Leader, Behemoth
To an abhorrant vampire, their Terrorgheist steed appears as a glorious white-feathered lord of the sky. The reality is that these bat-like goliaths are ferocious and foul - traits they share with their cannibal masters, as they descend upon their prey.
Death Shriek |
| Death Shriek | 10" | 1 | |
Gory Talons and Fangs |
| Gory Talons and Fangs | 1" | 4 | 3+ | 3+ | -1 | 2 |
Fanged Maw |
| Fanged Maw | 3" | 3 | 4+ | 3+ | -2 | D6 |
Skeletal Claws |
| Skeletal Claws | 2" | | 4+ | 3+ | -1 | 2 |
0-6 | 14" | 6 | 7 |
7-8 | 12" | 5 | 6 |
9-11 | 10" | 4 | 5 |
12+ | 8" | 3 | 4 |
Unit Size: 1 Points: 430
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single
An Abhorrant Ghoul King on Royal Terrorgheist is armed with Gory Talons and Fangs.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s Royal Terrorgheist is armed with a Death Shriek, Fanged Maw and Skeletal Talons.
Death Shriek: The terrifying shriek of a Terrorgheist is enough to stop a warrior’s heart.
Do not use the
attack sequence for an attack made with this unit’s Death Shriek. Instead, roll a dice and add the Death Shriek value shown on this unit’s
damage table. If the total is higher than the target unit’s Bravery characteristic, the target unit suffers a number of
mortal wounds equal to the difference between its Bravery characteristic and the total.
Gaping Maw: This horrific creature bites a great chunk out of its prey - or even swallows it whole.
If the unmodified
hit roll for an attack made with this unit’s Fanged Maw is 6, the target suffers 6
mortal wounds and the
attack sequence ends (do not make a
wound or
save roll).
Infested: When a Terrorgheist is finally destroyed, it explodes into a swarm of bats that feast on those nearby.
If this unit is destroyed, before it is removed from play, each enemy unit within 3" of this unit suffers D3
mortal wounds.
Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Ferocious Hunger: The abhorrant is assailed by visions of the glorious feast to come, filling his undead form and that of his steed with a hunger-driven impetus.
Ferocious Hunger is a spell that has a
casting value of 6 and a range of 12". If successfully cast, pick 1 friendly
ROYAL TERRORGHEIST wholly within range. You can re-roll
hit rolls for attacks made with that unit’s Fanged Maw until your next
hero phase.
DEATH, FLESH-EATER COURTS, VAMPIRE, ABHORRANT, HERO, MONSTER, WIZARD, ABHORRANT GHOUL KING, ROYAL TERRORGHEIST |
To fly a noble drake into battle is the desire of many an abhorrant liege. Though these corpse-beasts are, in truth, rotting and pestilent, there is a certain morbid majesty to them that serves to stoke the hunger of their fellow undead beasts.
Pestilential Breath |
| Pestilential Breath | 12" | D6 | 3+ | 3+ | -1 | 3 |
Gory Talons and Fangs |
| Gory Talons and Fangs | 1" | 4 | 3+ | 3+ | -1 | 2 |
Snapping Maw |
| Snapping Maw | 3" | 3 | 4+ | 3+ | -3 | 3 |
Sword-like Claws |
| Sword-like Claws | 2" | | 4+ | 3+ | -1 | 2 |
0-6 | 14" | 7 |
7-8 | 12" | 6 |
9-11 | 10" | 5 |
12+ | 8" | 4 |
Unit Size: 1 Points: 420
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single
An Abhorrant Ghoul King on Royal Zombie Dragon is armed with Gory Talons and Fangs.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s Royal Zombie Dragon is armed with Pestilential Breath, a Snapping Maw and Sword-like Claws.
Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Draconic Terror: To behold such a majestic beast as a dragon in the grip of undeath evokes awe and abject terror in equal measure.
Enemy units cannot receive the
Inspiring Presence command while they are within 3" of any friendly units with this ability.
Monstrous Hunger: The Ghoul King imposes his will upon the larger creatures of his court's menagerie, awakening a glimmer of predatory hunger in the long-dead beasts that sees them close upon their prey with greater swiftness.
Monstrous Hunger is a spell that has a
casting value of 6 and a range of 18". If successfully cast, friendly
FLESH-EATER COURTS MONSTERS wholly within range of the caster are filled with monstrous hunger until your next
hero phase. A unit filled with monstrous hunger can
run and still
charge later in the turn.
DEATH, FLESH-EATER COURTS, VAMPIRE, ABHORRANT, HERO, MONSTER, WIZARD, ABHORRANT GHOUL KING, ROYAL ZOMBIE DRAGON |
Nagash is the Great Necromancer, Supreme Lord of the Undead and master of all that passes beyond the mortal coil. He is nothing less than an evil-hearted god, and those who earn his displeasure are soon turned to dust upon the wind.
Alakanash |
| Alakanash | 3" | 4 | 3+ | 3+ | -3 | D6 |
Zefet-nebtar |
| Zefet-nebtar | 2" | 4 | 3+ | 3+ | -2 | 3 |
Spectral Claws and Daggers |
| Spectral Claws and Daggers | 1" | 6 | 4+ | 4+ | - | 1 |
0-9 | 10" | Cast up to 8 spells | 24" |
10-12 | 9" | Cast up to 6 spells | 18" |
13-15 | 8" | Cast up to 5 spells | 12" |
16+ | 7" | Cast up to 4 spells | 9" |
Unit Size: 1 Points: 860
Battlefield Role: Leader, Behemoth
Notes: Single, Unique
Nagash, Supreme Lord of the Undead, is armed with Alakanash and Zefet-nebtar.
COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.
Alakanash, the Staff of Power: This staff is capped with gems of purest Shyishan realmstone.
Add 3 to
casting,
unbinding and
dispelling rolls for this unit.
Invocation of Nagash: With but a thought, Nagash can call forth fresh minions to assail his foes.
At the start of your
hero phase, for each friendly
SUMMONABLE,
MORDANT or
OSSIARCH BONEREAPERS unit wholly within range of this unit, you can either
heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of
slain models to it that have a combined Wounds characteristic of 3 or less. The range of this ability is shown on this unit’s
damage table.
Morikhane: This ensorcelled armour channels the necromantic power of the Death God to his servants, enveloping them in an aura of deathly protection.
Friendly
DEATH units wholly within 12" of this unit have a
ward of 5+.
Supreme Lord of the Undead: Nagash is the undisputed master of all undead creatures.
At the start of your
hero phase, you can pick 1 friendly
SUMMONABLE,
MORDANT or
OSSIARCH BONEREAPERS unit with a Wounds characteristic of 3 or less that has been destroyed and roll a dice. On a 3+, a new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Replacement units must be set up wholly within 12" of this unit and more than 9" from all enemy units. Units set up in this way cannot move in the following
movement phase. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced.
The Nine Books of Nagash: Nagash has committed to memory much of his vast library but carries nine of the most potent tomes with him at all times.
The number of
spells this unit can attempt to
cast is shown on this unit’s
damage table.
Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust is a spell that has a
casting value of 8 and a range of 3". If successfully cast, pick 1 enemy model within range and visible to the caster. Then, take a dice and hide it in one of your hands or under one of two appropriate containers. Your opponent must pick one of your hands or containers. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand or container, the enemy model is slain.
Soul Stealer: Nagash can siphon souls from the living to heal his own wounds.
Soul Stealer is a spell that has a
casting value of 7 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3
mortal wounds. If the unmodified
casting roll for this spell is 9+ and this spell is not
unbound, that unit suffers D6 mortal wounds instead of D3. You can
heal up to 1 wound that has been allocated to the caster for each mortal wound caused by this spell that is not negated.
DEATH, HERO, MONSTER, WIZARD, NAGASH |
An ancient and monstrous lord amongst vampires, Ushoran is amongst the most dreaded of Nagash’s Mortarch servants. He is a font of cursed madness that escalates the mania of his ghoul servants, even as he annihilates foes with talon and gore-splattered sceptre.
Sceptre of the Carrion King |
| Sceptre of the Carrion King | 3" | 3 | 3+ | 2+ | -2 | D3+3 |
Monstrous Claws and Fangs |
| Monstrous Claws and Fangs | 2" | | 3+ | 3+ | -1 | 2 |
0-7 | 10 | 30" |
8-9 | 8 | 24" |
10-11 | 6 | 18" |
12+ | 4 | 12" |
Unit Size: 1 Points: 460
Battlefield Role: Leader, Behemoth
Notes: Single, Unique
Ushoran, Mortarch of Delusion, is armed with the Sceptre of the Carrion King and Monstrous Claws and Fangs.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Mortevell’s Helcourt
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
WARMASTER: If this unit is included in your army, it is treated as a
general even if it is not the model picked to be the army’s general.
Epicentre of Delusion: Ushoran is the primogenitor of the abhorrant curse. As his fractured mind warps and writhes, his delusions also seize those ghouls in his presence, inspiring new and insane impetuses.
If this unit is part of a Flesh-eater Courts army, in your
hero phase, you can pick 1 delusion from the
Courts of Delusion battle trait. Until your next hero phase, that delusion applies to friendly
FLESH-EATER COURTS units while they are wholly within the Epicentre of Delusion range shown on this unit’s
damage table, in addition to the delusion you picked before the start of the first turn.
The Carrion King: Such is the renown of Ushoran amongst his cursed subjects that news of his mighty deeds spreads like wildfire through their ranks.
While this unit has 6
noble deeds points, friendly
FLESH-EATER COURTS units are affected by the
Feeding Frenzy battle trait while they are wholly within 24" of this unit instead of 12".
Shroudcage Fragment: Embedded in Ushoran’s crown of bone is a gem of vitrified grave-sand, a fragment of the mythical Shroudcage to which he was once bound. The energies of raw madness pulse from this jewel, overwhelming those who draw too close to him.
At the start of the
combat phase, subtract 1 from the Bravery characteristic of each enemy unit within 3" of this unit until the end of the battle. Then, roll 2D6 for each enemy unit within 1" of this unit. If the result is higher than the Bravery characteristic of that unit, the
strike-last effect applies to that unit until the end of the phase.
The King’s Chalice: The dark magics that swirl within Ushoran’s sacred chalice grant him incredible resilience and vitality.
This unit has a
ward of 5+. In addition, in your
hero phase, you can
heal up to 2D3 wounds allocated to this unit.
Glimpse of Delusion: Ushoran’s sheer conviction pulls an enemy into his delusion, causing them to see friends as vicious monsters and driving them to lose grasp of their sanity.
Glimpse of Delusion is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick 1 enemy model within range and visible to the caster. Then, pick 1 melee weapon that enemy model is armed with and pick 1 other enemy unit within range of that weapon. That enemy model immediately makes
combat attacks with that weapon targeting that other enemy unit.
DEATH, FLESH-EATER COURTS, HOLLOWMOURNE, VAMPIRE, ABHORRANT, HERO, MONSTER, WIZARD, MORTARCH, USHORAN |
Leader
An Abhorrant Archregent rules over an entire empire of crazed cannibals. These vampires, amongst the oldest and most formidable of Ushoran’s brood, are unliving beacons of madness, commanding the devotion of innumerable ghouls.
Gory Talons and Fangs |
| Gory Talons and Fangs | 1" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 170
Battlefield Role: Leader
Base size: 40mm
Notes: Single
An Abhorrant Archregent is armed with Gory Talons and Fangs.
WIZARD: Uris unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.
Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Countless Servants: With a chilling shriek, the Archregent summons some of their most trusted warriors to the battlefield.
At the start of your
hero phase, you can return up to 3
slain models to 1 friendly
SERFS unit that is within 18" of this unit, or you can return 1 slain model to 1 friendly
KNIGHTS unit that is within 18" of this unit.
Carrion Call: A triumphant bellowing blast echoes across the land, beckoning the ghoulish hordes to battle.
Carrion Call is a spell that has a
casting value of 6. If successfully cast, in the following
movement phase, friendly
FLESH-EATER COURTS units that are set up at the end of the movement phase can immediately move D6".
DEATH, FLESH-EATER COURTS, VAMPIRE, ABHORRANT, HERO, WIZARD, ABHORRANT ARCHREGENT |
Abhorrant Cardinals seek to spread the glory of Ushoran across every land. Having drunk from the Carrion King’s chalice, they have gained a measure of unwitting control over the delusion, using bloody rites to stoke their flocks’ rabid fury.
Cursed Crosier |
| Cursed Crosier | 1" | 3 | 3+ | 4+ | -1 | D3 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Notes: Single
An Abhorrant Cardinal is armed with a Cursed Crosier.
Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Speak in Tongues: The Cardinal begins chanting a stream of gibberish that seeps into the minds of his enemies and drives them to a maddened state of distraction.
Speak in Tongues is a prayer that has an
answer value of 3 and a range of 18". If answered, pick 1 enemy unit within range and visible to the chanter. Until your next
hero phase, roll a dice each time that enemy unit
receives a command. On a 4+, that command has no effect.
DEATH, FLESH-EATER COURTS, VAMPIRE, ABHORRANT, HERO, PRIEST, ABHORRANT CARDINAL |
From ruling their subjects to serving as part of a sprawling, monstrous royal family, abhorrant vampires possess great power amongst the ghoulish courts. Many display a warped honour, hunting enemy champions to tear apart in single combat.
Gory Talons and Fangs |
| Gory Talons and Fangs | 1" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single
An Abhorrant Ghoul King is armed with Gory Talons and Fangs.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Code of Honour: Delusions of chivalry and honourable combat swirling in their fevered mind, the Ghoul King issues a direct challenge to an enemy champion - and then immediately pounces upon them like a frenzied beast.
At the start of the
combat phase, you can pick an enemy
HERO within 1" of this unit and say that this unit will duel that enemy
HERO. If you do so, add 1 to the Damage characteristic of this unit’s melee weapons until the end of the phase, but it can only target that enemy
HERO.
Unnatural Speed: Deathly energies swell the abhorrant’s muscles and strengthen their sinews before they explode into motion, bounding towards the foe with terrifying swiftness.
Unnatural Speed is a spell that has a
casting value of 6. If successfully cast, this unit can immediately
attempt a charge and you can roll 3D6 for the
charge roll. If the charge is successful, the
strike-first effect applies to this unit in the following
combat phase.
DEATH, FLESH-EATER COURTS, VAMPIRE, ABHORRANT, HERO, WIZARD, ABHORRANT GHOUL KING |
Gorewardens are honoured with bearing the keys of the kingdom, and serve to guard the borders of their liege’s territory. Clad in what they perceive as great finery, these vampires lead flights of bloodthirsty predators, falling on foes from above to savage them.
Gory Talons and Fangs |
| Gory Talons and Fangs | 1" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 150
Battlefield Role: Leader
Notes: Single
An Abhorrant Gorewarden is armed with Gory Talons and Fangs.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Royal Hunting Party: A Gorewarden is responsible for patrolling the borders of their liege’s greater territory, leading flights of winged warriors to suddenly fall upon and eviscerate trespassers.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling in the skies as a
reserve unit. If you do so, when you would set up a friendly
CRYPT FLAYERS or
MORBHEG KNIGHTS unit during deployment, that unit can join this unit circling in the skies as a reserve unit. A maximum of 1 unit can join this unit.
At the end of your
movement phase, you can set up this unit more than 9" from all enemy units. If you do so, set up the unit that joined this unit wholly within 9" of this unit and more than 9" from all enemy units.
Winds of Shyish: The Gorewarden and their entourage are carried swiftly across the battlefield by a spectral gale.
Winds of Shyish is a spell that has a
casting value of 6 and a range of 9". If successfully cast, pick 1 friendly
FLESH-EATER COURTS unit that can
fly and is wholly within range and visible to the caster. Remove this unit and the unit you picked from the battlefield and set them up again more than 9" from all enemy units and wholly within 9" of each other. Neither unit can move in the following
movement phase.
DEATH, FLESH-EATER COURTS, VAMPIRE, ABHORRANT, HERO, WIZARD, ABHORRANT GOREWARDEN |
Amongst the lowliest of an abhorrant’s courtiers, Crypt Ghasts are nevertheless vicious and cunning creatures. They rally behind them great throngs of snarling cannibals, leading them into battle with howls of murderous fury.
Bone Club and Filthy Claws |
| Bone Club and Filthy Claws | 1" | 5 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 80
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Crypt Ghast Courtier is armed with a Bone Club and Filthy Claws.
Marshal of the Peasantry: Leading from the front, the Crypt Ghast inspires the lowliest warriors of a kingdom to new heights of murderous ‘valour’.
In the
combat phase, after this unit has fought for the first time in that phase, you can pick 1 friendly
SERFS unit that has not yet fought in that phase, is within 3" of an enemy unit and is wholly within 9" of this unit. That unit can fight immediately.
DEATH, FLESH-EATER COURTS, MORDANT, COURTIER, HERO, CRYPT GHAST COURTIER |
Masters of a kingdom’s knightly echelons, Crypt Haunters are amongst the most physically powerful of an abhorrant’s courtiers. They lead their misbegotten kin in bone-crunching charges, and revel in tearing foes’ limb from bloody limb.
Massive Bone Club and Rancid Talons |
| Massive Bone Club and Rancid Talons | 2" | 5 | 4+ | 3+ | -2 | 3 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 50mm
Notes: Single
A Crypt Haunter Courtier is armed with a Massive Bone Club and Rancid Talons.
Noble Blood: The blood of their liege grants Crypt Haunters a supernatural regenerative capacity.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Knightly Retinue: A Crypt Haunter Courtier forms the lance-tip for a charging pack of Crypt Horrors, their impact heralding the blood-spraying orgy of violence that follows.
In the
combat phase, after this unit has fought for the first time in that phase, you can pick 1 friendly
CRYPT HORRORS unit that has not yet fought in that phase, is within 3" of an enemy unit and is wholly within 9" of this unit. That unit can fight immediately.
DEATH, FLESH-EATER COURTS, MORDANT, COURTIER, HERO, CRYPT HAUNTER COURTIER |
Crypt Infernals are terrors of the skies and often lead the bodyguard of an abhorrant monarch. Blessed with leathery wings, they soar upon thermals and keep watch for prey, before spewing clouds of rancid fumes that melt the lungs of their prey.
Foetid Breath |
| Foetid Breath | 10" | 4 | 4+ | 3+ | -2 | D3 |
Skewering Talons |
| Skewering Talons | 2" | 5 | 4+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 50mm
Notes: Single
A Crypt Infernal Courtier is armed with Foetid Breath and Skewering Talons.
Mind-shattering Cacophony: When a Crypt Infernal Courtier directs their retinue to focus their death screams on an enemy, the resulting discordant soundwaves can fell the mightiest of foes.
If any enemy models are slain by wounds caused by this unit’s Foetid Breath, until the end of the phase, add 1 to the Damage characteristic of missile weapons used by friendly
CRYPT FLAYERS units while they are wholly within 9" of this unit. The same
CRYPT FLAYERS unit cannot benefit from this ability more than once per phase.
DEATH, FLESH-EATER COURTS, MORDANT, COURTIER, HERO, CRYPT INFERNAL COURTIER |
Grand Justice Gormayne ensures that the Carrion King’s insane laws are followed, and those who transgress are punished. A cunning orator, he spurs his ghoulish ‘jury’ into a frothing rage, condemning foes to be bloodily torn apart.
Gore-streaked Gavel |
| Gore-streaked Gavel | 1" | 4 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Notes: Single, Unique
Grand Justice Gormayne is armed with a Gore-streaked Gavel.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Mortevell’s Helcourt
Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Pronounce Judgement: Should an enemy transgress Ushoran’s laws, Gormayne’s powerful oratory is quick to condemn them, and the ghouls of his bloodthirsty jury are forever salivating to exact the necessary punishment.
In your
hero phase, pick 1 of the following judgements to pronounce. The same unit cannot be affected by more than 1 judgement at the same time.
Petty Transgression: Pick 1 enemy unit that is visible to this unit and roll a dice. On a 3+, add 1 to
wound rolls for attacks made by friendly
FLESH-EATER COURTS units that target that unit until the end of the turn.
Dishonourable Conduct in Battle: Pick 1 enemy unit that is visible to this unit and more than 3" from all friendly units. Roll a dice. On a 3+, until the end of the turn, friendly
FLESH-EATER COURTS units can charge even if they
ran earlier in the turn, as long as they finish the
charge move within 1/2" of the enemy unit you picked.
Grievous Insult to the Court: Pick 1 enemy unit that is visible to this unit and within 3" of a friendly
ABHORRANT. Roll a dice. On a 3+, add 1 to
hit rolls for attacks made by friendly
FLESH-EATER COURTS units that target that enemy unit until the end of the turn.
Regicide: Pick 1 enemy unit that is visible to this unit and has slain a friendly
ABHORRANT. Roll a dice. On a 3+, until the end of the turn, add 1 to the Damage characteristic of weapons used by friendly
FLESH-EATER COURTS units for attacks that target that unit.
DEATH, FLESH-EATER COURTS, HOLLOWMOURNE, VAMPIRE, ABHORRANT, HERO, GRAND JUSTICE GORMAYNE |
Marrowscroll Heralds are senior delegates of the court, sent to deliver entreaties to the other nations of the realms. In doing so, they spread the curse of Ushoran far and wide, leaving in their wake desolation and madness.
Bone Scythe |
| Bone Scythe | 2" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 100
Battlefield Role: Leader
Notes: Single
A Marrowscroll Herald is armed with a Bone Scythe.
The King’s Entreaty: The message carried by a Marrowscroll Herald is an entreaty to madness and carnage.
At the end of the
charge phase, you can pick 1 enemy unit within 3" of this unit and say that this unit will offer it an infected bone. If you do so, your opponent must choose whether that enemy unit accepts or refuses the bone.
If it refuses, the
strike-first effect applies to friendly
FLESH-EATER COURTS units within 3" of this unit until the end of the following
combat phase.
If it accepts, that enemy unit becomes infected. For the rest of the battle, roll 2D6 before an infected unit issues or
receives a command, attempts to cast a
spell, or chants a
prayer. Make the roll before the action is carried out. If the roll is greater than that unit’s Bravery characteristic, that unit cannot perform that action in that phase.
Don’t Shoot the Messenger: Marrowscroll Heralds are viewed as divine messengers by their ghoulish minions, who will go to any lengths to protect them.
This unit is not visible to enemy models while it is wholly within 6" of 5 or more other friendly
FLESH-EATER COURTS models.
DEATH, FLESH-EATER COURTS, MORDANT, COURTIER, HERO, MARROWSCROLL HERALD |
Viewed with unease even by fellow ghouls, the Royal Decapitators care only for the dealing of death. Dragging huge, tarnished axes behind them, they serve their lieges as gibbering executioners and delight in taking worthy heads.
Headsman’s Axe |
| Headsman’s Axe | 1" | 3 | 4+ | 3+ | -2 | 3 |
Unit Size: 1 Points: 100
Battlefield Role: Leader
Notes: Single
A Royal Decapitator is armed with a Headsman’s Axe.
Executioner’s Entourage: Though Royal Decapitators are often shunned by their fellow ghouls, when the blood starts flying, these sinister figures can attract quite the following.
In the
combat phase, after this unit has fought for the first time in that phase, you can pick 1 friendly
SERFS unit that has not yet fought in that phase, is within 3" of an enemy unit and is wholly within 9" of this unit. That unit can fight immediately.
Off with their Head!: A Royal Decapitator’s axe hungers to cleave through necks in one fell swing.
At the end of the
combat phase, if any wounds caused by this unit’s Headsman’s Axe in that phase were allocated to an enemy
HERO and that enemy
HERO has not been slain, roll a dice. On a 5+, that enemy
HERO is slain.
DEATH, FLESH-EATER COURTS, MORDANT, COURTIER, HERO, ROYAL DECAPITATOR |
Varghulfs are the most degenerate of all Ushoran’s vampiric brood, their bestial nature reflected in their unholy form. Nevertheless, to the ghouls, the Varghulfs are saintly champions indeed, and they follow them to battle with a rapturous joy.
Immense Claws |
| Immense Claws | 2" | 5 | 3+ | 3+ | -1 | 2 |
Dagger-like Fangs |
| Dagger-like Fangs | 2" | 1 | 3+ | 2+ | -2 | 3 |
Unit Size: 1 Points: 160
Battlefield Role: Leader
Base size: 60mm
Notes: Single
A Varghulf Courtier is a single model armed with Immense Claws and Dagger-like Fangs.
King’s Champion: A Varghulf enters a terrifying frenzy when surrounded on all sides by foes.
At the start of the
combat phase, you can say that this unit will use this ability. If you do so, in that phase, you can add 2 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 or 2 and do not have a
mount.
Bounding Strides: Varghulfs leap and bound across the battlefield with uncanny bestial agility.
When this unit makes a move, it can pass across
terrain features in the same manner as a model that can
fly.
Victory Feast: A Varghulf rampages through the enemy’s ranks at will, its wounds sealing with unholy rapidity as it guzzles the flesh of the savaged foe.
At the end of the
combat phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, you can
heal up to D6 wounds allocated to this unit. In addition, at the end of the combat phase, this unit can immediately
retreat.
DEATH, FLESH-EATER COURTS, VAMPIRE, COURTIER, HERO, VARGHULF COURTIER |
Battleline
Crypt Ghouls form the lowly and indentured serfs of an abhorrant’s domain. Though they are individually stunted and wild, their madness grants them a fiendish form of courage, and in numbers they can overwhelm even the mightiest warriors.
Sharpened Teeth and Filthy Claws |
| Sharpened Teeth and Filthy Claws | 1" | 2 | 4+ | 4+ | - | 1 |
Unit Size: 20 Points: 160
Battlefield Role: Battleline
Base size: 25mm
Each model in a Crypt Ghouls unit is armed with Sharpened Teeth and Filthy Claws.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Abattoir •
Ghoul Patrol •
King’s Ghouls •
Royal Mordants •
Mortevell’s Helcourt
CHAMPION: 1 model in this unit can be a Crypt Ghast. Add 1 to the Attacks characteristic of that model’s Sharpened Teeth and Filthy Claws.
Boundless Ferocity: When Crypt Ghouls gather in large numbers their ferocity knows no bounds.
If the unmodified
hit roll for an attack made by this unit is 6, that attack automatically wounds the target (do not make a
wound roll). If this unit has 20 or more models, unmodified
hit rolls of 5 or 6 automatically wound the target.
Royal Approval: Crypt Ghouls will always do their utmost to attract the attention of their sovereign.
Improve the Rend characteristic of this unit’s melee weapons by 1 while it is wholly within 9" of any friendly
COURTIERS or 18" of any friendly
ABHORRANTS.
DEATH, FLESH-EATER COURTS, MORDANT, SERFS, CRYPT GHOULS |
None
Having gorged on the flesh of monsters and the blood of vampires, Crypt Flayers have mutated into winged abominations. Other ghouls exalt them for their boldness and the ‘purity’ of their voices - sonic screeches that can kill outright.
Death Scream |
| Death Scream | 10" | 4 | 4+ | 3+ | -2 | 1 |
Piercing Talons |
| Piercing Talons | 2" | 4 | 4+ | 3+ | -1 | 1 |
Unit Size: 3
Points: 160
Battlefield Role: None
Base size: 50mmNotes: Battleline in a
Blisterskin army
Each model in a Crypt Flayers unit is armed with a Death Scream and Piercing Talons.
CHAMPION: 1 model in this unit can be a Crypt Infernal. Add 1 to the Attacks characteristic of that model’s Piercing Talons.
Death Scream: Crypt Flayers can unleash an ultrasonic cry that can kill or debilitate their victims.
Add 1 to
wound rolls for attacks made with a Death Scream if the target unit has a Bravery characteristic of 6 or less.
Escort Courtier: There are many ghoulish legends of Crypt Flayers winging down to lift noble heroes into the sky, either plucking them from danger or carrying them into the fray.
When you pick this unit to move in the
movement phase, you can pick 1 friendly
FLESH-EATER COURTS HERO that has a Wounds characteristic of 7 or less, that cannot
fly, and that is wholly within 3" of this unit. If you do so, remove that
HERO from the battlefield. After this unit has finished moving, set up that
HERO wholly within 3" of this unit and more than 3" from all enemy units.
DEATH, FLESH-EATER COURTS, MORDANT, KNIGHTS, CRYPT FLAYERS |
Creatures of truly imposing size and might, Crypt Horrors are formidable linebreakers. In their own minds they are valorous knights, and their hunger to perform worthy deeds under their lord’s gaze drives them into a rabid frenzy.
Club and Septic Talons |
| Club and Septic Talons | 2" | 4 | 4+ | 3+ | - | 2 |
Unit Size: 3
Points: 130
Battlefield Role: None
Base size: 50mmNotes: Battleline in a
Hollowmourne army
Each model in a Crypt Horrors unit is armed with a Club and Septic Talons
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Abattoir •
Attendants at Court •
King’s Ghouls •
Royal Mordants •
Mortevell’s Helcourt
CHAMPION: 1 model in this unit can be a Crypt Haunter. Add 1 to the Attacks characteristic of that model’s Club and Septic Talons.
Noble Blood: The blood of their liege grants Crypt Horrors a supernatural regenerative capacity.
In your
hero phase, you can
heal up to D3 wounds allocated to this unit.
Chosen of the King: Crypt Horrors are the most devoted servants in a Ghoul King’s army.
Improve the Rend characteristic of this unit’s melee weapons by 1 while it is wholly within 6" of any friendly
COURTIERS or 18" of any friendly
ABHORRANTS.
Warrior Elite: Crypt Horrors are amongst the most deadly warriors in a court.
If the unmodified
wound roll for an attack made with a Club and Septic Talons is 6, that weapon has a Damage characteristic of 3 instead of 2 for that attack.
DEATH, FLESH-EATER COURTS, MORDANT, KNIGHTS, CRYPT HORRORS |
To join the Cryptguard, a ghoul must perform some great feat of endurance in the sight of their vampiric liege. Charged with protecting their unholy masters, they wield weapons from the monarch’s armoury - rusted blades inundated with maddening energies.
Cursed Weapon |
| Cursed Weapon | 2" | 2 | 3+ | 3+ | -1 | 1 |
Unit Size: 10
Points: 140
Battlefield Role: None
Notes: Battleline in a
Morgaunt army
Each model in a Cryptguard unit is armed with a Cursed Weapon.
CHAMPION: 1 model in this unit can be a Crypt Captain. Add 1 to the Attacks characteristic of that model’s melee weapon.
STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. While this unit includes a Standard Bearer, if this unit fails a
battleshock test, halve the number of models that flee (rounding down).
MUSICIAN: 1 in every 10 models in this unit can be a Drummer. Add 1 to
run rolls and
charge rolls for this unit while it includes any Drummers.
Armoury of Madness: The weapons wielded by the Cryptguard are infused with their delusional curse, and they can drive the wits from any they strike.
If any wounds caused by this unit’s attacks are allocated to an enemy unit, that enemy unit cannot
issue or receive commands until the end of the turn.
Royal Bodyguard: In battle, it falls to the tenacious Cryptguard to form a half- living shield for their vampiric overlords.
This unit has a
ward of 5+. In addition, add 1 to ward rolls for friendly
FLESH-EATER COURTS HEROES wholly within 3" of any units with this ability.
DEATH, FLESH-EATER COURTS, MORDANT, SERFS, CRYPTGUARD |
The grisly cavaliers known as Morbheg Knights are amongst the proudest of a court’s warriors. They bound to battle atop the half-living nightshriekers, spawn of the ur-bat Morbheg, creatures whose shrieks can induce a gnawing madness.
Grisly Lance |
| Grisly Lance | 2" | 2 | 3+ | 3+ | -1 | 1 |
Vicious Claws and Teeth |
| Vicious Claws and Teeth | 2" | 3 | 3+ | 3+ | -1 | 2 |
Unit Size: 3
Points: 150
Battlefield Role: None
Notes: Battleline if
general is an
Abhorrant Gorewarden
Each model in a Morbheg Knights unit is armed with a Grisly Lance.
MOUNT: This unit’s nightshriekers are each armed with Vicious Claws and Teeth.
CHAMPION: 1 model in this unit can be a Champion of Morbheg. Add 1 to the Attacks characteristic of that model’s Grisly Lance.
STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. While this unit includes any Standard Bearers, if it made a
charge move in the same turn, each model in this unit counts as 3 models for the purposes of
contesting objectives.
MUSICIAN: 1 in every 3 models in this unit can be a Hornblower. Add 1 to
run rolls and
charge rolls for this unit while it includes any Hornblowers.
Shrieking Charge: Nightshriekers emit bursts of maniacal, screech-like laughter that carry the curse of madness, leaving their prey staggering in the critical moments before being pounced upon.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit. That enemy unit cannot receive the
Unleash Hell command in this phase. In addition, roll 1 dice for each model in this unit that is within 1" of that enemy unit. For each 4+, that enemy unit suffers D3
mortal wounds.
Predator’s Pounce: Though they lack the power of true flight, nightshriekers can leap clean over obstacles and the heads of the foe, allowing Morbheg Knights to strike and disengage at will.
This unit can
retreat and still
charge later in the turn.
DEATH, FLESH-EATER COURTS, MORDANT, KNIGHTS, MORBHEG KNIGHTS |
Led by vampiric Flaymasters, the Royal Beastflayers are obsessed with hunting those monsters that lurk across the realms. It matters not if their prey are genuine abominations or noble beasts - all make for a fine banquet indeed.
Sharpened Teeth and Filthy Claws |
| Sharpened Teeth and Filthy Claws | 1" | 2 | 4+ | 4+ | - | 1 |
Hunting Polearm |
| Hunting Polearm | 2" | 2 | 3+ | 3+ | -1 | 3 |
Fearsome Fangs and Claws |
| Fearsome Fangs and Claws | 1" | 3 | 4+ | 3+ | -1 | 2 |
Unit Size: 10
Points: 110
Battlefield Role: None
|
Royal Flaymaster, Beastflayer Baron | 32mm |
2 x Offal Hounds | 40mm |
3 x Ghoul Trackers | 25mm |
3 x Ghoul Gore-Squires | 28.5mm |
Each model in a Royal Beastflayers unit is armed with Sharpened Teeth and Filthy Claws.
ROYAL FLAYMASTER: 1 in every 10 models in this unit must be a Royal Flaymaster. That model has a Wounds characteristic of 3 and is armed with a Hunting Polearm instead of Sharpened Teeth and Filthy Claws. Royal Flaymasters can
issue commands to their own unit.
OFFAL HOUNDS: 2 in every 10 models in this unit must be an Offal Hound. Offal Hounds have a Wounds characteristic of 2 and are armed with Fearsome Fangs and Claws instead of Sharpened Teeth and Filthy Claws.
Hunter’s Instincts: Royal Beastflayers believe themselves to be the finest monster-slayers in all the land. Certainly, they possess a knack for hindering and ensnaring their prey before moving in to make the kill.
Enemy
MONSTERS within 3" of this unit cannot carry out
monstrous rampages. In addition, reduce the Damage characteristic of weapons used by enemy
MONSTERS by 1 while they are within 3" of any friendly units with this ability, to a minimum of 1.
Offal Hounds: Offal Hounds have a keen sense of smell and help guide the Beastflayers to vulnerable prey.
While this unit includes any Offal Hounds, add 2" to the Move characteristic of this unit if it is within 18" of any enemy
MONSTERS that have any wounds allocated to them.
DEATH, FLESH-EATER COURTS, MORDANT, SERFS, ROYAL BEASTFLAYERS |
Foremost of the Summerking’s butchers are the Skinnerkin, who work to secure the most delicious viands for his feasts. These masters of the slaughter carry racks of meat hooks in their very flesh, intent on stringing up their prey upon these blades alive – for the sake of freshness, of course.
Skinnerkin Weapons |
| Skinnerkin Weapons | 1" | 3 | 4+ | 4+ | - | 1 |
Unit Size: 5
Points: 90
Battlefield Role: None
|
Gristla Tenderhooke | 32mm |
Young Master Kretch, Flensemaster Pewdrig, Seddrik the Chain and The Carnskyr | 25mm |
Notes: Single, Unique
The models in The Skinnerkin are Gristla Tenderhooke, Young Master Kretch, Flensemaster Pewdrig, Seddrik the Chain and The Carnskyr. Each is armed with Skinnerkin Weapons.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Mortevell’s Helcourt
Prime Cuts: With cuts and swipes of surprising precision, the Skinnerkin’s foes unwittingly find themselves the main ingredient of the upcoming feast.
If the unmodified
hit roll for an attack made by this unit is 6, this unit receives 1 prime cut point.
‘Dinner is Served, Milord’: A grisly platter of splintered bones, rotten meat and spilled entrails is offered up to the nobility.
At the end of the
combat phase, you can pick 1 friendly
FLESH-EATER COURTS HERO wholly within 12" of this unit.
Heal a number of wounds allocated to that unit up to the number of prime cut points this unit has. Then, reset this unit’s prime cut points to 0.
DEATH, FLESH-EATER COURTS, HOLLOWMOURNE, MORDANT, SERFS, THE SKINNERKIN |
Behemoth
Terrorgheists are the rotten, reanimated carcasses of ancient chiropteran titans. Consumed by hunger, their screams blast souls free of their bodies, and should they somehow be slain, from their innards bursts a swarm of shrieking bat-creatures.
Death Shriek |
| Death Shriek | 10" | 1 | |
Fanged Maw |
| Fanged Maw | 3" | 3 | 4+ | 3+ | -2 | D6 |
Skeletal Talons |
| Skeletal Talons | 2" | | 4+ | 3+ | -1 | 2 |
0-6 | 14" | 6 | 7 |
7-8 | 12" | 5 | 6 |
9-11 | 10" | 4 | 5 |
12+ | 8" | 3 | 4 |
Unit Size: 1
Points: 260
Battlefield Role: Behemoth
Base size: 130mmNotes: Single. Battleline in a
Gristlegore army
A Royal Terrorgheist is armed with a Death Shriek, Fanged Maw and Skeletal Talons.
Death Shriek: The terrifying shriek of a Terrorgheist is enough to stop a warrior’s heart.
Do not use the
attack sequence for an attack made with this unit’s Death Shriek. Instead, roll a dice and add the Death Shriek value shown on this unit’s
damage table. If the total is higher than the target unit’s Bravery characteristic, the target unit suffers a number of
mortal wounds equal to the difference between its Bravery characteristic and the total.
Gaping Maw: This horrific creature bites a great chunk out of its prey - or even swallows it whole.
If the unmodified
hit roll for an attack made with this unit’s Fanged Maw is 6, the target suffers 6
mortal wounds and the
attack sequence ends (do not make a
wound roll or
save roll).
Infested: When a Terrorgheist is finally destroyed, it explodes into a swarm of bats that feast on those nearby.
If this unit is destroyed, before it is removed from play, each enemy unit within 3" of this unit suffers D3
mortal wounds.
DEATH, FLESH-EATER COURTS, MONSTER, ROYAL TERRORGHEIST |
A Zombie Dragon forms the crown jewel of any abhorrant’s royal menagerie, though these creatures inspire more revulsion than awe in sane folk. They are capable of savaging swathes of foes, either with their pestilential breath or sword-length fangs.
Pestilential Breath |
| Pestilential Breath | 12" | D6 | 3+ | 3+ | -1 | 3 |
Snapping Maw |
| Snapping Maw | 3" | 3 | 4+ | 3+ | -3 | 3 |
Sword-like Claws |
| Sword-like Claws | 2" | | 4+ | 3+ | -1 | 2 |
0-6 | 14" | 7 |
7-8 | 12" | 6 |
9-11 | 10" | 5 |
12+ | 8" | 4 |
Unit Size: 1
Points: 240
Battlefield Role: Behemoth
Base size: 130mmNotes: Single. Battleline in a
Gristlegore army
A Royal Zombie Dragon is armed with Pestilential Breath, a Snapping Maw and Sword-like Claws.
Terror: To behold such a majestic beast as a dragon in the grip of undeath evokes awe and abject terror in equal measure.
Enemy units cannot receive the
Inspiring Presence command while they are within 3" of any friendly units with this ability.
Loathsome Descent: With a deafening roar, the Zombie Dragon dives into battle like a foul comet, eye sockets aglow with unholy energy.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a
reserve unit. If you do so, at the end of your
movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.
DEATH, FLESH-EATER COURTS, MONSTER, ROYAL ZOMBIE DRAGON |
Faction Terrain Feature
| | |
| Formed from the bones of those killed by an abhorrant’s insane magic, a Charnel Throne exudes madness and necrotic energies. They are the seats of power for Archregents and Ghoul Kings, blazing beacons to mordants, and structures of abject horror for the enemies of the Flesh-eaters. Unit Size: - Points: 0 Battlefield Role: Faction Terrain Feature Base size: Use model
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
DEFENSIBLE: This terrain feature is a defensible terrain feature that can be garrisoned by 1 FLESH-EATER COURTS HERO that has a Wounds characteristic of up to 7.
Ghoulish Landmark: To those unaffected by the delusion, this grotesque structure imbues a deep sense of hopelessness and despair.
While an enemy unit is within 12" of this terrain feature, it cannot be affected by any abilities that allow units to ignore battleshock tests.
Ruler of All They Survey: A Charnel Throne forms a nexus of delusion, and a cannibal champion seated upon such a grisly construct becomes convinced of their own grandeur.
At the start of your hero phase, add D3 noble deeds points to any friendly FLESH-EATER COURTS HERO that is garrisoning this terrain feature. | |
| | |
Endless Spell
| | |
| With a word of command the buried dead are brought writhing to the surface. The corpses of those who once served Ushoran rise up from the grave, dragging with them the detritus of forgotten civilisation, and with lifeless hands they claw at the living who draw too near. Unit Size: - Points: 20 Battlefield Role: Endless Spell Base size: Use model
SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 24". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, terrain features, other endless spells and invocations. Only FLESH-EATER COURTS WIZARDS can attempt to summon this endless spell.
TERRAIN FEATURE: After it is set up, this endless spell is treated as a terrain feature that has the Grasping Hands scenery rule, except that it can still be dispelled as if it were an endless spell.
Grasping Hands: The animated corpses trapped in a Cadaverous Barricade grab at any living creature that comes too close.
Enemy units within 3" of this terrain feature cannot run or retreat. In addition, if an enemy model starts a move within 3" of this terrain feature, halve the distance that model can move when it makes that move. | |
| | |
| | |
| Believed to be a manifestation of the sacred cup held by Ushoran, this bone-wrought goblet is continually filled with the blood of those slain in its presence. When the gore inside overflows, the Flesh-eaters upon whom it slops are granted unnatural vitality, their most grievous wounds healing and their dead rising to fight once more. Unit Size: - Points: 70 Battlefield Role: Endless Spell Base size: 50mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 24". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only FLESH-EATER COURTS WIZARDS can attempt to summon this endless spell.
Soul Stealer: When a creature falls in battle, their screaming essence is trapped by the Chalice of Ushoran and can be used to heal the wounds suffered by nearby Flesh-eaters.
Keep track of the number of models that are slain within 12" of this endless spell each turn. At the end of each turn, roll a dice for each model that was slain within 12" of this endless spell during that turn. For each 4+, the commanding player can heal 1 wound allocated to 1 FLESH-EATER COURTS model within 12" of this endless spell or return 1 slain model with a Wounds characteristic of 1 to a FLESH-EATER COURTS unit that is wholly within 12" of this endless spell. | |
| | |
| | |
| Imparted with grisly vigour by the insane magics of the abhorrants, the undead beasts of a Corpsemare Stampede burst from the blood-soaked ground. Once loosed, they trample across the battlefield with reckless abandon, crushing any foolish enough to be caught in their path. Unit Size: - Points: 60 Battlefield Role: Endless Spell Base size: 120 x 92mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 3D6". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only FLESH-EATER COURTS WIZARDS can attempt to summon this endless spell.
Trampled Underfoot: As a Corpsemare Stampede charges across the battlefield, it tramples over anyone that gets in its way.
After this endless spell has moved, roll 6 dice for each unit that has any models it passes across. For each roll that is greater than that unit’s Wounds characteristic, that unit suffers 1 mortal wound. For each 6, that unit instead suffers 1 mortal wound regardless of its Wounds characteristic. | |
| | |
Warscroll Battalion
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Body-part Acquisition: The insatiable ghouls of the court have an uncanny talent for acquiring culinary provisions in battle.
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units in this battalion. On a 4+, that enemy unit suffers D3 mortal wounds. | |
| | |
| | |
| Amongst the deluded cannibals of the Ymetrican Flesh-eaters, there are none more devoted to Nagash than Gorstane Mortevell. With screeching, howling invective, the ghoulish emperor drives his ‘court’ into a frenzy of religious devotion. To their victims, it is nothing more than a rabid display of madness. Unit Size: - Points: 100 Battlefield Role: Warscroll Battalion
Religious Fervour: Mortevell’s followers are chosen only from the most fervent of those Flesh-eaters who worship Nagash.
Do not take battleshock tests for units from this battalion that are wholly within 12" of the ABHORRANT ARCHREGENT from the same battalion.
If Gorstane Mortevell is your army’s general, he must have this command trait instead of one from Battletome: Flesh-eater Courts:
The Bright Emperor: Gorstane Mortevell seems himself as the foremost leader of Nagash’s church, and directs his flock with a feverish, self-possessed authority.
Once per battle, this general can use the Ravenous Crusaders command ability without a command point being spent. | |
| | |
Regiment of Renown
| | |
| Crypt-keepers dread the coming of Veremord. This foul student of necromancy has a talent for appropriating and twisting the wards that protect the dead to enhance his rotting minions. Just as dangerous is the smoke that billows from his Corpse Cart’s brazier, which has been enchanted to corrode a foe’s arcane defences. Unit Size: - Points: 190 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Veremord’s Shamblers. Although taken as a set, each is a separate unit.
Legend Among Graverobbers: Veremord’s reputation as a graverobber is unsurpassed.
The CORPSE CART in this regiment of renown has the HERO keyword.
Repurposed Wards: Veremord has long studied methods to unpick the sanctifying wards employed by many Shyishans to safeguard the dead, scavenging their energies to bolster himself and his minions.
The DEADWALKER ZOMBIES unit in this regiment of renown has a ward of 6+ while it is wholly within 12" of the CORPSE CART in this regiment of renown. The CORPSE CART in this regiment of renown has a ward of 5+ while it is wholly within 12" of the DEADWALKER ZOMBIES unit in this regiment of renown.
Vitiating Vapours: The cursed flames that billow from Veremord’s Corpse Cart can wither even the staunchest arcane defences.
Subtract 1 from ward rolls for enemy units within 12" of the CORPSE CART in this regiment of renown. | |
| | |