Contents | ||
8" 7 3+ 2 While Nurgle is often described as a god of pestilence, his true sphere is that of despair. The Harbingers of Decay are prime vectors of this doom-bringing. Misery exudes from these hooded figures like a miasma; with a single desolate word, they wrack a foe with crushing regret. Harbingers do not manipulate corrupt magics in the fashion of a sorcerer. Rather, they serve as conduits for Nurgle’s own essence in the realms, summoning epidemics of woe through guttural invocation and grisly sacrifice.
A Harbinger will channel malignant energies through a series of dreadful omens, each serving as ritual accelerants to magnify their god’s influence. Known collectively as the Seven Strokes of Doom, there is little uniformity in how these omens manifest. Tales are told of bells that drone night and day with no obvious source, fresh water congealing to pus and bile, and livestock simply collapsing before rapidly succumbing to decay. Only the first and final signs are consistent – the former being the Harbinger looming upon the far horizon, and the latter manifesting as the champion returning with scythe or grim tocsin held aloft, summoning epidemics of rust and decay to overcome the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Grim Rotsword or Plague Scythe [Crit (Mortal)] | |||||||
Grim Rotsword or Plague Scythe Crit (Mortal) | 3 | 3+ | 3+ | 1 | 3 | ||
Daemonic Mount’s Flyblown Bite [Companion] | |||||||
Daemonic Mount’s Flyblown Bite Companion | 2 | 5+ | 3+ | - | 1 |
Once Per Battle (Army), Enemy Hero Phase |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
KEYWORDS | HERO, PRIEST (1), CAVALRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 8 4+ 2 Horticulous Slimux is the overseer of Nurgle’s garden, his chief groundskeeper and Grand Cultivator. Daemons do not age in the manner of mortals, but there is nevertheless a profound ancient weight that presses upon Slimux; his flesh is leathery and rank, like an apple left to rot in the sun for many days, and his personality is no less unpleasant. Not even the Great Unclean Ones can recall a time before Horticulous roamed the virulent glades of Nurgle’s Garden. Any daemon who interferes with his labours is liable to be transformed into vile magical fertiliser or else fed to the molluscoid daemon-steed known as Mulch.
None can match Slimux’s capability in the propagation of new forms of diseased, daemonic plant-life. Feculent Gnarlmaws shiver at his passing, and when the Grand Cultivator is sent into the Mortal Realms, they burst through the veil of worlds with irrepressible eagerness. Such is Slimux’s skill in coaxing forth diseased foliage that he can bid the plants tunnel their roots through solid stone and steel, spreading the Garden of Nurgle with each emergence of foul life. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lopping Shears | |||||||
Lopping Shears | 3 | 3+ | 3+ | 1 | 2 | ||
Slime-encrusted Jaws [Companion] | |||||||
Slime-encrusted Jaws Companion | 4 | 4+ | 3+ | 1 | D3 |
Your Movement Phase |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | UNIQUE, HERO, CAVALRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 8 3+ 2 Lords of Afflictions seek to embody the swiftly spreading plague, the killing malady that tears through a community in days. Mounted upon a buzzing, ill-tempered Rot Fly, they lead flights of mounted warriors and daemons through the skies of the realms, frantic in their need to find untainted souls to corrupt. When a suitable target is sighted, the Lord of Afflictions leads their warriors to descend in a brutal, line-breaking charge. With filth-dripping trident, they lay about the foe, leaving those few who survive the initial onslaught broken in body and mind.
Even this, however, does not spread disease swiftly enough for the liking of a Lord of Afflictions. So it is that they are driven to labour over the creation of an Incubatch, a totem crafted from a mortal corpse that radiates the most virulent of plagues. An Incubatch is the product of appalling rituals. To fashion such an entity requires the champion to barter away much of what remains of their soul. Some might even say that the Lords of Affliction fight so furiously in order to drown out the feeling of hollowness that eats at them constantly – though venturing as much before the champion would soon end in disaster. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Festerspike [Charge (+1 Damage)] | |||||||
Festerspike Charge (+1 Damage) | 4 | 3+ | 3+ | 1 | 2 | ||
Rot Fly’s Mouthparts and Sting [Companion] | |||||||
Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 |
Any Combat Phase |
Any Combat Phase |
KEYWORDS | HERO, CAVALRY, FLY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 7 4+ 2 Gutrot Spume, the Lord of Tentacles, commands the greatest of the Slime Fleets that prowl the seas in Nurgle’s name. He was once a feared piratical lord, until his vessel was smashed by a monstrous rot kraken. Refusing to surrender, Spume leapt from the side of his stricken ship and into the abyssal depths, demanding rather than begging the boons of the gods as he pursued the beast. Nurgle watched the champion’s sheer reluctance to submit, even as his arm was ripped off by the dying kraken, with great amusement. When Gutrot washed ashore, his missing arm had been replaced by a cluster of filthy tentacles – a mark of the beast he had bested – and his mind was filled with visions of foetid glory.
Many of Nurgle’s champions are phlegmatic in nature, but not so Gutrot Spume. He is aggressive and brash, obsessed with furthering his own name and legend, and when he leads his crew of blight-stricken reavers onto land, it is in search of worthy rivals to cast down. In battle, Spume uses the nimble flailing of his slick tentacles to disarm enemies of their blades before his monstrous cleaver takes off their heads. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rot-pocked Axe [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
Rot-pocked Axe Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 2+ | 1 | 2 |
Deployment Phase |
KEYWORDS | DEPLOY |
Any Combat Phase |
Your Movement Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 7 3+ 2 Though they carry pulping hammers and shields wrought in the image of the sacred fly, the Lords of Blights see themselves as creators more than destroyers. They are the masters of the corpse orchards, rancid groves that sprout wherever Nurgle’s faithful lay claim to a land. From these trees are hung the bodies of the Maggotkin’s victims – some dead, some trapped in a state of tormenting decay. When a cadaver is ripe, the Lord of Blights will remove its head and patiently fill the skull with the pestilential seepage of daemons. These revolting death’s heads are hung from the Lord’s gallow-mount and generously handed out to warriors to hurl.
Each Lord of Blights applies their own creativity to the production of death’s heads, experimenting with different dosages of daemon-gunk or binding them with curses. Nothing pleases such a champion more than to see their creations being used well; even while clubbing an enemy to a pulp, they will look up and give approving laughs as death’s heads sail through the air above. The horrendous labours of a Lord of Blights swaddles them in the energies of corruption, and even fine weapons soon blacken and decay in their presence. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bubotic Hammer [Anti-charge (+1 Rend)] | |||||||
Bubotic Hammer Anti-charge (+1 Rend) | 4 | 3+ | 3+ | 1 | 3 |
Any Combat Phase |
Passive |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 7 4+ 2 Lords of Plagues are amongst the most warlike of Nurgle’s mortal champions. Reapers of men and cultivators of tainted soil both, they see it as their duty to spread a carpet of corpses across the realms, within which their god’s noxious gifts might ferment and grow strong. Surrounded by retinues of pus-dripping Blightkings, a Lord of Plagues trudges towards the most formidable warriors of the enemy host, huge cleavers gripped in their rot-eaten fingers. There is a logic to this, the champions believe: the corpses of the strongest foes will allow the greatest maladies to incubate within them. Besides, Nurgle is a proud god and smiles upon any who martially excel in his name.
Many Lords of Plagues have their own peculiar rituals and idiosyncrasies when at war. Some speak only in sonorous rhymes, while others allow every seventh enemy to flee and spread warnings of woe. Some are sickeningly jolly, jesting with victims overcome by disease, while others are burdened with a great weariness that only divine service can alleviate. These quirks are often embraced and emulated by a Lord of Plague’s loyal warriors. Amongst warbands of Rotbringers, it is considered a position of honour to fight in the entourage of such a champion and thus be inspired as they reap life after life in the Grandfather’s service. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Plague-ridden Great Blade [Crit (Mortal)] | |||||||
Plague-ridden Great Blade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 |
Passive |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 5 5+ 2 Poxbringers are the most numerous of Nurgle’s Heralds and the foremost of his Plaguebearers. Their status is marked by the rotting crowns of horn and antler that sprout from their being, as well as the godly diseases that swell their form. Amongst the Plague Legions, Poxbringers serve as ever-dedicated captains, ensuring that the trudging Plaguebearer masses carry out the will of the Great Unclean Ones and are constantly corrupting new lands in Nurgle’s name. In order to see this done, they wield not only their rusted Baleswords but also magics that see plague-growths burst pleasingly from within a mortal form.
Diligent as they are, Poxbringers can be entrusted to pull themselves away from the delights of Nurgle’s Garden to see to the god’s business in reality. They are dutiful servants all, whether answering the summons of some mortal cult or overseeing the progress of a long-planned infection. On occasion, a Poxbringer may be entrusted with more specific duties still: Wretch Gab’larr, who won great renown in the many wars with the forest-dwelling Sylvaneth, is tasked with observing the effects of plagues on newly discovered creatures and reporting any especially intriguing corruptions directly to the Grandfather. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Balesword [Crit (Mortal)] | |||||||
Balesword Crit (Mortal) | 3 | 4+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 6 5+ 2 Many are the mages and shamans who have embraced Grandfather Nurgle over the centuries. Some did so willingly, seeking to transform the inevitable onset of entropy into a weapon. Others took their first step unknowingly, having plumbed the wrong mouldering tome for lore or let their fear of bodily decay lead them into dark research. Whatever the case, a Rotbringer Sorcerer is a living vessel of corruption. Their souls are withered things, polluted by Nurgle’s rancid attention. Far from being weakened, a Sorcerer turns this corruption into an arcane weapon. Muttered incantations leave them before their jaws distend wide, spraying a noxious stream of bile and daemonic effluvia. Those who survive this barrage are sapped and weakened, with even magical defences fraying.
Sorcerers often serve as advisors to more militant champions of Nurgle, assisting in the summoning of daemons and withering magical wards to nothing. It is not unheard of for a gifted Sorcerer to command an entire host, however. As well as spreading sickness and despair with gusto, these forces delight in serving Nurgle through more esoteric means; they hunt down relics to corrupt, search for especially virulent plague ingredients and work to pollute the ley lines of power that race across the realms. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rotwood Staff | |||||||
Rotwood Staff | 3 | 4+ | 3+ | 1 | D3 |
Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 5 5+ 2 Though Plaguebearers by origin, the Sloppity Bilepipers could not be more different from those doleful lesser daemons in temperament. These nightmarish jesters are infected with the Chortling Murrain, one of the most insidious of all Nurgle’s concoctions. The Murrain sees infected mortals slowly be overcome by nagging hysterics and the compulsion to dance and make merry, until their sides literally split or their hearts burst from exuberance. Daemons cannot perish through exertion alone, but the Murrain seizes control of their minds all the same, until whatever individuality they possessed is lost under newfound exuberance.
Bilepipers caper with a wild energy, drooling and grinning all the while. Their revolting quips and nauseating – in every sense of the word – wordplay leaves most daemons in fits of hysterics and buoyed with ebullient fervour. The dour Plaguebearers, meanwhile, fight harder to drown out such grating jocularity. Yet if the Murrain should ever go into remission, the Bilepipers find their noxious wit vastly diminished and the chortles of their compatriots growing increasingly strained. Should the daemon receive no laughter at all, they will agonisingly transform into a marotter and set of gutpipes for another Bilepiper to inherit. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Marotter | |||||||
Marotter | 3 | 4+ | 3+ | 1 | 2 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 5 5+ 2 The querulous Spoilpox Scriveners are charged with overseeing Plaguebearers in their endless tallying of plagues and poxes – and taking note of any daemon who lags behind in their work. Their quills, plucked from the wings of tortured Lords of Change, scratch out an endless judgemental refrain. This scribbling is interrupted only by nasal browbeatings or sneezes that spray forth showers of vile slime. Some lunatic fancy of Nurgle saw him craft the Spoilpox Scriveners with a pervasive allergy to the stuff of reality, ensuring that their mood is constantly foul and spiteful.
Scriveners are not the most martial of daemons, but they are still figures of despised dread to their Plaguebearer underlings. Nurgle’s tallymen stand firm and fight all the more determinedly under the gaze of these Heralds, else they risk being marked for forcible transformation into the lunatic, hideously cheerful Heralds known as Sloppity Bilepipers. The irony is that the Scriveners are often commanded to work in tandem with the Bilepipers, together motivating the Plague Legions through a mixture of threat and obnoxious whimsy. The grating antics of Nurgle’s jesters ensure that Scriveners are forever on the edge of murderous apoplexy, glad of any opportunity to let their tentacled jaws snap at enemies in a fury. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Disgusting Sneezes [Shoot in Combat] | ||||||||
Disgusting Sneezes Shoot in Combat | 7" | D6 | 2+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Distended Maw | ||||||||
Distended Maw | 3 | 4+ | 3+ | 1 | 2 |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 7 4+ 2 Sat upon his mouldering palanquin, borne aloft by a mound of Nurglings, Epidemius gazes across the battlefield with jaded contempt. As his endless tally of Nurgle’s diseases rises, so do the Plague God’s minions become empowered. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Mound of Nurglings [Companion] | |||||||
Mound of Nurglings Companion | 10 | 5+ | 5+ | - | 1 | ||
Epidemius’s Balesword | |||||||
Epidemius’s Balesword | 3 | 4+ | 3+ | 1 | D3 |
Your Hero Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 6 5+ 2 Festus is a heartless maniac, a former plague doctor transformed into a twisted alchemist of disease. He leads Nurgle’s armies with infectious ebullience, relishing the chance to try out new delightful brews upon unwilling foes. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Plague Staff | |||||||
Plague Staff | 3 | 4+ | 3+ | - | D3 |
Your Hero Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
8" 14 4+ 5 The Maggoth Lords are a trio of infamous champions of Nurgle, beings who have endured over centuries and carried out profound acts of corruption and desecration in their Grandfather’s name. In return for their service, they have been granted command of a Pox Maggoth, a gargantuan beast with the head of a snapping maggot. Their porous flesh is slick with diseased slime, and prehensile tongues lash from their pus-drooling maws. They are clear marks of Nurgle’s esteem, and each Maggoth Lord commands hordes of faithful as a result.
As a child, the mortal who would become Bloab Rotspawned delighting in tormenting flies and maggots – beasts for which Nurgle has long held an affinity. It was a habit that persisted even as Bloab grew into a feared warlord, until at last the god’s ire peaked. In a single terrible night, Bloab’s body was infested with buzzing drones, until he became little more than an undulating sack of flesh filled with insects. Not for nothing is it said that Bloab is the swarm and the swarm is Bloab. The Lord of Daemon Flies now seeks to spread his swarm-brothers across the realms, using sorcery to conjure great clouds of these insects and unleashing them against the foe. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Bilespurter’s Vile Bile [Shoot in Combat, Companion] | ||||||||
Bilespurter’s Vile Bile Shoot in Combat, Companion | 7" | 7 | 2+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Harvestman’s Scythe | ||||||||
Harvestman’s Scythe | 3 | 3+ | 3+ | 1 | 2 | |||
Bilespurter’s Claws and Maw [Companion] | ||||||||
Bilespurter’s Claws and Maw Companion | 5 | 4+ | 2+ | 2 | 3 |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1), WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
6" 20 4+ 5 Great Unclean Ones are appalling avatars of rot. No entities better embody Nurgle’s will, nor so closely resemble his unholy immensity, as his foremost daemons. A Great Unclean One is an avalanche of rancid and festering corpulence. An aura of decay clogs the air around these daemons, deliquescing flesh and rusting blades to scrap. As warlords of the Plague Legions, Great Unclean Ones are both skilled sorcerers and formidable warriors, as well as nexuses of corruption to which Nurgle’s other daemons flock. They crush enemies beneath their lumbering tread, wrack them with arcane poxes and convulsions or else lay them low with an array of huge blighted weapons – be they blades, flails or vast bells that clang out a dirge of doom.
Most Great Unclean Ones are immensely convivial, in the manner of the god who gives them form. Even as they direct the flow of battle, they can be found offering loud and earnest encouragement to those minions who excel in Nurgle’s work. The spreading of disease, the spoiling of once-pristine nations, the suffering of those stricken by illness and despair: all these things delight a Great Unclean One, who considers them fine gifts indeed. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Noxious Bile [Shoot in Combat] | ||||||||
Noxious Bile Shoot in Combat | 7" | D3+3 | 3+ | 2+ | 2 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Host of Nurglings [Companion, Crit (Auto-wound)] | ||||||||
Host of Nurglings Companion, Crit (Auto-wound) | 10 | 5+ | 5+ | - | 1 | |||
Colossal Blight Weapons | ||||||||
Colossal Blight Weapons | 4 | 3+ | 2+ | 2 | 4 |
Passive |
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | RAMPAGE |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, MONSTER, WIZARD (2), WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 14 4+ 5 The Maggoth Lords are a trio of infamous champions of Nurgle, beings who have endured over centuries and carried out profound acts of corruption and desecration in their Grandfather’s name. In return for their service, they have been granted command of a Pox Maggoth, a gargantuan beast with the head of a snapping maggot. Their porous flesh is slick with diseased slime, and prehensile tongues lash from their pus-drooling maws. They are clear marks of Nurgle’s esteem, and each Maggoth Lord commands hordes of faithful as a result.
Though Morbidex Twiceborn is a mortal, one would be forgiven for thinking otherwise. He resembles a giant armour-clad Nurgling, face permanently split in a rictus grin. Legend tells that such has been the case since he was buried beneath an avalanche of the daemonic imps whilst attempting to scale an unconquerable mountain. Trapped, Morbidex was confronted with endless inane riddles by the Nurglings. For each he failed to answer to their liking, he was further transformed to resemble the daemons. He continues to command the fascination of daemons, though he has long since ceased to wonder why this might be so, for his mind has rotted to giggling insanity. Wherever he rides, a repugnant carnival of disease follows as Nurgle’s diabolical scions caper and cavort in an effort to draw his attention. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Tripletongue’s Slabrous Tongues [Shoot in Combat, Companion] | ||||||||
Tripletongue’s Slabrous Tongues Shoot in Combat, Companion | 7" | 3 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Fleshreaper Scythe | ||||||||
Fleshreaper Scythe | 5 | 3+ | 3+ | 1 | 2 | |||
Tripletongue’s Claws and Maw [Companion] | ||||||||
Tripletongue’s Claws and Maw Companion | 5 | 4+ | 2+ | 2 | 3 |
Passive |
Passive |
End of Any Turn |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
8" 14 3+ 5 The Maggoth Lords are a trio of infamous champions of Nurgle, beings who have endured over centuries and carried out profound acts of corruption and desecration in their Grandfather’s name. In return for their service, they have been granted command of a Pox Maggoth, a gargantuan beast with the head of a snapping maggot. Their porous flesh is slick with diseased slime, and prehensile tongues lash from their pus-drooling maws. They are clear marks of Nurgle’s esteem, and each Maggoth Lord commands hordes of faithful as a result.
Orghotts Daemonspew is the most martial of the Maggoth Lords and the rider of the beast known as Whippermaw. Legend claims he was sired by a Great Unclean One through some unhallowed ritual, yet despite his grim parentage, he is not permitted to roam the Garden of Nurgle in the manner of a true daemon. This barring from paradise infuriates Daemonspew and has rendered him unflinchingly determined to impress Nurgle enough to earn true apotheosis. Wielding the feared Rotaxes, he leads vast hosts of mortal warriors into the most unrelenting slaughters, hoping to catch his god’s gaze through his ability to endure and the mountains of plague-ridden corpses he creates. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Whippermaw’s Grasping Tongue [Shoot in Combat, Companion] | ||||||||
Whippermaw’s Grasping Tongue Shoot in Combat, Companion | 7" | 1 | 3+ | 3+ | - | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
The Rotaxes | ||||||||
The Rotaxes | 7 | 3+ | 3+ | 1 | 2 | |||
Whippermaw’s Claws and Maws [Companion] | ||||||||
Whippermaw’s Claws and Maws Companion | 5 | 4+ | 2+ | 2 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
6" 22 4+ 5 Rotigus is akin to a fertility deity cast through a grime-encrusted mirror. This Great Unclean One hears every plea of mortals stricken by drought, every wail begging for life-giving rains – but these supplicants soon regret their careless entreaties. Nurgle’s Deluge, as the rains so generously conjured by Rotigus are known, spreads corruption at a terrible pace. Under its touch crops mutate, vegetation is reduced to festering mulch and mortals bloat with weeping, blistering pustules before bursting in gory showers. Those who survive the coming of the Deluge do so through embracing the munificence of the Rainfather and spreading his cult to lands further afield.
Rotigus is a masterful sorcerer, channelling putrescent magic through the downpours he summons. His spells inspire a most pustulant fecundity across lands watered by the Deluge, much as a farmer lavishes attention on their fields. Entire orchards of the Garden of Nurgle, and copses of daemonic trees set to sprouting across the realms, have known his life-giving touch, but the Rainfather believes that his work is never done. If there is one thing Rotigus cannot abide, it is the breaking of Nurgle’s gruesome cycles, and so he hates the undead with special vehemence, desiring to wash away their dust-dry kingdoms in a tide of filth. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fanged Maws | |||||||
Fanged Maws | 2 | 3+ | 2+ | 2 | 2 | ||
Host of Nurglings [Companion, Crit (Auto-wound)] | |||||||
Host of Nurglings Companion, Crit (Auto-wound) | 10 | 5+ | 5+ | - | 1 | ||
Gnarlrod | |||||||
Gnarlrod | 5 | 3+ | 2+ | 1 | 3 |
Passive |
Your Hero Phase | 8 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
6" 24 4+ 10 What servant of Chaos has not heard of the Brothers Glott? Born beneath odious moons and curdled skies, these triplets are the foremost mortal servants of the Plague Lord. There are Plaguebearers created solely to tally the victories they have won and enemies they have crushed in his name, and legend tells that they have walked the dilapidated halls of the Manse, observing the god labouring at his cauldron. Though the Glottkin may fall on rare occasions, Nurgle can never remain irate with such cherished scions for long. In time, they always return, ready to spread filth and foulness anew.
Otto Glott is the eldest by precisely seven seconds, a fact he mentions often. Jovial and gregarious, he is a masterful warrior despite his bulk. Ethrac, the middle sibling, is quite the opposite in temperament; an embittered soul who loudly criticises the decisions of his brothers and underlings, he is tolerated for his immense skill at plague-sorcery. The last and most physically imposing of the trio is Ghurk Glott. Once fair and meek, Nurgle has transformed him into a slow-witted leviathan upon whose shoulders his bickering siblings ride. Ghurk is capable of building terrible momentum on the charge, smashing open fortress gates or trampling all those in his path. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ghurk’s Tentacle | |||||||
Ghurk’s Tentacle | 4 | 3+ | 2+ | 2 | D3+3 | ||
Otto’s Scythe | |||||||
Otto’s Scythe | 4 | 3+ | 3+ | 1 | 2 | ||
Ghurk’s Lamprey Maw | |||||||
Ghurk’s Lamprey Maw | 3 | 3+ | 2+ | 2 | 3 |
Passive |
Once Per Turn (Army), Reaction: You declared the ‘Counter-charge’ command for this unit |
KEYWORDS | RAMPAGE |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (1), WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
7" 8 5+ 1 Beasts of Nurgle are amongst the Plaguefather’s most bizarre daemonspawn. They resemble huge gastropods, albeit with fronds of tentacles undulating around their heads and clusters of pus-weeping eyes blinking across their faces. Their blubbery bodies leave a trail of corrosive sludge, and when a beast collides with an enemy formation, the impact smashes bones to powder. Even more unnatural than a Beast of Nurgle’s appearance, however, is the joy that pervades these daemons. They are extremely, idiotically affectionate, always on the lookout for new playmates. Such is their enthusiasm that they cannot distinguish a mortal’s cries of pain as they dissolve from whoops of excitement.
Beasts of Nurgle are one of the few breeds of daemon who truly lack any form of malice. This, however, does not diminish their lethal potential. Though they are far too excitable to follow orders or hold positions, the masters of the Plague Legions can always rely on the Beasts’ witless enthusiasm to create carnage. Beasts of Nurgle have little in the way of attention span, and become disappointed when the target of their affection becomes all still and boring – yet this is quickly rectified whenever the daemon spies another potential friend in the distance. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Filthy Claws and Slobbering Maw [Companion] | |||||||
Filthy Claws and Slobbering Maw Companion | 5 | 4+ | 3+ | 1 | D3 |
Any Charge Phase |
KEYWORDS | CORE, CHARGE, MOVE |
Passive |
KEYWORDS | BEAST, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 5 5+ 2 The daemonic Rot Fly is the result of a Beast of Nurgle being rebuked one too many times in its affections. A canker of resentment begins to germinate inside the creature, seeing its typical vivaciousness replaced by a gnawing, embittered malaise. Upon being banished back to the Garden of Nurgle, it is enveloped in a swarm of flies, all while brooding upon its displeasure. Within this living cocoon, a monstrous metamorphosis occurs until the Beast has transformed into a Rot Fly, a creature entirely driven by the need to wreak vengeance.
Rot Flies are claimed as mounts by especially haughty Plaguebearers, who assemble into aerial shock cavalry known as Plague Drones. Though they serve their master faithfully enough, the Rot Flies view this as an alliance of convenience. By joining the Plague Legions, they gain more opportunities to enter the Mortal Realms, where their sole goal is to hunt down those who spurned their former incarnation. When they find their quarry, their malice reaches a fever pitch. If the spurner is lucky, they will merely be ripped apart or impaled upon slime-dripping stingers. If not, they will be swallowed by the Rot Fly, their body digested and their soul trapped within the daemon’s essence to suffer for eternity. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rot Fly Limbs and Sting [Companion] | |||||||
Rot Fly Limbs and Sting Companion | 6 | 4+ | 3+ | - | 1 | ||
Noxious Plaguesword [Crit (Mortal)] | |||||||
Noxious Plaguesword Crit (Mortal) | 2 | 4+ | 3+ | - | 1 |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
8" 8 4+ 2 Pusgoyle Blightlords are the droning vanguard of a Maggotkin horde’s advance. Mounted upon buzzing Rot Flies, they spread destruction in the manner of an especially virulent pathogen. Descending from above upon entrenched or defiant enemies, the Blightlords and their daemonic steeds crash home like the sudden tolling of a dirge-bell. Some will take this metaphor more literally, attaching heavy tocsins to their mount’s thorax and using the momentum to turn them into bludgeoning tools of slaughter.
Blightlords are amongst the most devoted of Nurgle’s mortal warriors. Each has undergone a hideous rite known as the Feast of Maggots, in which they allow daemonic slathermaggots to infest their body. They then have seven days in which to infect worshippers of Nurgle’s rival gods with slathermaggot spawn, or else they will be devoured from within. Should they succeed, a Rot Fly – a daemon formed from bitterness and rejection – will emerge from the Garden, consenting to serve as their mount. Blightlords are often curiously fond of their steed, even beyond the respect Nurgle’s champions habitually display for his daemons. To harm a Rot Fly spurs them into a gurgling rage – one that often ends in the offender being filled to bursting with daemonic mites and ticks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Flyrider’s Arsenal [Charge (+1 Damage)] | |||||||
Flyrider’s Arsenal Charge (+1 Damage) | 4 | 3+ | 3+ | 1 | 1 | ||
Rot Fly’s Mouthparts and Sting [Companion] | |||||||
Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 |
Passive |
KEYWORDS | CAVALRY, FLY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
8" 8 4+ 2 Pusgoyle Blightlords are the droning vanguard of a Maggotkin horde’s advance. Mounted upon buzzing Rot Flies, they spread destruction in the manner of an especially virulent pathogen. Descending from above upon entrenched or defiant enemies, the Blightlords and their daemonic steeds crash home like the sudden tolling of a dirge-bell. Some will take this metaphor more literally, attaching heavy tocsins to their mount’s thorax and using the momentum to turn them into bludgeoning tools of slaughter.
Blightlords are amongst the most devoted of Nurgle’s mortal warriors. Each has undergone a hideous rite known as the Feast of Maggots, in which they allow daemonic slathermaggots to infest their body. They then have seven days in which to infect worshippers of Nurgle’s rival gods with slathermaggot spawn, or else they will be devoured from within. Should they succeed, a Rot Fly – a daemon formed from bitterness and rejection – will emerge from the Garden, consenting to serve as their mount. Blightlords are often curiously fond of their steed, even beyond the respect Nurgle’s champions habitually display for his daemons. To harm a Rot Fly spurs them into a gurgling rage – one that often ends in the offender being filled to bursting with daemonic mites and ticks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rot Fly’s Mouthparts and Sting [Companion] | |||||||
Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 | ||
Flyrider’s Arsenal [Charge (+1 Damage)] | |||||||
Flyrider’s Arsenal Charge (+1 Damage) | 4 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | CAVALRY, FLY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 4 6+ 1 The gabbling daemon-imps known as Nurglings are born from the pestilent innards of Great Unclean Ones. Small wonder, then, that they resemble the greater daemons so closely. Mischievous and constantly ebullient by nature, Nurglings are curious about everything around them, especially anything that has not yet known Nurgle’s degrading influence. They love to imitate their larger compatriots, be they daemons or trudging mortal champions. Most Maggotkin possess a great fondness for Nurglings, letting them nestle in folds of rancid flesh or scooping them out of harm’s way. The exception are the Plaguebearers, who are utterly vexed by the Nurglings and take any opportunity to give them a kicking – not that the cheerful little daemons mind.
On the battlefield, hordes of Nurglings waddle forwards in vomiting, squealing waves. Individually puny, they can be a terror when massed in great swarms, their poisonous bites and claws inflicting death by a thousand envenomed cuts. Given their small size, Nurglings are able to creep through even the smallest of confines, especially those too foul for mortals to investigate. They consider it a most enjoyable game to hide themselves in nooks and crannies before bursting out to assail enemies with toxic bites and scratches by the hundred. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Tiny Razor-sharp Teeth [Crit (Auto-wound)] | |||||||
Tiny Razor-sharp Teeth Crit (Auto-wound) | 5 | 5+ | 5+ | - | 1 |
KEYWORDS | INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 2 6+ 1 Plaguebearers serve as the footsoldiers of Nurgle’s daemonic legions. They are formed from the soul-stuff of mortals slain by Nurgle’s Rot, a daemonic contagion that attacks both body and spirit and combines elements of all the worst diseases known to mortalkind. It is nigh-on incurable and offers a terribly drawn out demise. Indeed, the afflicted perish only after embracing the full misery of their condition, their despairing souls being transported to Nurgle’s Garden and remade as shambling lesser daemons.
Plaguebearers are moribund and curmudgeonly. They consider being sent into the realms to be a terrible imposition and find the antics of their more jovial counterparts gruelling in the extreme. Yet Plaguebearers fulfil a vital role in Nurgle’s eyes. They are his tallymen, charged with numbering the diseases that spread across the realms, the clangs of dolorous tocsins and the daemon mites that caper amidst the filth. The only sound that can muffle their counting is the drone of the fat-bodied flies that accompany them, forming so thick a cloud that enemies have difficulty taking aim at the daemons from afar. The rot-eaten bodies of the Plaguebearers are no easier to harm up close, while their pus-dripping blades can sap strength from even the most vigorous of warriors. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Plaguesword [Crit (Mortal)] | |||||||
Plaguesword Crit (Mortal) | 1 | 4+ | 3+ | - | 1 |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
4" 3 3+ 1 Putrid Blightkings are the elite of Nurgle’s mortal hosts. Their loathsome appearance speaks to their favour in the Grandfather’s eyes. The diseases they incubate have swollen them with rancid flesh and pustulant gases, and their entrails now hang from their bodies. The Blightkings are oblivious to all this horror, just as they are oblivious to the stench that clogs the air around them. In their view, their beloved god has given them the greatest gift of all, rotting their minds until they are inured to mortal maladies such as pain and fatigue. One would find it easier to inspire a Plaguebearer to mirth than compel a Blightking to give ground.
Blightkings hail from all manner of origins, their past lives expunged as they are remade to fit Nurgle’s sickly fancies. Their arsenal – ranging from slime-coated scythes to rusted flails and more besides – is no less eclectic in nature. The sheer difficulty involved in slaying a Blightking has seen them pass through many battles, honing their skills until they are warriors far more dangerous than their bulk suggests. Even a small force of Blightkings can overwhelm more numerous enemies, chortling as they spread ruin and filth with each swing. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blighted Weapons | |||||||
Blighted Weapons | 4 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
5" 1 6+ 1 In the Rotmire, a series of swamps in the northern Ghurish Heartlands, lurks a cabal of foul alchemists. Amongst slime-dripping mangroves, they practise grisly experiments, all to honour an entity they know as Lord Leech. They are the Rotmire Creed, and they are fanatical in spreading their deity’s vile gifts. In the Creed’s view, this is an act of utmost altruism; their teachings state that in decay and entropy lies the path to immortality. This search for eternal, unchanging life has consumed the Creed since its founding; its first members were forced to flee Sigmar’s cities into the swamps when their unnatural researches came to light.
Warriors of the Rotmire Creed attack in a hail of darts coated and filled with diseased fluids. Their Witherlords distil such juices from the waters of the Rotmire; the bodies of those who perish here are dragged into vast, leaking corpse-idols by the cult’s Carrion Catchers. Living victims are often held captive amongst these midden heaps, their drawn-out suffering studied by the cult. The Creed’s elders remain obsessed with the search for immortality and have dispatched their cultists far and wide to seek out new ingredients for a foul elixir of life. Many of these warbands join with Maggotkin hosts, seeing in them true followers of Lord Leech’s will. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Contagion Blowpipes [Crit (Auto-wound)] | ||||||||
Contagion Blowpipes Crit (Auto-wound) | 12" | 2 | 4+ | 3+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Bilewood Weapons | ||||||||
Bilewood Weapons | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Witherlord, Bloated One | 32mm |
2 x Carrion Catchers | 28.5mm |
6 x Mirefolk Outcasts | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/10), WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
4" 4 4+ 1 A bloated and spectacularly foul-smelling sorcerer of formidable power, Fecula Flyblown has sworn to spread the sickening gifts of Grandfather Nurgle as far and wide as possible. The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula. They form a shield of flabby putrescence and rusted weapons between the sorcerer and any who may threaten her. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blighted Weapons | |||||||
Blighted Weapons | 4 | 3+ | 3+ | 1 | 1 |
Passive |
Once Per Battle, Your Hero Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
- 7 5+ - Of all the strains of foliage and fungus that populate the copses of Nurgle’s Garden, the Feculent Gnarlmaws are the most eager to burst into the Mortal Realms and spread their corruption. These daemon-trees are truly repulsive to behold. Crooked branches emerge from them like a patchwork of arthritic limbs, and their suppurating bark splits open into gnashing jaws that can swallow incautious warriors whole. The most sinister aspect of the Gnarlmaws, however, is also the least visible. Their distended roots burrow into the earth to anchor the entity to reality, sucking in natural magics and pumping out filth in turn. The manifestation of a Feculent Gnarlmaw can taint a land for years, turning it into a reflection-in-miniature of Nurgle’s Garden.
Feculent Gnarlmaws emerge wherever Nurgle’s Maggotkin march in force, enticed by the vile scent of their souls. The noxious scents they emit and the clangour of the bells that hang from their limbs can cheer even the most despondent of Plaguebearers. Enemies are not so bolstered; inhaling even a single spore from a Gnarlmaw can compel an atrocious death as new forms of infernal foliage bloom inside their bodies and devour them from within. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Maggot-infested Mouth | |||||||
Maggot-infested Mouth | 4 | 4+ | 3+ | 1 | D3 |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | FACTION TERRAIN, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE |
It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
None know where Magister Thryx learned to bind the essence of Tzeentchian daemons into living spells. He weaves an unpredictable path across the realms, offering his expertise to any who will shelter him from Tzeentch’s vengeful servants and facilitate his experiments. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Deployment Phase |
Your Hero Phase | 6 |
KEYWORDS | SUMMON, SPELL |
Once Per Turn (Army), End of Any Turn |
Your Hero Phase | 6 |
KEYWORDS | WYRDFLAME, SPELL, UNLIMITED |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
| ||
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The HERO keyword is used in the following Maggotkin of Nurgle warscrolls:
The CAVALRY keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The WARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
The DAEMON keyword is used in the following Maggotkin of Nurgle warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:
The DAEMON keyword is used in the following Maggotkin of Nurgle warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Maggotkin of Nurgle warscrolls:
The INFANTRY and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The INFANTRY keyword is used in the following Maggotkin of Nurgle warscrolls:
The ROTBRINGERS and INFANTRY keywords are used in the following Maggotkin of Nurgle warscrolls:
| ||
The WIZARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The MONSTER keyword is used in the following Maggotkin of Nurgle warscrolls:
The WARMASTER keyword is used in the following Maggotkin of Nurgle warscrolls:
Enemy Charge Phase | 2 |
Passive |
The CHAMPION keyword is used in the following Maggotkin of Nurgle warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Maggotkin of Nurgle warscrolls:
Once Per Turn (Army), End of Any Turn |
Your Hero Phase |
KEYWORDS | BANISH |