 1 6+ 1 Emerging from positions of concealment at the enemy’s flanks and rear, Gutter Runners fall upon their victims in a storm of flashing blades, hurtling throwing stars and viciously bared fangs. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Poisoned Stars [Crit (Auto-wound)] | ||||||||
Poisoned Stars Crit (Auto-wound) | 10" | 3 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Punch Dagger and Blade [Crit (Mortal)] | ||||||||
Punch Dagger and Blade Crit (Mortal) | 3 | 3+ | 5+ | 1 | 1 |
Once Per Battle (Army), Any Combat Phase |
Passive |
KEYWORDS | INFANTRY |
CHAOS, SKAVEN, ESHIN |
6" 2 6+ 1 Plague Censer Bearers rush forwards in a foaming frenzy. Maddened by disease, they swing their weapons in devastating arcs, crunching armour, flesh and bone. Few can long endure their assault or the choking clouds of plague-smog that accompany it. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Plague Censer [Crit (Auto-wound)] | |||||||
Plague Censer Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | 2 |
Passive |
Passive |
KEYWORDS | INFANTRY |
CHAOS, SKAVEN, PESTILENS |
6" 12 5+ 5 Amongst the most hideous aberrations of Skaven fleshcraft, a Brood Terror is created when a Master Moulder is stitched into a monstrous form. These twin-headed titans lurch between bouts of low cunning and bestial rage. Surrounded by clouds of mutagenic fog, they lumber forth with an ungainly but definite purpose, From one mutilated limb hangs a hooked flail that the Terror uses to drag its prey closer, whereupon the victim is bathed in the fires that leap from its warpflame scourger or vivisected by clusters of swift knife-arms. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpflame Scourger [Anti-INFANTRY (+1 Rend), Crit (Auto-wound)] | ||||||||
Warpflame Scourger Anti-INFANTRY (+1 Rend), Crit (Auto-wound) | 15" | 2D6 | 4+ | 2+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Chain-flail [Crit (Mortal)] | ||||||||
Chain-flail Crit (Mortal) | 5 | 4+ | 2+ | 2 | 3 | |||
Bladed Limbs | ||||||||
Bladed Limbs | 3 | 4+ | 4+ | 1 | 2 |
End of Any Turn |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
CHAOS, SKAVEN, MOULDER |
D6+5" 14 5+ 5 Named for the gruesome subterranean laboratories in which they are crafted, Hell Pit Abominations are the pinnacle of the Master Moulders' sciences. An Abomination is created by melding and mutating the flesh of plentiful hapless subjects as well as employing warpstone and other, more secretive arts. Foes are soon overwhelmed by an avalanche of flailing limbs - many of which sport various murderous 'upgrades'. Yet the insensate bulk of the Abomination remains its greatest weapon, capable of breaking a flank single-handedly. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gnashing Teeth and Flailing Fists [Anti-INFANTRY (+1 Rend), Companion] | |||||||
Gnashing Teeth and Flailing Fists Anti-INFANTRY (+1 Rend), Companion | 13 | 4+ | 2+ | 2 | 2 |
Passive |
End of Any Turn |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
|
KEYWORDS | MONSTER |
CHAOS, SKAVEN, MOULDER |
2D6+3" 4 4+ 1 The whirling globes of death known as Doom-Flayers were originally designed as mining devices. It speaks to the Skaven mindset that an enterprising Warlock observed the devastation they wrought on rock and immediately began considering military applications. Doom-Flayers now trundle along behind massed formations of Clanrats and Stormvermin, their operators revving the warp-engine impatiently. Eventually, their destructive urges overtake them and they gun the acceleration to churn a great furrow forward through the earth. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Whirling Blades [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)] | |||||||
Whirling Blades Anti-INFANTRY (+1 Rend), Charge (+1 Damage) | 2D6 | 3+ | 3+ | 1 | 1 |
Any Charge Phase |
KEYWORDS | WAR MACHINE |
CHAOS, SKAVEN, SKRYRE |
2D6+7" 8 4+ 1 Many uncanny war engines have emerged from the forges of the Clans Skryre, but the Doomwheels are arguably the most bizarre. These contraptions can appear almost amusing to incredulous foes; resembling giant wheels, they roll forwards at an unsteady pace. Yet amusement gives way to terror as the Doomwheel picks up speed, erratic blasts of warp lightning leaping from the ruinous realmstone crystals affixed to prongs on its flanks. Any caught in its path will be either blasted to blackened corpses or simply ground to bloody smears. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warp Bolts [Shoot in Combat] | ||||||||
Warp Bolts Shoot in Combat | 13" | D6 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Grinding Wheels [Charge (+1 Damage)] | ||||||||
Grinding Wheels Charge (+1 Damage) | 6 | 4+ | 3+ | - | 1 |
Your Movement Phase |
KEYWORDS | CORE, MOVE |
KEYWORDS | WAR MACHINE |
CHAOS, SKAVEN, SKRYRE |
3" 8 4+ 2 Though the Clans Pestilens prefer to spread corruption at close quarters, they possess stockpiles of their own bespoke war machines. Plagueclaw catapults are the most commonly seen of these pestilential artillery pieces. Each consists of a rotting wooden frame onto which a long throwing arm capped by an iron bowl is attached. Run-off slop from the Pestilent Brotherhood's vile experiments is poured into this container: toxic sludge filled with decaying corpses, shards of warpstone and even less palatable ingredients. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Plagueclaw Catapult [Anti-INFANTRY (+1 Rend)] | ||||||||
Plagueclaw Catapult Anti-INFANTRY (+1 Rend) | 24" | 2 | 3+ | 2+ | 1 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crew’s Teeth and Knives | ||||||||
Crew’s Teeth and Knives | D6 | 4+ | 5+ | - | 1 |
Passive |
KEYWORDS | WAR MACHINE |
CHAOS, SKAVEN, PESTILENS |
6" 7 4+ 2 Given their vast population and penchant for internecine warfare, Skaven appreciate the benefits of culling massed infantry. The Ratling Warpblasters were developed for expressly this purpose. A complex series of rotary cannons mounted upon a stocky wooden frame, the device is powered by a ludicrously overcharged warpstone accelerator battery. Once wheeled into place, its Warlock gunner will flick the levers that draw power from this reserve. The Warpblaster's barrels begin to revolve before spitting out a torrent of warpstone-infused missiles. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hail of Warpstone Bullets [Crit (Auto-wound)] | ||||||||
Hail of Warpstone Bullets Crit (Auto-wound) | 20" | 3D6+3 | 4+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Thrall-rats’ Claws | ||||||||
Thrall-rats’ Claws | 4 | 4+ | 5+ | - | 1 |
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | WAR MACHINE |
CHAOS, SKAVEN, SKRYRE |
3" 8 4+ 2 Warp Lightning Cannons are the most infamous creations of the Clans Skryre. A dense warpstone core is attached to a long metallic barrel, etched with runes that magnify power channelled along it. Said power is focused in the warpstone 'tip' of the cannon before being discharged in a bolt of sizzling energy. The erratic nature of warpstone ensures that even the most skilled Skaven artillerist cannot accurately determine how much power will be exerted when the weapon is fired. Usually, they must simply pick their moment and hope for the best. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | |||||||||
Warp Lightning Blast | |||||||||||||||
Warp Lightning Blast | 20" | 2D6 | 4+ |
| |||||||||||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||||||||||
Crew’s Teeth and Knives | |||||||||||||||
Crew’s Teeth and Knives | D6 | 4+ | 5+ | - | 1 |
Once Per Turn (Army), Your Shooting Phase |
Passive |
KEYWORDS | WAR MACHINE |
CHAOS, SKAVEN, SKRYRE |
5" 8 4+ 2 The primary function of a Warp-Grinder is as an arcane reality-borer. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes, these bulky constructs project powerful - if erratic - blasts of energy to punch through the skin of reality. Using these devices, the Skaven can open gnawholes or tunnel into vulnerable regions of a battlefield to allow screeching warrior swarms to set upon enemies from quarters unforeseen. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpstone Drill-fang | |||||||
Warpstone Drill-fang | D3 | 4+ | 2+ | 3 | 5 | ||
Crew’s Teeth and Knives | |||||||
Crew’s Teeth and Knives | D6 | 4+ | 5+ | - | 1 |
Once Per Battle (Army), Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | WAR MACHINE |
CHAOS, SKAVEN, SKRYRE |
- 6 4+ - Gnawholes are undeniably a boon when they emerge upon a battlefield. They allow a seemingly endless stream of Skaven reinforcements to be funnelled from the depths of Blight City, and if a pack of ratmen are feeling especially brave, they might elect to plunge into one and hope to emerge from another, outflanking the enemy in the process. The unstable nature of the gnawholes, however, means that delving into them in this way often sees a Skaven accidentally blasted to ashes, unintentionally burrow through a volcano or simply vanish without a trace. | ||
Passive |
Your Movement Phase |
Once Per Turn (Army), End of Your Turn | 1 |
KEYWORDS | FACTION TERRAIN |
CHAOS, SKAVEN |
3D6" 7 6+ 7+ The Bell of Doom is a thing of ruinous sorcery. The ratmen have long been fascinated with such instruments, viewing them as relics charged with the ruinous will of the Great Horned Rat. Skaven sorcerers possess the means to render this belief a reality; by ringing a small hand-bell of refined warpstone and hissing the thirteen incantations of Kavzar, they can shape the aether into a clanging tool of apocalypse. Each peal from a Bell of Doom shakes the very fabric of creation. The earth splits asunder, mortar shakes loose from walls and proud statues topple. What remains is ruin, fit only for vermin to swarm over. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Volatile Warp Energy | |||||||
Volatile Warp Energy | 2D6 | 4+ | 4+ | 1 | 1 |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
CHAOS, SKAVEN |
7" 13 6+ 7+ Blight City, the abominable domain of the Skaven, lurks beyond the barriers of conventional reality. Through the depths of that sub-realm swarm billions upon billions of rats, their eyes filled with malice and their teeth unnaturally sharpened by exposure to the corrupting energies of the Great Horned Rat. The Skaven excel in unpicking the logical underpinnings of creation, spreading cracks and fractures across the surface of sanity. In times of need, their sorcerers can open such a crack wide enough to allow a living wave of these rodents to spill into the realms – a grim occurrence known as a Vermintide. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Chittering Bites [Crit (Auto-wound)] | |||||||
Chittering Bites Crit (Auto-wound) | 13 | 5+ | 5+ | - | 1 |
End of Any Turn |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
CHAOS, SKAVEN |
- 7 6+ 7+ Warp lightning is often used for the crude but satisfying purpose of destruction, but it possesses more subtle qualities also. By hurling a clawful of warpstone shards onto the earth and rasping the necessary invocations, a Skaven sorcerer can see them grow into sizable prisms, linked by chains of crackling warp lightning. The space within these arcane chains becomes a swirling vortex of corruptive magical energy. Any trapped within this zone find their strength sapped and waning, as if dragged out by the flickering tongues of lightning. | ||
Passive |
Passive |
Any Hero Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
CHAOS, SKAVEN |
It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Eventually overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his position, Hargax roams the lands searching for fearsome monsters to break into submission and add to his growing war menagerie. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Reaction: You declared a FIGHT ability for a unit in this Regiment of Renown |
None know where Magister Thryx learned to bind the essence of Tzeentchian daemons into living spells. He weaves an unpredictable path across the realms, offering his expertise to any who will shelter him from Tzeentch’s vengeful servants and facilitate his experiments. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Deployment Phase |
Your Hero Phase | 6 |
KEYWORDS | SUMMON, SPELL |
Once Per Turn (Army), End of Any Turn |
Your Hero Phase | 6 |
KEYWORDS | WYRDFLAME, SPELL, UNLIMITED |
Where despair and misery wax strong, there roams the Harbinger Phulgoth and his Shudderhood. Shrouded by droning flies and thick fogs of hopelessness, they spread their cyclical omens of disaster and bring down doom on the Plaguefather’s enemies. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
| ||
Passive |
Once Per Turn (Army), Any Hero Phase |
Gunnar Brand is a legend amongst the Darkoath tribes of the Great Parch in Aqshy. He is a champion of the gods, however unwillingly, and though often found leading his tribe to war, there are times when he must roam far from his homeland. With him come his keen-eyed daughter Singri, the muscular huscarl Dendrel, the twisted shaman Nadja, and Tanari of the Takblood, both a rival and a staunch ally. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), End of Any Turn |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The VERMINUS keyword is used in the following Skaven warscrolls:
The non-HERO VERMINUS and INFANTRY keywords are used in the following Skaven warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The HERO keyword is used in the following Skaven warscrolls:
The VERMINUS keyword is used in the following Skaven warscrolls:
The SKRYRE keyword is used in the following Skaven warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
Enemy Shooting Phase | 1 |
KEYWORDS | SHOOT, ATTACK |
The WIZARD keyword is used in the following Skaven warscrolls:
The SKRYRE keyword is used in the following Skaven warscrolls:
| ||
The ESHIN keyword is used in the following Skaven warscrolls:
The ESHIN keyword is used in the following Skaven warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The MASTERCLAN keyword is used in the following Skaven warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-MONSTER SKAVEN keyword is used in the following Skaven warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Once Per Turn (Army), Enemy Hero Phase |
The WARMASTER keyword is used in the following Skaven warscrolls:
The UNIQUE keyword is used in the following Skaven warscrolls:
The MOULDER keyword is used in the following Skaven warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The MOULDER keyword is used in the following Skaven warscrolls:
Passive |
The PESTILENS keyword is used in the following Skaven warscrolls:
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
The PRIEST keyword is used in the following Skaven warscrolls:
The PESTILENS keyword is used in the following Skaven warscrolls:
The MASTERCLAN and WIZARD keywords are used in the following Skaven warscrolls:
The PESTILENS and PRIEST keywords are used in the following Skaven warscrolls:
The MONSTER keyword is used in the following Skaven warscrolls:
The WARD keyword is used in the following Skaven warscrolls:
The DAEMON keyword is used in the following Skaven warscrolls:
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
The ESHIN and INFANTRY keywords are used in the following Skaven warscrolls:
The VERMINUS and INFANTRY keywords are used in the following Skaven warscrolls:
Reaction: You declared an ATTACK ability | 1 |
The WAR MACHINE keyword is used in the following Skaven warscrolls:
The SKRYRE and WEAPON TEAM keywords are used in the following Skaven warscrolls:
The non-SKRYRE HERO keyword is used in the following Skaven warscrolls:
The WEAPON TEAM keyword is used in the following Skaven warscrolls:
The WEAPON TEAM keyword is used in the following Skaven warscrolls:
Passive |
The CHAMPION keyword is used in the following Skaven warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Skaven warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Skaven warscrolls:
The SKAVEN, INFANTRY and HERO keywords are used in the following Skaven warscrolls:
The SKRYRE and WAR MACHINE keywords are used in the following Skaven warscrolls:
The SKRYRE and HERO keywords are used in the following Skaven warscrolls:
The non-HERO SKAVEN and INFANTRY keywords are used in the following Skaven warscrolls:
The MANIFESTATION keyword is used in the following Skaven warscrolls:
The ENDLESS SPELL keyword is used in the following Skaven warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
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Your Hero Phase |
KEYWORDS | BANISH |