Contents | ||
8" 7 3+ 2 6+ The Harbingers of Decay trot into battle atop vile steeds more dead than alive. These champions draw the gaze of Nurgle himself, and where they ride, the Plague God’s sinister will is soon made manifest. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Grim Rotsword or Plague Scythe [Crit (Mortal)] | |||||||
| Grim Rotsword or Plague Scythe Crit (Mortal) | 3 | 3+ | 3+ | 1 | 3 | ||
| Daemonic Mount’s Flyblown Bite [Companion] | |||||||
| Daemonic Mount’s Flyblown Bite Companion | 2 | 5+ | 3+ | - | 1 | ||
Once Per Turn (Army), Enemy Hero Phase |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
KEYWORDS | HERO, PRIEST (1), CAVALRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 8 4+ 2 5+ As Nurgle’s head horticulturist, Slimux has the power to seed his master’s Garden in reality. Surrounded by packs of Beasts of Nurgle and wielding his lethal lopping shears, he is a being to be rightly feared. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Lopping Shears | |||||||
| Lopping Shears | 3 | 3+ | 3+ | 1 | 2 | ||
| Mulch’s Slime-encrusted Jaws [Companion] | |||||||
| Mulch’s Slime-encrusted Jaws Companion | 4 | 4+ | 3+ | 1 | D3 | ||
Your Movement Phase |
Your Movement Phase |
End of Your Turn |
KEYWORDS | UNIQUE, HERO, CAVALRY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 8 3+ 2 6+ Mounted atop bloated Rot Flies, the Lords of Affliction lead Nurgle’s vanguards to war. They and their droning brethren strike directly from the curdled skies, skewering the enemy on their filth-encrusted tridents. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Festerspike [Charge (+1 Damage)] | |||||||
| Festerspike Charge (+1 Damage) | 4 | 3+ | 3+ | 1 | 2 | ||
| Rot Fly’s Mouthparts and Sting [Companion] | |||||||
| Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 | ||
Once Per Turn (Army), Any Combat Phase |
Any Combat Phase |
KEYWORDS | HERO, CAVALRY, FLY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 7 5+ 3 6+ Once a servant of a holy order, Belga succumbed to the whispers of Nurgle and devolved into a maggot- bodied horror, her former sisters melded with her flesh. As the Cystwitch, she bestows potent plagues upon her enemies from her cauldron, and she can scry the will of her deity in its noxious slurry. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Thrice-tainted Staff | |||||||
| Thrice-tainted Staff | 3 | 4+ | 4+ | 1 | D3 | ||
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase |
KEYWORDS | UNIQUE, HERO, PRIEST (1), INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 6 5+ 2 5+ The Cankerborn are summoned through the desecration of the land itself. Born from corrupted realm-spirits, they blight the earth much like Nurgle’s Rot ravages flesh. This foetid pair of daemons are horrendously resilient, tainting the very soil around them with their contagion. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blightblades [Crit (Mortal)] | |||||||
| Blightblades Crit (Mortal) | 4 | 3+ | 3+ | 1 | 3 | ||
End of Any Turn |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 8 3+ 5 5+ The Daemon Prince Gelgus Pust is a grotesque and monstrous creature whose corpulent body is riddled with parasites. Once a pious man, his ambition saw him fall into Nurgle's clutches. He relishes despoiling the land, particularly the pure waters of Ghyran, where he makes his lair. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Malady and Contagion [Crit (Auto-wound)] | |||||||
| Malady and Contagion Crit (Auto-wound) | 7 | 3+ | 3+ | 1 | 3 | ||
Once Per Battle, Your Hero Phase |
Passive |
Any Combat Phase |
Any Charge Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, FLY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 7 4+ 2 6+ Gutrot Spume is the feared master of Nurgle’s Slime Fleets. His towering ego is such that he will never back down from a rival’s challenge, while so mighty is he that he has never lost a duel. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rot-pocked Axe [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Rot-pocked Axe Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 2+ | 1 | 2 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 7 3+ 2 6+ Masters of the corpse orchards, the Lords of Blights are responsible for creating the blessed death’s heads. These projectiles are doled out to Plague Drones and hurled at the foe to spread the plagues festering within. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bubotic Hammer [Anti-charge (+1 Rend)] | |||||||
| Bubotic Hammer Anti-charge (+1 Rend) | 4 | 3+ | 3+ | 1 | 3 | ||
Once Per Turn (Army), Any Combat Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 7 4+ 2 6+ The Lords of Plagues storm forth with rusted axes swinging. These revolting warlords urge their followers on to ever greater acts of carnage, fertilising the realms with the filth-ridden mulch they make of their enemies. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Plague-ridden Great Blade [Crit (Mortal)] | |||||||
| Plague-ridden Great Blade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Passive |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 5 5+ 2 5+ Poxbringers are veteran daemons amongst the Plaguebearer ranks who lead the tallybands into war. Doleful and relentless, they command their charges with a grim determination and wield the magics of plague as well as a corrupted balesword of dire virulence. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Corrupted Balesword [Crit (Mortal)] | |||||||
| Corrupted Balesword Crit (Mortal) | 3 | 4+ | 3+ | 1 | 2 | ||
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 6 5+ 2 6+ Rotbringer Sorcerers are masters of unclean magics, capable of afflicting enemies with glistening boils or transforming earth into sucking quagmires. They revel in acts of corruption and are even able to infect the magic cast by their foes. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rotwood Staff | |||||||
| Rotwood Staff | 3 | 4+ | 3+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
6" 5 5+ 2 6+ A shaman of vile renown, Foulhoof shares his curdling blights with the merest gesture towards his foes. Regarded as a prophet by his bestial kind, his braying, phlegmatic pronouncements spur his fellow Pestigors into throws of apoplexy and desecration. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rotstave | |||||||
| Rotstave | 3 | 4+ | 3+ | 1 | D3 | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 5 5+ 2 5+ Sloppity Bilepipers caper through the ranks of Nurgle’s legions as they advance. Infected with a plague of mirth, they prance and quip, entertaining their fellow daemons even as they cause the enemy to literally die laughing. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Marotter | |||||||
| Marotter | 3 | 4+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 5 5+ 2 5+ Spoilpox Scriveners keep a strict watch over the tallying of the Plaguebearers. Should an enemy stray too close, they bite off heads and limbs with their trunk-like maws or they blanket the foe in foul mucus with almighty sneezes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Disgusting Sneezes [Shoot in Combat] | ||||||||
| Disgusting Sneezes Shoot in Combat | 7" | D6 | 2+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Distended Maw | ||||||||
| Distended Maw | 3 | 4+ | 3+ | 1 | 2 | |||
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 7 4+ 2 5+ Sat upon his mouldering palanquin, borne aloft by a mound of Nurglings, Epidemius gazes across the battlefield with jaded contempt. As his endless tally of Nurgle’s diseases rises, so do the Plague God’s minions become empowered. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Mound of Nurglings [Companion] | |||||||
| Mound of Nurglings Companion | 10 | 5+ | 5+ | - | 1 | ||
| Epidemius’s Balesword | |||||||
| Epidemius’s Balesword | 3 | 4+ | 3+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 14 4+ 5 6+ One of Nurgle’s most favoured sorcerers, Bloab Rotspawned is accompanied at all times by a swarm of daemonic flies that emerge from his bubotic flesh, to the detriment of any who dare draw too close. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bilespurter’s Vile Bile [Shoot in Combat, Companion] | ||||||||
| Bilespurter’s Vile Bile Shoot in Combat, Companion | 7" | 7 | 2+ | 4+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Harvestman’s Scythe [Anti-MONSTER (+1 Rend)] | ||||||||
| Harvestman’s Scythe Anti-MONSTER (+1 Rend) | 3 | 3+ | 3+ | 1 | 2 | |||
Bilespurter’s Claws [Companion] | ||||||||
Bilespurter’s ClawsCompanion | 5 | 4+ | 2+ | 2 | 3 | |||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1), WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
5" 14 4+ 5 5+ Festus is a heartless maniac,a former plague doctor transformed into a twisted alchemist of disease. His devotion to the Grandfather has seen him swell into a foul Daemon Prince. He leads Nurgle’s armies with infectious exuberance on the back of Gatholyx, relishing the chance to try out new delightful brews on unwilling foes. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gnarled Plague Staff [Crit (Auto-wound)] | |||||||
| Gnarled Plague Staff Crit (Auto-wound) | 3 | 3+ | 3+ | 1 | D3 | ||
Gathoblyt’s Fanged Maw [Crit (Mortal), Companion] | |||||||
Gathoblyt’s Fanged MawCrit (Mortal), Companion | 4 | 4+ | 2+ | 2 | 3 | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
End of Any Turn |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
6" 20 4+ 5 5+ The Great Unclean Ones are immensely resilient and frighteningly strong. Able to barge down fortress gates and crush monstrous beasts with their sheer bulk, these greater daemons are infernal icons of Nurgle’s malign power. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Noxious Bile [Shoot in Combat] | ||||||||
| Noxious Bile Shoot in Combat | 7" | D3+3 | 3+ | 2+ | 2 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Colossal Blight Weapons | ||||||||
Colossal Blight Weapons | 4 | 3+ | 2+ | 2 | 4 | |||
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Your Movement Phase | 1 |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (2), WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 14 4+ 5 6+ Morbidex Twiceborn is the champion of the Nurglings and has gained much of their unnatural resilience. In battle, swarms of the impish daemons trail after their idol, drowning enemies in a filthy living tide. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tripletongue’s Slabrous Tongues [Shoot in Combat, Companion] | ||||||||
| Tripletongue’s Slabrous Tongues Shoot in Combat, Companion | 7" | 3 | 3+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Fleshreaper Scythe | ||||||||
| Fleshreaper Scythe | 5 | 3+ | 3+ | 1 | 2 | |||
Tripletongue’s Claws [Companion] | ||||||||
Tripletongue’s ClawsCompanion | 5 | 4+ | 2+ | 2 | 3 | |||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
End of Any Turn |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
8" 14 3+ 5 6+ Orghotts Daemonspew is a driven warlord determined to earn Nurgle’s ultimate favour. In battle, he fights as a merciless reaper, the Rotaxes striking down foe after foe like wheat before the scythe. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Whippermaw’s Grasping Tongue [Shoot in Combat, Companion] | ||||||||
| Whippermaw’s Grasping Tongue Shoot in Combat, Companion | 7" | 1 | 3+ | 3+ | - | D6 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| The Rotaxes | ||||||||
| The Rotaxes | 7 | 3+ | 3+ | 1 | 2 | |||
Whippermaw’s Claws [Companion] | ||||||||
Whippermaw’s ClawsCompanion | 5 | 4+ | 2+ | 2 | 3 | |||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
6" 22 4+ 10 5+ Brandishing his mouldy gnarlrod at the skies, Rotigus Rainfather calls down the inundating Deluge of Nurgle, even as the fanged maws that split his flesh vomit streams of diseased bile, drowning the enemy in torrents of noxious filth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fanged Maws | |||||||
| Fanged Maws | 4 | 3+ | 2+ | 2 | 2 | ||
Gnarlrod | |||||||
Gnarlrod | 5 | 3+ | 2+ | 1 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
6" 24 4+ 10 6+ Plague-cursed triplets of immense age and power, the Glottkin are Nurgle’s greatest mortal champions. When the warrior Otto, sorcerous Ethrac and monstrous Ghurk combine their unnatural power, all who stand against them are soon crushed… | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ghurk’s Tentacle | |||||||
Ghurk’s Tentacle | 4 | 3+ | 2+ | 2 | 5 | ||
| Ghurk’s Lamprey Maw | |||||||
| Ghurk’s Lamprey Maw | 3 | 3+ | 2+ | 2 | 3 | ||
| Otto’s Scythe | |||||||
| Otto’s Scythe | 4 | 3+ | 3+ | 1 | 3 | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Passive |
Once Per Turn (Army), Reaction: You declared the ‘Counter-charge’ command for this unit |
| KEYWORDS | RAMPAGE |
Any Combat Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (1), WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
6" 22 4+ 10 5+ The Realm of Life belongs to Nurgle, and the infamous greater daemon Rotigus Rainfather will drive all trespassers from his beloved Grandfather’s lands with feculent floods and cursed rains. Those foolish enough to land a blow on his blubberous mass are seized by tentacles that sprout from his arms and stuffed, screaming, into the seeping maw in his belly. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gnarlrod | |||||||
Gnarlrod | 5 | 3+ | 2+ | 1 | 3 | ||
| Fanged Maw | |||||||
| Fanged Maw | 2 | 3+ | 2+ | 2 | 2 | ||
| Host of Nurglings [Crit (Auto-wound), Companion] | |||||||
| Host of Nurglings Crit (Auto-wound), Companion | 10 | 5+ | 5+ | - | 1 | ||
Passive |
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
7" 8 5+ 1 5+ As stupid as they are enthusiastic, Beasts of Nurgle bound forth with burbles of joy. Huge, slug-like abominations, they gleefully assail their luckless playmates until their joy proves lethal and then bounce off after new victims. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Filthy Claws and Slobbering Maw [Companion] | |||||||
| Filthy Claws and Slobbering Maw Companion | 5 | 4+ | 3+ | 1 | D3 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
KEYWORDS | BEAST, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 4 6+ 1 5+ Nurglings are daemonic mites that tumble from the innards of larger daemons or spill up from sewers and fissures in reality. They pour across the battlefield in a stinking tide, burying the foe beneath waves of infectious foulness. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tiny Razor-sharp Teeth [Crit (Auto-wound)] | |||||||
| Tiny Razor-sharp Teeth Crit (Auto-wound) | 5 | 5+ | 5+ | - | 1 | ||
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | BEAST, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 5 5+ 2 5+ Plague Drones are high-ranking Plaguebearers who travel atop Rot Flies. These daemonic mounts attack with their toxic stingers and foul mouthparts, eager to exact vengeance on those who spurned them in their previous incarnations. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Noxious Plaguesword [Crit (Mortal)] | |||||||
| Noxious Plaguesword Crit (Mortal) | 2 | 4+ | 3+ | - | 1 | ||
| Rot Fly’s Mouthparts and Sting [Companion] | |||||||
| Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 | ||
Passive |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 8 4+ 2 6+ Elite Rotbringers mounted atop Rot Flies, Pusgoyle Blightlords thrum ahead of their kindred to sow panic and death. Their crushing tocsins and whistling scythes make short work of any who would slow the spread of decay. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flyrider’s Arsenal [Charge (+1 Damage)] | |||||||
| Flyrider’s Arsenal Charge (+1 Damage) | 4 | 3+ | 3+ | 1 | 1 | ||
| Rot Fly’s Mouthparts and Sting [Companion] | |||||||
| Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 | ||
Passive |
Passive |
KEYWORDS | CAVALRY, FLY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
8" 8 4+ 2 6+ Elite Rotbringers mounted atop Rot Flies, Pusgoyle Blightlords thrum ahead of their kindred to sow panic and death. Their crushing tocsins and whistling scythes make short work of any who would slow the spread of decay. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rot Fly’s Mouthparts and Sting [Companion] | |||||||
| Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 | ||
| Flyrider’s Arsenal [Charge (+1 Damage)] | |||||||
| Flyrider’s Arsenal Charge (+1 Damage) | 4 | 3+ | 3+ | 1 | 1 | ||
Passive |
Passive |
KEYWORDS | CAVALRY, FLY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
8" 4 3+ 1 6+ Clad in rotting panoply, the Sloven Knights have turned their backs on whatever honour they might once have possessed. Now diseased cavaliers sworn to the Grandfather, they are imposing figures atop their plague-ridden steeds, their very presence exuding a palpable and debilitating aura of despair. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Entropic Bludgeons [Charge (+1 Damage)] | |||||||
| Entropic Bludgeons Charge (+1 Damage) | 2 | 4+ | 3+ | 2 | 2 | ||
| Foetid Nag’s Hooves [Companion] | |||||||
| Foetid Nag’s Hooves Companion | 2 | 5+ | 3+ | - | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | CAVALRY, CHAMPION, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
6" 2 5+ 1 6+ Bestial Pestigors have a deep, abiding hatred of civilisation, and their only desire is to see it utterly destroyed. They spread filth and disease wherever they go, seeding corruption until the lands are saturated before moving on to find the next place to contaminate. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Corroded Weapons | |||||||
| Corroded Weapons | 2 | 4+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 2 6+ 1 5+ Plaguebearers trudge to battle amidst the drone of flies' wings and endless counting. These daemons tally the diseases unleashed upon the realms, all the while stabbing and hacking at their enemies with filthy plagueswords. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Plaguesword [Crit (Mortal)] | |||||||
| Plaguesword Crit (Mortal) | 1 | 4+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
5" 1 6+ 1 6+ Mutants and outcasts from society, Pox-Wretches are among the lowliest of Nurgle's followers. Desperate for their patron's regard, they embrace filth and disease wholly and utterly. So thoroughly vile are they that they attract the presence of Mire Kelpies, phlegm-like creatures who shuffle in their wake, enhancing the virulence of the Pox-Wretches' infections. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Decaying Weapons [Crit (Auto-wound)] | |||||||
| Decaying Weapons Crit (Auto-wound) | 2 | 4+ | 4+ | - | 1 | ||
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 3 5+ 1 6+ Putrid Blightkings carve their way forwards with slime-encrusted blades, hammers and axes. Their rotting bodies emanate an unnaturally noisome odour that impedes the concentration of nearby priests and wizards. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Pox-blighted Weapons [Anti-PRIEST (+1 Rend), Anti-WIZARD (+1 Rend)] | |||||||
| Pox-blighted Weapons Anti-PRIEST (+1 Rend), Anti-WIZARD (+1 Rend) | 4 | 3+ | 3+ | 1 | 1 | ||
Once Per Turn (Army), End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/5), WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
5" 1 6+ 1 6+ The Rotmire Creed are mortal swamp-dwellers who fanatically spread their deity’s vile gifts. Brewers of disease-ridden toxins, they wield blowpipes armed with poisoned darts that can inflict crippling agony on their foes. Lurching into battle on bilewood stilts, they are surprisingly swift, retreating from the melee to find a fresh vantage point from which to launch another volley of tainted missiles. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Contagion Blowpipes [Crit (Auto-wound)] | ||||||||
| Contagion Blowpipes Crit (Auto-wound) | 12" | 2 | 4+ | 3+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Bilewood Weapons | ||||||||
| Bilewood Weapons | 2 | 4+ | 4+ | - | 1 | |||
| MODEL | BASE SIZE |
| Witherlord, Bloated One | 32mm |
| 2 x Carrion Catchers | 28.5mm |
| 6 x Mirefolk Outcasts | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/10), WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 2 3+ 1 6+ Wracked with fever are the deadly Rotswords. These Nurglite footsoldiers exude an acrid stink that causes even the most stalwart of foes to baulk in disgust. Febrile and eager, they wield their ruined but lethal blades with terrifying vigour and abandon. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ruined Master-crafted Weapons [Crit (2 Hits)] | |||||||
| Ruined Master-crafted Weapons Crit (2 Hits) | 2 | 3+ | 3+ | 1 | 1 | ||
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 3 6+ 1 5+ Phleghmus Potbelly sees his duty as a satisfying if simple one: to spread the maggots and seepages of Nurgle across the realms, allowing his festering Garden to sprout. Helping him cultivate these gruesome cycles are not only fellow Plaguebearers but daemon-flies and ticks who inject their vileness directly into living bodies. Embergard’s sweltering innards are, to Phleghmus’s mind, ripe for transformation into a seething cauldron of plagues – especially with emberstone drawing in so many living, virile hosts... | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gardening Tools [Crit (Mortal)] | |||||||
| Gardening Tools Crit (Mortal) | 1 | 4+ | 3+ | - | 1 | ||
| MODEL | BASE SIZE |
| Phleghmus Potbelly | 40mm |
| Bug-Eyed Dripterus, Slunge, Maggoty Strewg | 32mm |
| Squort | 25mm |
Passive |
End of Any Turn |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, STANDARD BEARER, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 4 4+ 1 5+ A bloated and spectacularly foul-smelling sorcerer of formidable power, Fecula Flyblown has sworn to spread the sickening gifts of Grandfather Nurgle as far and wide as possible. The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula. They form a shield of flabby putrescence and rusted weapons between the sorcerer and any who may threaten her. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blighted Weapons | |||||||
| Blighted Weapons | 4 | 3+ | 3+ | 1 | 1 | ||
Once Per Battle, Your Hero Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
- 7 5+ 0 5+ Wherever Nurgle’s armies gather, Feculent Gnarlmaws take root. These disgusting trees ring with the tolling of entropic chimes and shed rot- wet blossom to carpet the befouled earth beneath their boughs. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Maggot-infested Mouth | |||||||
| Maggot-infested Mouth | 4 | 4+ | 3+ | 1 | D3 | ||
Passive |
Passive |
Any Movement Phase |
KEYWORDS | FACTION TERRAIN, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE |


Those rare few that achieve apotheosis stand upon the apex of the Path to Glory as Daemon Princes, each seeking to engrave their names upon the annals of history. Alongside worshippers and daemons of their chosen patron, they will wreak paths of catastrophic violence across the realms to further their legend. Those accompanying these Daemon Princes are branded with a mark of favour from their god. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Passive |
Passive |


Krittok Foulblade has achieved what few other Skaven can boast: a warlike reputation even amongst fellow forces of Chaos, who are typically eager to scorn the craven ratmen. Alongside his most vicious, claw-picked warriors and flesh-mangling war engines, he has fought across the realms to cement his legend. Of course, Krittok remains one of the Horned Rat's brood, and his stunning list of successes is in part due to his discerning eye for when a battle is turning against him... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the KRITTOK’S CLAWPACK keyword. | ||
Passive |
Once Per Turn (Army), Enemy Hero Phase |
Passive |


Legends hold that Chaos Lord Skaldior rose to serve Archaon centuries ago. His host travels the realms in complete silence, their arrival to battle heralded only by the warping and bending of the lands around them. Lord Skaldior carries out the Everchosen’s bidding wherever he is sent, appearing amongst the Dark Pantheon’s faithful and fighting alongside them to further Archaon’s unknowable designs. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |


It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |


None are more dedicated to recovering Hashut’s relics than Thorzbuul the Seeker. This fanatical priest has travelled far, hunting scraps of a Zharralid dirge said to be able to break the realms in twain. Accompanied by a hulking daemon-engine guardian – a gift from Sharnok of Ur-Zorn, following some mysterious service – Thorzbuul pursues his prize by ripping open ley lines and listening for fractious notes of dissonance in their echo. More than once has his quest seen him fight alongside other marauding hosts of Chaos. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 6 |
| KEYWORDS | PRAYER |
End of Any Turn |


Many Daemonsmiths detest walking the muck of the realms, leaving underlings to handle direct trade. Yet Gurok the Leveller prefers the personal touch, as he believes only his magics can coax out the full devastating potential of his glorious engines. Even the dreaded Korghos Khul once sought the service of Gurok’s artillery, for it can break an enemy army’s spine in moments. Of course, Gurok is no fool. Once his weapons’ power has been aptly demonstrated, negotiations can begin in earnest… | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Your Shooting Phase | 1 |


Where Skarbrand walks, death follows. When a massacre beckons, he arrives bellowing his hatred, crashing into the fray to butcher anything before him. He will do so even when it is the hosts of Khorne's brother-gods who take the field, for his sole purpose is to ensure that the Lord of Battles receives his due. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Any Combat Phase |


A lifetime of carnage has left Zarxor Hell-Eye with only one goal: to experience battle in every form and glimpse the true face of the Red God. He is followed by those who share his apocalyptic desires, mortal devotees thrown into fits of heedless battle-madness by the force of the preacher's oratory and drive. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Once Per Turn (Army), End of Any Turn |


Not all Warlocks stay with their clan. Some chafe under authority; others flee after some contraption goes awry. It is not clear which category Grisk Volt-Klaw falls under, but the Galvaneer avoids wider Skavendom, hiring out his arsenal in exchange for exorbitant warpstone tithes - in part because of greed and in part because he has modified his creations to such extremes that they consume arcane fuel at an astonishing rate. With warpstone deposits forming across the realms in the Hour of Ruin, business is booming. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the VOLT-KLAW’S ENGINECOVEN keyword. | ||
Once Per Battle (Army), Your Shooting Phase |
Passive |


Gunnar Brand is a legend amongst the Darkoath tribes of the Great Parch in Aqshy. He is a champion of the gods, however unwillingly, and though often found leading his tribe to war, there are times when he must roam far from his homeland. With him come his keen-eyed daughter Singri, the muscular huscarl Dendrel, the twisted shaman Nadja, and Tanari of the Takblood, both a rival and a staunch ally. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), End of Any Turn |


Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Eventually overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his position, Hargax roams the lands searching for fearsome monsters to break into submission and add to his growing war menagerie. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Reaction: You declared a FIGHT ability for a unit in this Regiment of Renown |


Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
| ||
Your Charge Phase |
Passive |


Utgar Harrowhand was once a Varanguard, one of the Everchosen’s executioners, until he had a run-in with a nest of Flesh-eaters. Though he has since transformed into a monstrous Varghulf, flashes of loyalty to his old master occasionally surface – so potent that they also seize the ghoulish ‘knights’ who still serve him. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle, Deployment Phase |
Once Per Battle (Army), End of Any Turn |


The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||


Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |


None know where Magister Thryx learned to bind the essence of Tzeentchian daemons into living spells. He weaves an unpredictable path across the realms, offering his expertise to any who will shelter him from Tzeentch’s vengeful servants and facilitate his experiments. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Deployment Phase |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Once Per Turn (Army), End of Any Turn |
Your Hero Phase | 6 |
| KEYWORDS | WYRDFLAME, SPELL, UNLIMITED |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The HERO keyword is used in the following Maggotkin of Nurgle warscrolls:
The PRIEST keyword is used in the following Maggotkin of Nurgle warscrolls:
The CAVALRY keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The WARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
The DAEMON keyword is used in the following Maggotkin of Nurgle warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:
The DAEMON keyword is used in the following Maggotkin of Nurgle warscrolls:
| ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Maggotkin of Nurgle warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The MAGGOTKIN OF NURGLE and WIZARD keywords are used in the following Maggotkin of Nurgle warscrolls:
The INFANTRY keyword is used in the following Maggotkin of Nurgle warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| ||
The WIZARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Maggotkin of Nurgle warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
The WARMASTER keyword is used in the following Maggotkin of Nurgle warscrolls:
Enemy Charge Phase | 2 |
The BEAST keyword is used in the following Maggotkin of Nurgle warscrolls:
| ||
Passive |
The CHAMPION keyword is used in the following Maggotkin of Nurgle warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Maggotkin of Nurgle warscrolls:
Once Per Turn (Army), End of Any Turn |
The non-HERO MAGGOTKIN OF NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:
Once Per Turn (Army), Start of Any Turn |
Your Hero Phase |
| KEYWORDS | BANISH |
Your Hero Phase |
| KEYWORDS | BANISH |
Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
Reaction: You declared the ‘Skulls for the Skull Throne’ ability |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The WAR MACHINE and HELSMITHS OF HASHUT keywords are used in the following Helsmiths of Hashut warscrolls:
The ROTBRINGERS and INFANTRY keywords are used in the following Maggotkin of Nurgle warscrolls: