Soulblight Gravelords – Warscrolls


Cavalry Hero


SOULBLIGHT GRAVELORDS WARSCROLL
Belladamma Volga
First of the Vyrkos
8"
9
4+
5
6+
When a bloody moon rises in the sky, Belladamma Volga rides at the head of a Dire Wolf pack to bring death and suffering to mortals. The matriarch of the Vyrkos dynasty has fought alongside many of her brood to overwhelm Sigmarite outposts, though she lingers only for the victory feast. Volga’s secrets are hers to keep, and woe betide any who meddle in her business.
SOULBLIGHT GRAVELORDS WARSCROLL
Belladamma Volga
First of the Vyrkos
MELEE WEAPONS
AtkHitWndRndDmg
Timeworn Scimitar
Timeworn Scimitar43+3+12
Lupine Fangs and Claws [Companion]
Lupine Fangs and Claws
Companion
64+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 60mm
Can be reinforced: No
Regiment Options: Any Vyrkos Retainer, Any SOULBLIGHT GRAVELORDS

Passive
FIRST OF THE VYRKOS: Belladamma is the matriarch of the Vyrkos bloodline, and she commands their conquests with calculating efficiency.

Effect: Add 3 to the control scores of friendly Radukar the Wolf, Radukar the Beast, Ivya Volga, Lady Annika and Kritza units while they are wholly within 18" of this unit.

Your Hero Phase
7
UNDER A KILLING MOON: Beneath the light of a blood moon, Volga’s wolves attack with mad-eyed ferocity.

Declare: Pick up to 3 visible friendly Dire Wolves units wholly within 18" of this unit to be the targets, then make a casting roll of 2D6.

Effect: For the rest of the turn:
  • Add 1 to the Rend characteristic of the targets’ melee weapons (including Companion weapons).
  • The targets can ignore the effect of the ‘Beast’ ability.
KEYWORDSSPELL

Passive
WOLFGUARD: Belladamma’s lupine allies will unthinkingly sacrifice themselves to protect their savage mistress.

Effect: While this unit is within the combat range of a friendly Dire Wolves unit:
  • This unit has WARD (4+).
  • Each time you make a successful ward roll for this unit, allocate 1 damage point to a friendly Dire Wolves unit within this unit’s combat range after the damage sequence for this unit has been resolved (ward rolls cannot be made for those damage points).

KEYWORDS
UNIQUE, HERO, WIZARD (2), CAVALRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


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Vampire Lord
on Nightmare Steed
12"
7
3+
2
6+
When mounted upon an undead steed known as a nightmare, a Vampire Lord carves a gory path through the enemy with each thundering charge. The beast’s ironshod hooves cave in chests and grind foes into the mud, while the undead cavalier astride it lays about themself with a blade or axe, opening throats with every blow.
SOULBLIGHT GRAVELORDS WARSCROLL
Vampire Lord
on Nightmare Steed
MELEE WEAPONS
AtkHitWndRndDmg
Dynastic Cavalier Weapon [Charge (+1 Damage)]
Dynastic Cavalier Weapon
Charge (+1 Damage)
53+3+22
Nightmare’s Hooves and Teeth [Companion]
Nightmare’s Hooves and Teeth
Companion
35+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 190
Base size: 80mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS

Reaction: You declared a CHARGE ability for this unit
’FOR GLORY! FOR BLOOD!’: The Vampire Lord and their retinue of favoured knights charge into the fray, driving deep into the enemy lines.

Effect: You can re-roll the charge roll for that CHARGE ability. Then, before the charge move is made, you can pick a friendly Blood Knights unit that is not in combat, is wholly within 12" of this unit and has not used a CHARGE ability this turn to be the target. If this unit charges, then, immediately after the CHARGE ability used by this unit has been resolved, the target can immediately use the ‘Charge’ ability even if it is not your charge phase. In addition, you can re-roll charge rolls for the target this phase.

Any Combat Phase
STRIKE AT THE HEART: Focusing upon their own cursed hunger, the Vampire Lord stokes the predatory urges of a formation of Blood Knights, whose lances and blades strike with great precision and force as they impact with the foe.

Declare: Pick a friendly Blood Knights unit that charged this turn and is wholly within 12" of this unit to be the target.

Effect: Add 1 to the Rend characteristic of that unit’s Templar Weapons for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), CAVALRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


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Wight King
on Skeleton Steed
10"
8
3+
2
6+
Most powerful of all the Deathrattle tyrants are the Wight Kings, those undead sovereigns whose domains encompass dozens – sometimes hundreds – of barrow kingdoms. The embodiment of endless conquest, they possess the willpower to defy all save Nagash and the military might to bring entire continents into their iron grasp.
SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
on Skeleton Steed
MELEE WEAPONS
AtkHitWndRndDmg
King’s Relic Weapon [Charge (+1 Damage), Crit (Mortal)]
King’s Relic Weapon
Charge (+1 Damage), Crit (Mortal)
54+3+12
Skeletal Steed’s Hooves and Teeth [Companion]
Skeletal Steed’s Hooves and Teeth
Companion
25+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 75 × 42mm
Can be reinforced: No
Regiment Options: 0-1 Deathrattle Overseer, Any SOULBLIGHT GRAVELORDS
Notes: This HERO can join an eligible regiment as a Deathrattle Overseer.

Passive
ANCIENT BARROW CURSE: The weapons of the most powerful Wight Kings leave a scar on the soul that causes the victim to slowly crumble to dust.

Effect: If an attack made with this unit’s King’s Relic Weapon scores a critical hit, the target unit becomes cursed for the rest of the battle. Subtract 1 from save rolls for cursed units.

Designer’s Note: Multiple enemy units can become cursed by this ability but the same enemy unit cannot become cursed more than once.

Your Hero Phase
IMMORTAL CONQUEROR: A mighty general in life, in undeath, the endless need to wage war and conquer the lands of the living lingers on in this ancient wight as a thirst that can never be quenched.

Declare: Pick an objective or terrain feature within enemy territory.

Effect: For the rest of the turn, add 1 to hit rolls for attacks made by friendly DEATHRATTLE units while they are wholly within 6" of that objective or terrain feature.

KEYWORDS
HERO, CAVALRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE


SOULBLIGHT GRAVELORDS WARSCROLL
Wight Lord
on Skeletal Steed
10"
7
3+
2
6+
Wight Lords often ride to war atop fleshless steeds, taking command of the household cavalry and overseeing the annihilation of their liege’s foes first-hand. These undead champions observe the battle with passionless focus, waiting for the moment that an opening presents itself. Then they ride forth to exploit that weakness, plunging deep into the enemy’s line at the tip of an armoured wedge.
SOULBLIGHT GRAVELORDS WARSCROLL
Wight Lord
on Skeletal Steed
MELEE WEAPONS
AtkHitWndRndDmg
Lord’s Tomb Blade [Charge (+1 Damage), Crit (Mortal)]
Lord’s Tomb Blade
Charge (+1 Damage), Crit (Mortal)
44+3+12
Skeletal Steed’s Hooves and Teeth [Companion]
Skeletal Steed’s Hooves and Teeth
Companion
25+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 80mm
Can be reinforced: No
Regiment Options: Any DEATHRATTLE
Notes: This HERO can join an eligible regiment as a Deathrattle Overseer.

Passive
LORD OF TRAMPLING BONES: The knights who ride alongside a Wight Lord will be the most trusted and skilful of all their housecarls.

Effect: Add 1 to charge rolls for friendly DEATHRATTLE CAVALRY units while they are wholly within 12" of this unit.

Reaction: You declared a FIGHT ability for this unit
ROYAL COMPANIONS: Mounted Wight Lords fight accompanied by their most skilled cavaliers, tearing through enemy battlelines.

Effect: Pick a friendly non-NON-HERO DEATHRATTLE CAVALRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

KEYWORDS
HERO, CAVALRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE

Infantry Hero


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Blades of the Hollow King
6"
6
4+
2
6+
Cado Ezechiar is an outcast and exile, and his destiny leads him on a path drenched with blood. Two companions accompany him on this dark odyssey. The first is the vampire warrior Sissendra, a ruthless and graceful killer who shares none of Cado’s self-restraint. The second is the Nulahmian death-priest Aurelias, a trusted servant of her majesty Neferata. There are few foes this trio cannot overcome.
SOULBLIGHT GRAVELORDS WARSCROLL
Blades of the Hollow King
MELEE WEAPONS
AtkHitWndRndDmg
Ezechiarian Greatsword [Crit (Auto-wound)]
Ezechiarian Greatsword
Crit (Auto-wound)
53+3+22
Sissendra’s Twin Blades [Crit (Mortal)]
Sissendra’s Twin Blades
Crit (Mortal)
83+3+11
Kennistrix’s Fangs [Companion]
Kennistrix’s Fangs
Companion
24+2+3D3
BATTLE PROFILE

Unit Size: 3      Points: 290
MODELBASE SIZE
Cado Ezechiar50mm
Aurelias40mm
Sissendra40mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: You cannot include this unit and Cado Ezechiar, the Hollow King in the same army.

  • 1 model in this unit is Cado Ezechiar, who is armed with an Ezechiarian Greatsword.
  • 1 model in this unit is Sissendra, who is armed with Sissendra’s Twin Blades.
  • 1 model in this unit is Aurelias, who is armed with Kennistrix’s Fangs.

Your Hero Phase
7
RETRIBUTION OR SALVATION: Cado's quest for both vengeance and self-control manifests as two forms of sorcery: bolts of killing of judgement and an aura of regal authority that augments nearby undead.

Declare: This unit can cast this spell while its Cado Ezechiar is on the battlefield. Pick a visible unit within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: If the target is an enemy unit, inflict D3 mortal damage on it. If the target is a friendly DEATHRATTLE or DEADWALKERS unit, subtract 1 from wound rolls for combat attacks that target that unit for the rest of the turn.

Your Hero Phase
AURELIAS: Vizier to Neferata herself, Aurelias is a learned necromancer who lends his arcane expertise to aid Cado in battle - so long as doing so aligns with the Mortarch's interests as well...

Declare: This unit can use this ability while its Aurelias is on the battlefield.

Effect: Pick 1 of the following to apply for the rest of the turn:
  • Add 1 to this unit’s power level.
  • Each time a casting roll is made for this unit, you can re-roll 1 of the dice.

Any Combat Phase
SOLIA, THE TUTOR: Teacher and tutor to Cado when he was a mortal prince, the spirit of Sofia is now bound to one of his iron rings, offering him guidance on his path.

Declare: This unit can use this ability while its Cado Ezechiar is on the battlefield.

Effect: Pick 1 of the following to apply for the rest of the turn:
  • This is unit has WARD (5+).
  • This is unit’s Ezechiarian Greatsword has Crit (Mortal).

KEYWORDS
UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


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Ivya Volga
The Outcast
6"
5
5+
2
6+
An outcast amongst a dynasty renowned for the strength of its blood ties, the rebellious Ivya Volga has spent centuries roaming across the deadliest wilds of Shyish and beyond, hacking down its most ferocious denizens with her woodcutter’s axe and drinking from their opened veins. She surrounds herself with a swarm of needle-fanged bats, which will sacrifice themselves without hesitation to protect their mistress.
SOULBLIGHT GRAVELORDS WARSCROLL
Ivya Volga
The Outcast
RANGED WEAPONS
RngAtkHitWndRndDmg
Bat Swarm’s Needling Fangs [Shoot in Combat, Companion]
Bat Swarm’s Needling Fangs
Shoot in Combat, Companion
12"2D64+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Heirloom Axe [Anti-MONSTER (+1 Rend)]
Heirloom Axe
Anti-MONSTER (+1 Rend)
53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This HERO can join an eligible regiment as a Vyrkos Retainer.

Passive
SHRIEKING SWARM: Wherever Iyva goes, a flight of screeching bats accompanies her.

Effect: Subtract 1 from hit rolls for attacks that target this unit.

Your Hero Phase
6
TOTAL DOMINANCE: With a swift and precise gesture, Ivya exerts her powerful influence over nearby monsters.

Declare: Make a casting roll of 2D6.

Effect: For the rest of the turn, subtract 5 from the control scores of enemy MONSTERS while they are within 12" of this unit.
KEYWORDSSPELL

Passive
BEHEMOTH’S BANE: Ivya has spent centuries roaming the forests of Shyish and beyond, and she has triumphed over some of the most heinous beasts imaginable.

Effect: Subtract 2 from the Attacks characteristic of enemy MONSTERS melee weapons while they are in combat with this unit.

KEYWORDS
UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Kritza
the Rat Prince
6"
5
5+
2
6+
The repellent Kritza is a vampire that has feasted upon so many rodents that he has adopted many of the traits of these hardy and cunning creatures. Hiding his sewer stench behind a thick cloud of equally nauseating perfume, this gaunt and unsettling creature preys upon mortals without restraint. Whenever he feels outmatched, he will simply transform into a swarm of vermin and slip away through cracks in the walls.
SOULBLIGHT GRAVELORDS WARSCROLL
Kritza
the Rat Prince
MELEE WEAPONS
AtkHitWndRndDmg
Gnawblade [Crit (2 Hits)]
Gnawblade
Crit (2 Hits)
53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 70
Base size: 60 × 35mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This HERO can join an eligible regiment as a Vyrkos Retainer.

Any Combat Phase
SCURRYING RETREAT: Just when a foe has him cornered, Kritza transfigures into a swarm of scurrying rats, only to rematerialise elsewhere and drive his blade into an enemy’s back.

Effect: If this unit is in combat, roll a dice. On a 3+, this unit can immediately use the ‘Retreat’ ability as if it were your movement phase without any mortal damage being inflicted on it.

Any Combat Phase
THE VERMINOUS COURT: Kritza believes himself an appreciator of the finer things in undeath, and his rodent servants are adept in snatching away trinkets and treasures for his collection.

Declare: Pick an enemy unit in combat with this unit to be the target, then pick an artefact of power that the target has.

Effect: Roll a dice. On a 3+, the target no longer has that artefact of power.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Lady Annika
the Thirsting Blade
6"
5
5+
2
4+
Annika fights as though suffused by some arcane swiftness, for she is faster and more agile than any of her Vyrkos kin. She wields the Blade Proboscian, slicing open the veins of her prey and letting the enchanted weapon drain their blood dry in moments. Yet for every foe exsanguinated in this manner, Annika gains only fleeting succour. Whether caused by her consumption of exotic substances or simply a side-effect of the Soulblight curse, her unique, haemovoric mania can never be satisfied.
SOULBLIGHT GRAVELORDS WARSCROLL
Lady Annika
the Thirsting Blade
MELEE WEAPONS
AtkHitWndRndDmg
The Blade Proboscian
The Blade Proboscian73+4+12
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 60 × 35mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This HERO can join an eligible regiment as a Vyrkos Retainer.

Deployment Phase
SUPERNATURAL SPEED: Lady Annika’s near-permanent state of starvation drives her ahead of the main battlelines, ready to pounce as soon as prey draws near.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve lying in wait. It has now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
STARVING NIGHTMARE: Unable to contain her hunger any longer, Lady Annika springs forth from hiding, eager to glut herself on the blood of the foe.

Declare: Pick this unit if it is lying in wait.

Effect: Set up this unit wholly within enemy territory and more than 9" from all enemy units.

End of Any Turn
KISS OF THE BLADE PROBOSCIAN: This pitted and corroded blade should not endure – and yet, it does. The same cannot be said for anything scratched by its mouldering point.

Declare: Pick an enemy unit that was allocated any damage points inflicted by this unit’s combat attacks this turn to be the target.

Effect: Roll a dice. On a 2+, subtract 1 from save rolls for the target for the rest of the battle.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (4+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Necromancer
5"
5
6+
2
6+
At first glance, one might number a Necromancer amongst the dead. Their faces are sallow and their limbs wizened, but a vestige of life still glints in their eyes – though it is all but smothered by morbid arcana. Even as they are corrupted by these energies, a Necromancer wields them to bolster the legions of Nagash and place enervating curses on the foe, sapping them of vitality with the hunger of the Shyish Nadir.
SOULBLIGHT GRAVELORDS WARSCROLL
Necromancer
MELEE WEAPONS
AtkHitWndRndDmg
Mortis Staff
Mortis Staff34+4+12
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 32mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS, 0-1 Deathrattle Overseer

Passive
UNDEAD MINIONS: Necromancers are obsessed with staving off death and will sacrifice any number of their resurrected servants to protect themselves.

Effect: While this unit is within the combat range of a friendly DEATHRATTLE or DEADWALKERS unit:
  • This unit has WARD (4+).
  • Each time you make a successful ward roll for this unit, allocate 1 damage point to a friendly DEATHRATTLE or DEADWALKERS unit within this unit’s combat range after the damage sequence for this unit has been resolved (ward rolls cannot be made for those damage points).

Once Per Turn (Army), Your Combat Phase
1
VANHEL’S DANSE MACABRE: The undead are filled with magical energy that causes them to jerk forwards and attack with tireless, unnatural speed.

Declare: Pick a friendly DEATHRATTLE or DEADWALKERS unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, the target can use 2 FIGHT abilities this phase. After the first is used, however, the target has STRIKE-LAST for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS


SOULBLIGHT GRAVELORDS WARSCROLL
Radukar the Wolf
6"
7
4+
2
6+
Broad-shouldered and swollen with the animalistic powers of the Vyrkos bloodline, Radukar the Wolf overwhelms his prey with sheer ferocity, swinging a blade seized from the tomb of the vampiric emperor Morkan. Not for him the role of martial strategist positioned behind a mass of rotting footsoldiers: Radukar delights in the rush and crunch of battle, ripping and tearing at the enemy in a wild frenzy, laughing with the pure thrill of slaughter.
SOULBLIGHT GRAVELORDS WARSCROLL
Radukar the Wolf
MELEE WEAPONS
AtkHitWndRndDmg
Vyrkos Barrow-blade [Crit (Mortal)]
Vyrkos Barrow-blade
Crit (Mortal)
53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 Vyrkos Retainer, Any SOULBLIGHT GRAVELORDS
Notes: You cannot include this unit and Radukar the Beast in the same army.

Your Hero Phase
6
MASTER OF THE PACK: His voice redolent with supernatural power, Radukar the Wolf barks the command to charge and his undead minions hurl themselves at the enemy.

Declare: Make a casting roll of 2D6.

Effect: Until the start of your next turn, you can re-roll charge rolls for friendly SOULBLIGHT GRAVELORDS INFANTRY units while they are wholly within 12" of this unit.
KEYWORDSSPELL

Passive
CALL TO THE HUNT: With an exultant howl, Radukar leads the charge, his surge of bloodlust filling nearby undead minions with unholy impetus.

Effect: If this unit charged this turn, for the rest of the turn, add 1 to wound rolls for combat attacks made by friendly DEATHRATTLE and DEADWALKERS units while they are wholly within 12" of this unit.

KEYWORDS
UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Sekhar
Fang of Nulahmia
6"
6
3+
2
6+
Sekhar is one of the most lethally skilled agents of the Mortarch Neferata and the most prominent member of the elite order known as the Fangs of Nulahmia. She is a master manipulator and spy whose honeyed whispers have seen more kingdoms crumble to dust than she can recall. Sekhar travels the realms at the behest of her mistress, advancing the cause of the Nulahmian elite and ensuring – through subterfuge, trickery or outright slaughter – that Neferata’s enemies are bled white.
SOULBLIGHT GRAVELORDS WARSCROLL
Sekhar
Fang of Nulahmia
MELEE WEAPONS
AtkHitWndRndDmg
Nulahmian Warglaive [Crit (2 Hits)]
Nulahmian Warglaive
Crit (2 Hits)
53+3+12
Ouboroth’s Godhusk Fangs [Companion]
Ouboroth’s Godhusk Fangs
Companion
34+3+2D3
BATTLE PROFILE

Unit Size: 1      Points: 210
Base size: 60 × 35mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS

Once Per Battle, Any Combat Phase
THE TIME-SWALLOWERS MAW: Though Sekhar is loath to let Ouboroth feast upon souls, sometimes, needs must.

Declare: Pick each enemy unit in combat with this unit to be the targets.

Effect: This unit cannot use the ‘Serpentine Agility’ ability for the rest of the battle. Roll 2D6 for each target. If the roll exceeds the target’s Move characteristic, inflict an amount of mortal damage on the target equal to the difference between the roll and its Move characteristic.

Passive
SERPENTINE AGILITY: Sekhar moves as a blinding blur, her unnatural speed obscuring her form from even the keenest gaze.

Effect: If the unmodified hit roll for an attack that targets this unit is 1-4, the attack fails and the attack sequence ends.

Your Hero Phase
7
DEATH’S CONSTRUCTION: Through the subtlest arcane suggestion, Sekhar implants her will in vulnerable minds – supplanting their former purpose with the undying will of Nulahmia.

Declare: Pick a visible enemy unit within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn, while they are wholly within 6" of this unit, friendly SOULBLIGHT GRAVELORDS units cannot be picked to be the target of abilities used by the target other than FIGHT abilities.
KEYWORDSSPELL

KEYWORDS
UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Vampire Lord
6"
5
3+
2
6+
The eldest vampires are granted fearsome powers by the Soulblight curse: unnatural speed, potent arcane power, and strength enough to dismember foes with their bare hands. Peerless duellists and cunning strategists all, they affect an aura of nobility even as their innermost impulses urge them to glut themselves on warm, fresh blood. They sate this hunger in the thick of battle, slicing throats with ornate rapiers or smashing open ribcages with flanged maces to devour the crimson rain that sprays forth.
SOULBLIGHT GRAVELORDS WARSCROLL
Vampire Lord
MELEE WEAPONS
AtkHitWndRndDmg
Dynastic War-relic [Anti-HERO (+1 Rend), Crit (2 Hits)]
Dynastic War-relic
Anti-HERO (+1 Rend), Crit (2 Hits)
53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 40mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS

Once Per Turn (Army), Your Hero Phase
SANGUINE BLUR: By the time this vampire’s prey notices the crimson streak heading towards them, it is far too late.

Effect: Roll a dice. On a 3+, remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy non-HERO units and more than 3" from all enemy HEROES.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
4"
5
3+
2
6+
Wight Kings are deathless tyrants, ruling over barrow empires populated entirely by skeletal thralls. They exist only to dominate others, having long ago sacrificed emotion and passion on the altar of their obsessive lust for triumph. In battle, few can withstand their relentless assault. Those foolish enough to challenge their supremacy are soon hacked to pieces by the monarch’s cursed blade, a weapon capable of snuffing out a soul with a single scratch.
SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
MELEE WEAPONS
AtkHitWndRndDmg
Baleful Tomb Blade [Crit (Mortal)]
Baleful Tomb Blade
Crit (Mortal)
54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This HERO can join an eligible regiment as a Deathrattle Overseer.

Once Per Turn (Army), Your Hero Phase
KING OF SHAMBLING BONES: In the presence of their sovereign, the footsoldiers of the Deathrattle kingdoms assume a sliver of their former warlike vigour.

Declare: Pick a friendly DEATHRATTLE unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, the target’s melee weapons have Crit (2 Hits) for the rest of the turn.

Reaction: You declared a FIGHT ability for this unit
ANCIENT STRATEGIES: Death does not rob a Wight King of their strategic genius, and they direct their undead thralls with great skill.

Effect: Pick a friendly non-HERO DEATHRATTLE INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s attacks for the rest of the turn.

KEYWORDS
HERO, INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE


SOULBLIGHT GRAVELORDS WARSCROLL
Cado Ezechiar
The Hollow King
6"
6
4+
2
6+
Known as the Hollow King, Cado Ezechiar seeks both vengeance and redemption. Once a mortal king, his lands were ravaged by Chaos. Now he hunts the servants of ruin while seeking a way to escape the controlling will of Nagash.
SOULBLIGHT GRAVELORDS WARSCROLL
Cado Ezechiar
The Hollow King
MELEE WEAPONS
AtkHitWndRndDmg
Ezechiarian Greatsword [Crit (Auto-wound)]
Ezechiarian Greatsword
Crit (Auto-wound)
53+3+22
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 40mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This unit will move to Warhammer Legends on 1 June 2026.
You cannot include this unit and the Blades of the Hollow King in the same army.

Your Hero Phase
THE COURT OF THE LOST: The iron rings worn by Cado hold the spirits of souls from his past. In times of need, he summons their ethereal forms to aid him.

Effect: Roll a dice. On a 2+, pick 1 of the following effects to apply until the start of your next turn.
  • This unit has a Move characteristic of 12".
  • Add 1 to casting rolls, unbinding rolls and banishment rolls for this unit.
  • This unit’s melee weapons have Crit (Mortal).

Your Hero Phase
7
RETRIBUTION OR SALVATION: Cado’s quest for both vengeance and self-control manifests as two forms of sorcery: bolts of killing judgement and an aura of regal authority that augments nearby undead.

Declare: Pick a visible unit within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: If the target is an enemy unit, inflict D3 mortal damage on it.

If the target is a friendly DEATHRATTLE or DEADWALKERS unit, subtract 1 from wound rolls for combat attacks that target that unit for the rest of the turn.
KEYWORDSSPELL

KEYWORDS
UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Gorslav the Gravekeeper
5"
6
6+
2
6+
The macabre creature known as Gorslav the Gravekeeper lorded over the many cemeteries and mausoleums of Ulfenkarn. In battle, he leads hordes of shambling Deadwalkers that hurl themselves at the foe, infused with a rabid determination.
SOULBLIGHT GRAVELORDS WARSCROLL
Gorslav the Gravekeeper
MELEE WEAPONS
AtkHitWndRndDmg
Gravekeeper’s Spade
Gravekeeper’s Spade54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: Any DEADWALKERS
Notes: This HERO can join an eligible regiment as a Vyrkos Retainer.
This unit will move to Warhammer Legends on 1 June 2026.

Passive
KEEPER OF THE CORPSE-GARDENS: In battle, Gorslav can call upon his Deadwalker minions to throw themselves into enemy attacks and blunt their blades.

Effect: While this unit is within the combat range of a friendly Deadwalker Zombies unit:
  • This unit has WARD (4+).
  • Each time you make a successful ward roll for this unit, allocate 1 damage point to a friendly Deadwalker Zombies unit within this unit’s combat range after the damage sequence for this unit has been resolved (ward rolls cannot be made for those damage points).

Once Per Battle, Reaction: You declared the ‘Endless Legions’ ability and picked a friendly DEADWALKERS unit to be the target
ARISE! ARISE!: With a rasping cry, the Gravekeeper beckons his freshly buried victims to rise as undead and defend the walls of Ulfenkarn.

Effect: When resolving the effect of the ‘Endless Legions’ ability, set up the replacement unit wholly within 3" of this unit instead of wholly within 12" and more than 3" from all enemy units instead of more than 9", even if it is not your movement phase. The replacement unit can still use CHARGE abilities this turn.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS


SOULBLIGHT GRAVELORDS WARSCROLL
Scourge of Ghyran Sekhar
Fang of Nulahmia
6"
6
3+
2
6+
Sekhar is one of the most lethally skilled agents of the Mortarch Neferata and the most prominent member of the elite order known as the Fangs of Nulahmia. She is a master manipulator and spy whose honeyed whispers have seen more kingdoms crumble to dust than she can recall. Sekhar travels the realms at the behest of her mistress, advancing the cause of the Nulahmian elite and ensuring – through subterfuge, trickery or outright slaughter – that Neferata’s enemies are bled white.
SOULBLIGHT GRAVELORDS WARSCROLL
Scourge of Ghyran Sekhar
Fang of Nulahmia
MELEE WEAPONS
AtkHitWndRndDmg
Nulahmian Warglaive [Crit (2 Hits)]
Nulahmian Warglaive
Crit (2 Hits)
53+3+12
Ouboroth’s Godhusk Fangs [Companion]
Ouboroth’s Godhusk Fangs
Companion
34+3+2D3
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 60 × 35mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Turn, Reaction: Opponent declared a command for a visible enemy unit within 18" of this unit
ALLOW ME TO REMIND YOU...: As Neferata’s premier agent in the Mortal Realms, Sekhar’s authority and near matchless powers of hypnotism ensure few have the willpower to resist her demands.

Effect: Roll a dice. On a 5+, that command has no effect, it still counts as having been used and the command points spent to use it are still lost.

Once Per Battle Round, Reaction: Opponent declared a SPELL or CHARGE ability for a visible enemy unit within 18" of this unit
LEST YOU FORGET…: Sekhar moves as a blinding blur, her unnatural speed obscuring her form from even the keenest gaze.

Effect: Pick 1 dice from the charge roll or casting roll for that ability. Your opponent must re-roll that dice.

Your Hero Phase
6
IRRESISTIBLE DEMAND: Sekhar locks eyes across the battlefield with her victim, who falls hopelessly under her control, lashing out wildly even as their allies struggle to hold them down.

Declare: Pick a visible enemy HERO within 18" of this unit to be the target. Then, make a casting roll of 2D6.

Effect: Inflict D3 mortal damage on each other enemy unit within 3" of the target.
KEYWORDSSPELL

KEYWORDS
UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Torgillius the Chamberlain
5"
5
6+
2
6+
This dark magician earned himself a place in Radukar’s court thanks to his mastery of grave-sand and its uses. When called into battle, Torgillius can unleash devastating sorcery that leaves any survivors drained of all strength.
SOULBLIGHT GRAVELORDS WARSCROLL
Torgillius the Chamberlain
RANGED WEAPONS
RngAtkHitWndRndDmg
Necrotising Bolts [Shoot in Combat]
Necrotising Bolts
Shoot in Combat
18"64+4+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Familiars’ Fangs and Claws [Companion]
Familiars’ Fangs and Claws
Companion
44+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 40mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This HERO can join an eligible regiment as a Vyrkos Retainer.
This unit will move to Warhammer Legends on 1 June 2026.

Passive
TRUSTED LIEUTENANT: Radukar has granted Torgillius the resources with which to continue his research. In return, the Chamberlain offers his necromantic expertise and the secrets gathered for him by his vermin spies.

Effect: This unit can use the ‘Deathly Invocation’ ability even if a different friendly unit has already used it this turn, but units that have already been picked to be targets of that ability this turn cannot be picked to be targets.

Your Hero Phase
6
FAILING FORTITUDE: Ruthlessly targeting his prey’s weaknesses, Torgillius hurls bolts of enervating energy to drain their strength and resilience.

Declare: Pick a visible enemy unit within 18" of this unit to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn, subtract 1 from wound rolls for the target’s attacks.
KEYWORDSSPELL

KEYWORDS
UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS


SOULBLIGHT GRAVELORDS WARSCROLL
Watch Captain Halgrim
4"
5
4+
2
6+
During the purge of the city, the traitorous Watch Captain Oleksandr Halgrim was swift to swear himself and his warriors to the Wolf’s cause. In death, he commanded the vast legions of skeleton warriors known as the Ulfenwatch.
SOULBLIGHT GRAVELORDS WARSCROLL
Watch Captain Halgrim
MELEE WEAPONS
AtkHitWndRndDmg
Cursed Halberd and Sabre [Crit (Mortal)]
Cursed Halberd and Sabre
Crit (Mortal)
44+3+22
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: Any DEATHRATTLE
Notes: This HERO can join an eligible regiment as a Vyrkos Retainer.
This unit will move to Warhammer Legends on 1 June 2026.

Passive
DISCIPLINED ADVANCE: Under Halgrim’s command, his warriors advance ceaselessly in regimented lockstep to crush the foes of Ulfenkarn.

Effect: Each time you make a run roll for a friendly Deathrattle Skeletons unit wholly within 12" of this unit, you can change that roll to a 4.

Reaction: You declared a FIGHT ability for this unit
ECHOES OF THE WATCH: Beneath the sightless gaze of Halgrim, the long-dead garrison of Mournhold act with a disturbing semblance of the martial training they prided themselves on in life.

Effect: Pick a friendly Deathrattle Skeletons unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE

Monster Hero


SOULBLIGHT GRAVELORDS WARSCROLL
Lauka Vai
Mother of Nightmares
10"
11
4+
5
6+
Not for nothing is Lauka Vai known as the Mother of Nightmares, for she is the matron of the bestial and maligned Avengorii dynasty. Though she refuses to give in to the vile urges that thunder in her cursed blood, Vai is swift to respond to threats or insults with overwhelming violence. Foes are ripped to shreds by her talons and her dancing rapier, their gory remains tossed to the menagerie of twisted horrors that serves as her court.
SOULBLIGHT GRAVELORDS WARSCROLL
Lauka Vai
Mother of Nightmares
MELEE WEAPONS
AtkHitWndRndDmg
Gore-drenched Talons
Gore-drenched Talons33+2+33
Askurga Rapier
Askurga Rapier53+3+22
BATTLE PROFILE

Unit Size: 1      Points: 270
Base size: 80mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS, 0-1 Deathrattle Overseer

Passive
NIGHTMARE’S MIASMA: The strange curse of the Vengorians sees shining blades and hallowed relics crumble and patinate in their presence.

Effect: Subtract 1 from the Rend characteristic of melee weapons used by enemy units while they are in combat with this unit.

Your Hero Phase
6
THE QUEEN’S DICTAT: Lauka summons an arcane blood-mist that drives a beast among her brood into a terrible frenzy.

Declare: Pick a visible friendly non-UNIQUE SOULBLIGHT GRAVELORDS MONSTER wholly within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: Pick 1 of the target’s melee weapons. If the target has any Companion melee weapons, you must pick 1 of those. Add D3 to the Attacks characteristic of that weapon for the rest of the turn.
KEYWORDSSPELL

Once Per Turn (Army), Any Combat Phase
IMPALING TALONS: Lauka Vai thrusts her massive talons into her prey with lethal precision, inflicting horrendous wounds upon them.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. If the roll is equal to or less than the target’s Health characteristic, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
UNIQUE, HERO, MONSTER, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Mannfred von Carstein
Mortarch of Night
12"
14
3+
5
6+
A cunning military mastermind and a skilled wielder of the darkest magic, Mannfred von Carstein is feared and reviled across the Mortal Realms. In his wake lie the corpses of untold thousands, slaughtered because they stood in the path of his vaulting ambition. The Mortarch of Night rides into battle atop the dread abyssal Ashigaroth, carving a bloody path through his terrified prey with lightning slashes of Gheistvor, the Sword of Unholy Power. Any foes able to fend off this deadly assault are subjected to a soul-withering storm of amethyst sorcery that seals their demise.
SOULBLIGHT GRAVELORDS WARSCROLL
Mannfred von Carstein
Mortarch of Night
MELEE WEAPONS
AtkHitWndRndDmg
Gheistvor, the Sword of Unholy Power
Gheistvor, the Sword of Unholy Power63+3+12
Ashigaroth’s Claws [Companion]
Ashigaroth’s Claws
Companion
54+2+33
BATTLE PROFILE

Unit Size: 1      Points: 430
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS, 0-1 Deathrattle Overseer

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Ashigaroth’s Claws is 3.

Your Hero Phase
7
WIND OF DEATH: Mannfred conjures a howling gust of spectral wind that tears the souls from the bodies of those who feel its chilling bite.

Declare: Pick a point on the battlefield within 18" of the caster, pick up to 3 enemy units within 6" of that point and visible to the caster to be the targets, then make a casting roll of 2D6.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSSPELL

Reaction: You declared the ‘Redeploy’ command for a SOULBLIGHT GRAVELORDS unit wholly within 12" of this unit
THE MORTARCH OF NIGHT: Mannfred’s ancient cunning is rightly feared throughout the Mortal Realms.

Effect: The unit using the ‘Redeploy’ command can move into combat when using that ability.

Passive
THE SWORD OF UNHOLY POWER: Gheistvor drinks deep of its victims’ souls, bolstering the power of Mannfred’s risen minions.

Effect: If this unit has slain any enemy models this turn, for the rest of the turn, add 1 to the Attacks characteristic of melee weapons used by friendly DEATHRATTLE and DEADWALKERS units while they are wholly within 12" of this unit.

Once Per Turn (Army), Any Combat Phase
ASHIGAROTH’S HUNGER: Mannfred’s dread abyssal is afflicted by a hunger as indiscriminate as it is unending, and it strikes with lightning-fast speed to attempt in vain to satiate that hunger.

Effect: If this unit charged this turn, roll a dice. On a 3+, this unit has STRIKE-FIRST for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Nagash
Supreme Lord of the Undead
10"
18
3+
10
5+
All living beings dread the name of Nagash, the God of Undeath. Cruel and tyrannical, the overlord of Shyish intends to conquer the Mortal Realms and transform them into a lifeless Necrotopia, in which not a speck of dust moves unless it is by his will.
SOULBLIGHT GRAVELORDS WARSCROLL
Nagash
Supreme Lord of the Undead
MELEE WEAPONS
AtkHitWndRndDmg
Zefet-nebtar, the Mortis Blade
Zefet-nebtar, the Mortis Blade43+3+23
Alakanash, the Staff of Power
Alakanash, the Staff of Power43+3+2D6
BATTLE PROFILE

Unit Size: 1      Points: 840
Base size: 130mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS, 0-1 Deathrattle Overseer

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, subtract 3 from its power level.

Passive
THE STAFF OF POWER: Alakanash is capped with gems of purest grave-sand.

Effect: Add 2 to casting rolls for this unit while it has not miscast any spells this turn. If this unit miscasts a spell, ignore the restriction that would stop this unit from casting any more spells this turn.

Once Per Turn (Army), End of Any Turn
HAND OF DUST: Nagash’s touch can turn a foe to a pile of dusty bones in moments.

Declare: Pick a visible enemy HERO or MONSTER in combat with this unit to be the target.

Effect: Hide a dice in one of your hands or under one of two appropriate containers. Your opponent must pick one of your hands or containers. If they pick the one hiding the dice, this ability has no effect. If they pick the empty one, the target is automatically destroyed.
KEYWORDSRAMPAGE

Your Hero Phase
7
INVOCATION OF NAGASH: In a storm of morbid sorcery, Nagash blasts his foes’ souls or re-knits his minions’ bodies.

Declare: This unit can cast this spell more than once per phase. Pick a visible unit wholly within 18" of this unit that has not been picked to be the target of this spell this turn to be the target, then make a casting roll of 2D6.

Effect: If the target is an enemy unit, inflict D3 mortal damage on it. If the target is a friendly DEATH unit, pick 1 of the following effects:
  • Return a number of slain models to the target unit with a combined Health characteristic of up to 3.
  • The target has WARD (5+) until the start of your next turn.
KEYWORDSSPELL

Once Per Battle, Your Hero Phase
SUPREME LORD OF THE UNDEAD
Declare: Pick a friendly non-HERO NON-UNIQUE DEATH unit that has been destroyed to be the target.

Effect: Set up a replacement unit identical to the target wholly within 12" of this unit and more than 9" from all enemy units.

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (9), FLY, WARD (5+)
DEATH, SOULBLIGHT GRAVELORDS


SOULBLIGHT GRAVELORDS WARSCROLL
Neferata
Mortarch of Blood
12"
14
3+
5
6+
Ancient beyond mortal comprehension, Queen Neferata is the progenitor of the Soulblight dynasties. Though she is a being who adores luxury and the intricate schemes of her royal court, Neferata has overseen more war and bloodshed than any of her rivals. Borne into battle atop the dread abyssal Nagadron, she traps her foes in a deadly web of mists and sorcery. As they stagger in confusion, she artfully dispatches them with the dagger Akmet-har and the staff Aken-seth – ritual weapons from another age, imbued with terrible enchantments.
SOULBLIGHT GRAVELORDS WARSCROLL
Neferata
Mortarch of Blood
MELEE WEAPONS
AtkHitWndRndDmg
Akmet-har, the Dagger of Jet [Anti-HERO (+1 Rend)]
Akmet-har, the Dagger of Jet
Anti-HERO (+1 Rend)
53+3+21
Aken-seth, the Staff of Pain
Aken-seth, the Staff of Pain32+3+22
Nagadron’s Claws [Companion]
Nagadron’s Claws
Companion
54+2+33
BATTLE PROFILE

Unit Size: 1      Points: 460
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS, 0-1 Deathrattle Overseer

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Nagadron’s Claws is 3.

Once Per Turn (Army), End of Any Turn
THE ADEVORE: Should Nagadron sense the impending doom of a foe wounded by the Dagger of Jet, it will fall upon them and hungrily feast on their soul.

Declare: Pick an enemy HERO that was allocated any damage points inflicted by this unit’s Akmet-har this turn to be the target.

Effect: Roll a dice. On a 5+, the target is automatically destroyed.
KEYWORDSRAMPAGE

Your Hero Phase
7
DARK MIST: Neferata summons tendrils of penumbral mist to coil around her minions, rendering their corporeal forms as insubstantial as smoke.

Declare: Pick a visible friendly non-MONSTER SOULBLIGHT GRAVELORDS unit wholly within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: Ignore modifiers to save rolls for the target (positive and negative) until the start of your next turn.
KEYWORDSSPELL

Deployment Phase
THE MORTARCH OF BLOOD: Neferata has millennia of experience analysing and unpicking her foes’ ploys.

Declare: Pick up to 3 friendly DEATHRATTLE INFANTRY or DEADWALKERS INFANTRY units to be the targets.

Effect: Each target can use the ‘Normal Move’ ability as if it were your movement phase.

Passive
TWILIGHT’S ALLURE: Neferata cloaks her minions in perpetual gloom.

Effect: Subtract 1 from hit rolls for combat attacks that target friendly SOULBLIGHT GRAVELORDS units while they are wholly within 6" of this unit.

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Prince Vhordrai
12"
18
3+
5
6+
The most feared vampire cavalier in existence is the legendary Prince Vhordrai, castellan – and prisoner – of the Crimson Keep. When released from his cursed fortress to wage war against the living, Vhordrai rides forth atop the undead Draconith known as Shordemaire. This ancient beast spews gouts of pestilential breath that melt flesh and armour, before swooping in low so that its master can drive his Bloodlance through the ribs of any foes still standing.
SOULBLIGHT GRAVELORDS WARSCROLL
Prince Vhordrai
RANGED WEAPONS
RngAtkHitWndRndDmg
Shordemaire’s Miasma [Shoot in Combat, Companion]
Shordemaire’s Miasma
Shoot in Combat, Companion
10"D63+3+22
MELEE WEAPONS
AtkHitWndRndDmg
The Bloodlance [Charge (+1 Damage)]
The Bloodlance
Charge (+1 Damage)
63+3+22
Shordemaire’s Claws [Companion]
Shordemaire’s Claws
Companion
74+2+12
Shordemaire’s Maw [Companion]
Shordemaire’s Maw
Companion
34+2+23
BATTLE PROFILE

Unit Size: 1      Points: 490
Base size: 130mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS, 0-1 Deathrattle Overseer

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Shordemaire’s Claws is 5.

End of Any Turn
SAINT OF SLAUGHTER: Under the fierce scrutiny of Prince Vhordrai, vampires revel in displaying their martial skill.

Declare: Pick a friendly non-MONSTER VAMPIRE unit that destroyed a unit this turn using a FIGHT ability and is wholly within 12" of this unit to be the target.

Effect: Pick 1 of the following effects to apply for the rest of the battle:
  • Add 2" to the target’s Move characteristic.
  • Add 1 to the Attacks characteristic of the target’s melee weapons.
  • Add 1 to the Damage characteristic of the target’s melee weapons.
More than 1 effect can apply to a unit at the same time; however, each effect can only be applied to a unit once.

Once Per Turn (Army), Any Combat Phase
TRAIL OF CRIMSON: Shordemaire ploughs into the enemy’s lines, its giant jaws tearing huge chunks from monsters or swallowing smaller foes whole.

Declare: This unit can make a pile-in move. Then, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 4+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

Your Hero Phase
7
QUICKBLOOD: Vhordrai calls upon the power of the curse running through his veins to strike with impossible speed.

Declare: Make a casting roll of 2D6.

Effect: This unit has STRIKE-FIRST until the start of your next turn.
KEYWORDSSPELL

KEYWORDS
UNIQUE, HERO, MONSTER, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Radukar the Beast
8"
12
4+
5
6+
The vampire Radukar became ever more monstrous as the full power of his curse manifested. He transformed into a terrifying berserker-beast, the injuries that threatened to end him eclipsed by raw strength. This altered Radukar is a towering creature with dagger-length claws, capable of moving with a swiftness that seems impossible for his size.
SOULBLIGHT GRAVELORDS WARSCROLL
Radukar the Beast
MELEE WEAPONS
AtkHitWndRndDmg
Blood-slick Claws [Crit (Mortal)]
Blood-slick Claws
Crit (Mortal)
63+3+23
Vyrkos Blood-born’s Piercing Blades
Vyrkos Blood-born’s Piercing Blades63+3+12
BATTLE PROFILE

Unit Size: 1      Points: 270
Base size: 60mm
Can be reinforced: No
Regiment Options: 0-1 Vyrkos Retainer, Any SOULBLIGHT GRAVELORDS
Notes: You cannot include this unit and Radukar the Wolf in the same army.

Once Per Turn (Army), End of Any Turn
THE BEAST WILL OUT: In his hulking bestial form, Radukar is a frenzied abomination concerned only with tearing apart everything in his path.

Effect: If this unit is not in combat, it can move D6". It can move into combat.
KEYWORDSRAMPAGE

Passive
CALL TO THE HUNT: With an exultant howl, Radukar leads the charge, his surge of bloodlust filling nearby undead minions with unholy impetus.

Effect: If this unit charged this turn, for the rest of the turn, add 1 to wound rolls for combat attacks made by friendly DEATHRATTLE and DEADWALKERS units while they are wholly within 12" of this unit.

Your Hero Phase
6
ARMOUR OF THE NIGHT: With a mere thought, Radukar the Beast summons wisps of pure darkness to form a penumbral shield around his body, protecting him from harm.

Declare: Make a casting roll of 2D6.

Effect: Subtract 1 from hit rolls and wound rolls for attacks that target this unit for the rest of the turn.
KEYWORDSSPELL

KEYWORDS
UNIQUE, HERO, MONSTER, WIZARD (1), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Vengorian Lord
10"
11
4+
5
6+
Twisted by the power of unbound arcana, Vengorian Lords embody the nightmarish true nature of the Soulblight vampires. Unable to bear the sight of their own reflection, they wield magics of rust and corrosion, revelling in their own self-loathing. Those who rouse a Vengorian’s dark appetite are torn to pieces in a frenzied fit of hunger, their blood gulped down and their bones left crushed and scattered across the ground.
SOULBLIGHT GRAVELORDS WARSCROLL
Vengorian Lord
MELEE WEAPONS
AtkHitWndRndDmg
Nightmare Sabre
Nightmare Sabre43+3+12
Gore-drenched Talons
Gore-drenched Talons33+2+33
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 80mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS, 0-1 Deathrattle Overseer

Passive
NIGHTMARE’S MIASMA: The strange curse of the Vengorians sees shining blades and hallowed relics crumble and patinate in their presence.

Effect: Subtract 1 from the Rend characteristic of melee weapons used by enemy units while they are in combat with this unit.

Once Per Turn (Army), End of Any Turn
FESTERING FEAST: Vengorians bid their monstrous broods indulge in gory feasts even as battle rages.

Effect: If any damage points were allocated to enemy units by this unit’s attacks this turn, Heal (D3) this unit and each other friendly SOULBLIGHT GRAVELORDS MONSTER unit wholly within 12" of this unit.

Once Per Turn (Army), Any Combat Phase
SCYTHING TALONS: As the Vengorian Lord crashes into the foe, it lays about itself with frenzied sweeps of its huge talons, cutting down droves of lesser foes.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 3+, roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Vampire Lord
on Zombie Dragon
12"
16
3+
5
6+
The proudest and most martial of vampires take to battle astride terrifying undead drakes. Armed with such a potent mount, they are capable of turning the tide of battle alone, striking down their rivals and supping their blood from enchanted goblets.
SOULBLIGHT GRAVELORDS WARSCROLL
Vampire Lord
on Zombie Dragon
RANGED WEAPONS
RngAtkHitWndRndDmg
Pestilential Breath [Shoot in Combat, Companion]
Pestilential Breath
Shoot in Combat, Companion
10"D62+4+12
MELEE WEAPONS
AtkHitWndRndDmg
Dynastic Weapon [Charge (+1 Damage)]
Dynastic Weapon
Charge (+1 Damage)
43+3+22
Draconic Maw [Companion]
Draconic Maw
Companion
34+2+23
Draconic Claws [Companion]
Draconic Claws
Companion
74+2+12
BATTLE PROFILE

Unit Size: 1      Points: 400
Base size: 130mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This unit will move to Warhammer Legends on 1 June 2026.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Draconic Claws is 5.

Passive
THAT WHICH SHOULD NOT BE: To behold such a majestic beast as a dragon in the grip of undeath evokes awe and abject terror in equal measure.

Effect: If this unit charged this turn, for the rest of the turn, subtract 5 from the control scores of enemy units while they are in combat with this unit.

Once Per Turn (Army), End of Any Turn
BLOODTHIRSTY DOMINANCE: The Vampire Lord and its monstrous mount single out worthy prey, tearing into them with relentless fury.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a number of dice equal to the target’s Health characteristic. For each 6, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE

War Machine Hero


SOULBLIGHT GRAVELORDS WARSCROLL
Coven Throne
10"
12
4+
5
6+
Coven Thrones are a symbol of macabre splendour prized by the most egotistical vampires, those who see the dirt and filth of a churning battlefield as beneath them. Drifting forth upon a surging mass of bound spirits, this necro-crafted palanquin allows its occupants to observe and partake in the slaughter whilst reclining in comfort. Sipping from goblets of freshly drained blood, they pour the rest into an unholy font, reading the bubbling liquid within for signs and portents regarding the battle’s outcome.
SOULBLIGHT GRAVELORDS WARSCROLL
Coven Throne
MELEE WEAPONS
AtkHitWndRndDmg
Matriarch’s Stiletto [Crit (2 Hits)]
Matriarch’s Stiletto
Crit (2 Hits)
53+3+12
Acolytes’ Poniards
Acolytes’ Poniards63+3+11
Spectral Host’s Blades [Companion]
Spectral Host’s Blades
Companion
104+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 250
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS

Passive
TACTICAL INSIGHT: The vampire and their acolytes employ their divinatory abilities to manipulate and aid their undying servants.

Effect: Friendly DEATHRATTLE and DEADWALKERS units have WARD (5+) while they are wholly within 6" of this unit.

Passive
SCRYING POOL: Within this pool of shimmering gore, the vampire foresees the shape of the battle to come.

Effect: If a friendly SOULBLIGHT GRAVELORDS unit wholly within 12" of this unit uses the ‘Redeploy’ command, you can pick another friendly SOULBLIGHT GRAVELORDS unit wholly within 12" of this unit that has not used a command this phase to use the ‘Redeploy’ command immediately after the first has been resolved (this is an exception to Commands, 1.2). No command point is spent the second time that command is used.

Once Per Battle (Army), Your Combat Phase
A PROMISING CONCOCTION: The gory contents of the Coven Throne’s scrying bowl can be consumed by its riders and other vampires nearby, giving them a flush of power.

Declare: Pick up to 3 friendly VAMPIRE units wholly within 12" of this unit to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets’ melee weapons for the rest of the turn.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Mortis Engine
10"
12
4+
5
6+
When a truly formidable Necromancer is destroyed, their acolytes will reverently collect their remains and inter them within rune-marked caskets and reliquaries. These are then mounted atop the arcane constructs known as Mortis Engines, each guided into battle by a Corpsemaster learned in the ways of the amethyst arts. This dreadful reliquary acts as a wellspring of necromantic power, sending forth waves of life-stealing magic and bolstering the Shyishan energies that animate lesser undead.
SOULBLIGHT GRAVELORDS WARSCROLL
Mortis Engine
MELEE WEAPONS
AtkHitWndRndDmg
Corpsemaster’s Staff
Corpsemaster’s Staff34+3+1D3
Spectral Host’s Blades [Companion]
Spectral Host’s Blades
Companion
104+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 240
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS

Passive
THE RELIQUARY: When the amethyst magics that thrum through a Mortis Engine reach a crescendo, its Corpsemaster custodian can unleash them as a lethal bow wave of power.

Effect: When this unit is set up for the first time, place a stored energy dice beside it with the ‘1’ facing up. Each time a friendly SOULBLIGHT GRAVELORDS WIZARD successfully casts a spell while it is within 12" of this unit, increase the value of the stored energy dice beside this unit by 1 (to a maximum of 6).

Passive
NEXUS OF DEATH ENERGY: Mortis Engines are constructed around the remains of a slain Necromancer, who acts as a locus for the magics of the underworlds.

Effect: When a friendly DEATHRATTLE or DEADWALKERS unit wholly within 12" of this unit is picked to be the target of the ‘Deathly Invocation’ ability, add D3 to the number of damage points that can be healed or the combined Health characteristic of models that can be returned.

Once Per Turn (Army), Your Shooting Phase
WAVE OF POWER: With arms held aloft, the Corpsemaster discharges the energy stored within the Mortis Engine, searing the life force from those nearby.

Declare: Pick up to 3 enemy units within 10" of this unit to be the targets.

Effect: Roll a dice for each target. On a 3+, inflict an amount of mortal damage on the target equal to the value of this unit’s stored energy dice. Then, change the value of the stored energy dice back to 1.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS


SOULBLIGHT GRAVELORDS WARSCROLL
Bloodseeker Palanquin
10"
12
4+
5
6+
From atop macabre conveyances known as Bloodseeker Palanquins, the Sanguinarchs refine the art of blood-blending. In battle, they violently exsanguinate worthy champions, using their ichor in crimson concoctions to invigorate their vampiric kin.
SOULBLIGHT GRAVELORDS WARSCROLL
Bloodseeker Palanquin
MELEE WEAPONS
AtkHitWndRndDmg
Sanguinarch’s Stiletto [Crit (2 Hits)]
Sanguinarch’s Stiletto
Crit (2 Hits)
53+3+12
Spectral Host’s Blades [Companion]
Spectral Host’s Blades
Companion
104+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any SOULBLIGHT GRAVELORDS
Notes: This unit will move to Warhammer Legends on 1 June 2026.

Passive
WAILS OF THE DAMNED: Unnerving howls follow this macabre carriage wherever it roams.

Effect: Subtract 3 from the control scores of enemy units while they are within 12" of this unit.

Once Per Battle (Army), Your Combat Phase
A PROMISING CONCOCTION: Sanguinarchs are obsessed with crafting the finest ichorous blends, and they can further refine such rich pickings to bolster their strength and that of their lackeys.

Declare: Pick up to 3 friendly VAMPIRE units wholly within 12" of this unit to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets’ melee weapons for the rest of the turn.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1), FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE

Beast


SOULBLIGHT GRAVELORDS WARSCROLL
Dire Wolves
10"
2
5+
1
6+
It is said that to hear a Dire Wolf’s howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to ground, their powerful jaws ensure that the kill comes swiftly indeed.
SOULBLIGHT GRAVELORDS WARSCROLL
Dire Wolves
MELEE WEAPONS
AtkHitWndRndDmg
Rotting Fangs and Claws [Companion]
Rotting Fangs and Claws
Companion
24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 150
Base size: 60 × 35mm
Can be reinforced: Yes

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
ON THE HUNT: Unlike most undead, Dire Wolves have lost almost none of the swiftness they possessed in life and are forever hungry for warm flesh.

Effect: This unit can use a RUN ability and still use CHARGE abilities later in the turn.

KEYWORDS
BEAST, CHAMPION (1/10), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS


SOULBLIGHT GRAVELORDS WARSCROLL
Fell Bats
12"
3
6+
1
6+
Leather-winged monstrosities bloated on blood and necrotic sorcery, Fell Bats haunt the cursed forests and battlefields of the realms. Each is large enough to pluck a rider from the saddle and carry them off into the skies, and their dagger-length canine teeth are so sharp that they can puncture solid metal.
SOULBLIGHT GRAVELORDS WARSCROLL
Fell Bats
MELEE WEAPONS
AtkHitWndRndDmg
Chiropteran Fangs [Companion]
Chiropteran Fangs
Companion
34+4+-2
BATTLE PROFILE

Unit Size: 3      Points: 100
MODELBASE SIZE
Bat Swarms40mm
Fell Bats40mm
Can be reinforced: Yes

Passive
FLEET AND FELL: Borne swiftly upon huge, tattered wings, Fell Bats are able to swoop down upon and break away from their prey with impunity, their frenzied flapping making it difficult to pin them down.

Effect: This unit can use CHARGE abilities even if it used a RETREAT ability in the same turn. In addition, no mortal damage is inflicted on this unit by RETREAT abilities.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

KEYWORDS
BEAST, FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS


SOULBLIGHT GRAVELORDS WARSCROLL
Vargskyr
8"
8
5+
1
6+
Unable to control the feral aspect of the curse that surges through their blood, Vargskyr are towering, distended creatures. On the hunt, they stalk their prey before descending upon them in a frenzy of slashing claws and razor-sharp fangs.
SOULBLIGHT GRAVELORDS WARSCROLL
Vargskyr
MELEE WEAPONS
AtkHitWndRndDmg
Lacerating Fangs [Companion]
Lacerating Fangs
Companion
24+2+23
Raking Talons [Companion]
Raking Talons
Companion
44+2+12
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 50mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2026.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
BOUNDING HASTE: Three times the height of a man and with supernatural strength and reflexes, a Vargskyr covers ground with terrifying speed.

Effect: Add 1 to the number of dice rolled when making charge rolls for this unit, to a maximum of 3. In addition, when this unit uses a CHARGE ability, it can pass through terrain features and enemy models as if it had FLY.

KEYWORDS
BEAST, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE

Cavalry


SOULBLIGHT GRAVELORDS WARSCROLL
Barrow Knights
10"
3
4+
1
6+
The finest warriors of a Deathrattle kingdom are granted the rank of Barrow Knight and a prestigious place at the side of their undead monarch. These skeletal cavaliers ride forth to conquer in the name of their liege, and rare are the warriors who can withstand their charge. Even if knocked from the saddle or shattered by cannonfire, these elite riders shall eventually rise again, for the oaths they have sworn will last until the end of time itself.
SOULBLIGHT GRAVELORDS WARSCROLL
Barrow Knights
MELEE WEAPONS
AtkHitWndRndDmg
Barrow Lance [Crit (Mortal), Charge (+1 Damage)]
Barrow Lance
Crit (Mortal), Charge (+1 Damage)
24+3+11
Skeletal Steed’s Hooves and Teeth [Companion]
Skeletal Steed’s Hooves and Teeth
Companion
25+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 210
Base size: 60 × 35mm
Can be reinforced: Yes

You can use the models in these units to represent the following units as appropriate, provided they are on the listed base sizes:
Black Knights → Barrow Knights (60 × 35mm)

Passive
KNIGHTS OF THE KING: Buried alongside their liege in ancient times, these deathly knights are still bound by arcane ward and ancient oath to ride into battle at their side.

Effect: While any friendly DEATHRATTLE CAVALRY HEROES are within this unit’s combat range, both this unit and those friendly units have WARD (5+).

End of Any Turn
CURSED TO RISE ONCE MORE: Necrotic flames wreathe the shattered remains of an undead knight, compelling them to rejoin the battle.

Effect: You can return 1 slain model to this unit.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE


SOULBLIGHT GRAVELORDS WARSCROLL
Blood Knights
12"
3
3+
1
6+
Resplendent in gleaming armour, vampiric chevaliers charge into battle, crushing their foes beneath the thundering hooves of their skeletal mounts. These are the Blood Knights, the elite warriors of the Soulblight hosts. They claim to follow a code of honour, but in truth, their self-proclaimed chivalry is nothing but a shining veneer that corrodes as soon as the killing starts.
SOULBLIGHT GRAVELORDS WARSCROLL
Blood Knights
MELEE WEAPONS
AtkHitWndRndDmg
Nightmare’s Hooves and Teeth [Companion]
Nightmare’s Hooves and Teeth
Companion
35+3+-1
Templar Weapon [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)]
Templar Weapon
Anti-INFANTRY (+1 Rend), Charge (+1 Damage)
33+3+11
BATTLE PROFILE

Unit Size: 5      Points: 220
Base size: 75 × 42mm
Can be reinforced: Yes

Passive
RIDERS OF RUIN: Blood Knights trample clean over lesser foes to strike at more worthy challengers.

Effect: When this unit moves, it can pass through models in enemy INFANTRY units and can pass through the combat ranges of enemy INFANTRY units, but it cannot end a move in combat unless specified in the ability used.

Any Charge Phase
TRAMPLED TO DUST: Infantrymen who find themselves in the Blood Knights’ path are crushed beneath the hooves of their Nightmare steeds.

Declare: Pick an enemy unit that this unit passed across this turn to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
CAVALRY, CHAMPION, STANDARD BEARER (1/5), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE

Infantry


SOULBLIGHT GRAVELORDS WARSCROLL
Askurgan Trueblades
6"
2
5+
1
6+
Rather than deny their thirst, the Askurgan Trueblades harness it by feasting upon the blood of beasts and monsters, using the inherent power of these potent fluids to enhance their already devastating combat skills. Few can stand in the face of an Askurgan Trueblade’s efficient strikes, which come so swiftly and precisely that the foe is often reduced to a ruined corpse before they can even draw a breath.
SOULBLIGHT GRAVELORDS WARSCROLL
Askurgan Trueblades
MELEE WEAPONS
AtkHitWndRndDmg
Askurgan Weapons [Anti-MONSTER (+1 Rend), Crit (2 Hits)]
Askurgan Weapons
Anti-MONSTER (+1 Rend), Crit (2 Hits)
23+3+11
Elongated Claws and Slavering Maw
Elongated Claws and Slavering Maw54+3+21
BATTLE PROFILE

Unit Size: 8      Points: 120
MODELBASE SIZE
Askurgan Exemplar, 2 x Askurgan Ascetics, Askurgan Pariah32mm
Curseblood40mm
3 x Askurgan Acolytes28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Askurgan Weapons.
  • 1/8 models is a Curseblood and must replace their Askurgan Weapons with Elongated Claws and Slavering Maw.
  • The champion is an Askurgan Exemplar and cannot replace their weapons.

Any Combat Phase
GUT-WRENCHING HOWL: The howl of a Curseblood resounds with the force of long-repressed bloodlust finally finding release, staggering even the bravest souls.

Declare: Pick an enemy unit in combat with this unit’s Curseblood to be the target.

Effect: Roll a dice. On a 4+, the target has STRIKE-LAST for the rest of the turn.

Passive
CREED OF THE ASKURGA RENKAI: Faithful to the teachings of ancient masters long slain, Trueblades test themselves against the most powerful adversaries, feasting solely on monstrous blood to bolster their strength and speed.

Effect: Subtract 1 from hit rolls for combat attacks made by enemy MONSTERS that target this unit.

Add 1 to hit rolls for combat attacks made by this unit that target enemy MONSTERS.

KEYWORDS
INFANTRY, CHAMPION (1/8), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Barrow Guard
4"
1
4+
1
6+
Surrounding a Wight King is a coterie of favoured praetorians, champions and housecarls: the Barrow Guard. These are the elite footsoldiers of the Deathrattle legions, imbued with memories of loyalties pledged and oaths of eternal service. Some favour the traditional sword and shield of a monarch’s bodyguard, while others swing huge two-handed blades to carve foes in twain.
SOULBLIGHT GRAVELORDS WARSCROLL
Barrow Guard
MELEE WEAPONS
AtkHitWndRndDmg
Wight Blade [Crit (Mortal)]
Wight Blade
Crit (Mortal)
23+3+11
BATTLE PROFILE

Unit Size: 10      Points: 160
Base size: 28.5mm
Can be reinforced: Yes

You can use the models in these units to represent the following units as appropriate, provided they are on the listed base sizes:
Grave Guard → Barrow Guard (28.5mm)

Passive
GUARDIANS OF THE KING: The Barrow Guard stand alongside the liege lord to whom they are bound.

Effect: While any friendly SOULBLIGHT GRAVELORDS INFANTRY HEROES are within this unit’s combat range, both this unit and those friendly units have WARD (5+).

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE


SOULBLIGHT GRAVELORDS WARSCROLL
Deadwalker Zombies
4"
1
6+
1
6+
Shambling and groaning, flesh sagging off yellowed bones, a single zombie is a disconcerting sight. A horde of them can unnerve even the most steadfast warriors. Individually, a zombie is a clumsy and slow adversary, but in bulk they become a significant threat. Bludgeoning aside enemy defences, they lash out with filthy fingernails and crude improvised weapons, heedless of their losses.
SOULBLIGHT GRAVELORDS WARSCROLL
Deadwalker Zombies
MELEE WEAPONS
AtkHitWndRndDmg
Crude Weapon or Infectious Bite
Crude Weapon or Infectious Bite15+4+-1
BATTLE PROFILE

Unit Size: 20      Points: 140
Base size: 25mm
Can be reinforced: Yes

Passive
MINDLESS FEROCITY: Heedless of pain and knowing nothing of fear, Deadwalker Zombies are relentless in their efforts to slay the foe, and they will continue to hack, claw and bite even as they meet their final end.

Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll a dice. On a 6+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.

KEYWORDS
INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS


SOULBLIGHT GRAVELORDS WARSCROLL
Deathrattle Skeletons
4"
1
5+
1
6+
Clattering forwards in formation, their yellowed skulls devoid of expression, the Deathrattle Skeletons go forth to annihilate the living. These undead automatons have no free will and are imbued only with the imperative to slay as swiftly and efficiently as possible. Even if a skeletal warrior is smashed to pieces, the horror continues – with the battlefield steeped in necromantic energies, the Deathrattle Skeleton’s bones will lock together once more as it clambers upright, ready to kill again.
SOULBLIGHT GRAVELORDS WARSCROLL
Deathrattle Skeletons
MELEE WEAPONS
AtkHitWndRndDmg
Ancient Weapon
Ancient Weapon24+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 100
Base size: 25mm
Can be reinforced: Yes

End of Any Turn
SKELETON LEGION: As necromantic energies blanket the battlefield, long-dead warriors stagger to their feet once more, eye sockets aglow with killing light.

Effect: You can return D3 slain models to this unit.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/10), WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE


SOULBLIGHT GRAVELORDS WARSCROLL
Vargheists
12"
4
5+
1
6+
A vampire becomes a Vargheist when they are deprived of the chance to feed, often as a punishment for transgressing against their own kind. They retain an instinctive deference towards the elders of their bloodline, but in battle, they become uncontrollable as soon as the scent of hot gore is in the air. They plummet from on high with bone-breaking force, smashing their prey to the ground and ripping them open with fangs and claws.
SOULBLIGHT GRAVELORDS WARSCROLL
Vargheists
MELEE WEAPONS
AtkHitWndRndDmg
Murderous Fangs and Talons [Crit (2 Hits)]
Murderous Fangs and Talons
Crit (2 Hits)
34+3+12
BATTLE PROFILE

Unit Size: 3      Points: 120
Base size: 50mm
Can be reinforced: Yes

Once Per Turn (Army), Your Movement Phase
DEATH’S DESCENT: Vargheists swoop down upon their victims from the sky, suddenly overwhelming them in a flurry of claws and fangs.

Effect: If this unit is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
KEYWORDSCORE

KEYWORDS
INFANTRY, CHAMPION, FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
Kosargi Nightguard
6"
4
5+
3
6+
The Kosargi ogors served Radukar for centuries, first in life and then in death, raised from the grave with foul necrotic sorcery. In battle, they scatter all foes before them, carving great bloody swathes into the enemy with each swing of their bardiches.
SOULBLIGHT GRAVELORDS WARSCROLL
Kosargi Nightguard
MELEE WEAPONS
AtkHitWndRndDmg
Kosargi Bardiche
Kosargi Bardiche24+2+23
BATTLE PROFILE

Unit Size: 2      Points: 110
Base size: 40mm
Can be reinforced: No
Notes: This unit cannot be reinforced.
This unit will move to Warhammer Legends on 1 June 2026.

Passive
A PACT MAINTAINED: The undead mercenaries of Kos are as loyal to Radukar in death as they were in life.

Effect: While a friendly Radukar the Wolf or Radukar the Beast is within this unit’s combat range, both that unit and this unit have WARD (5+).

KEYWORDS
INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS


SOULBLIGHT GRAVELORDS WARSCROLL
Vyrkos Blood-born
8"
3
6+
1
6+
In the gloom-shrouded streets of Ulfenkarn, the Vyrkos Blood-born are never far away, stalking the shadows in search of prey. Once these vampiric ends catch the scent of blood, they attack with savage ferocity and lightning speed.
SOULBLIGHT GRAVELORDS WARSCROLL
Vyrkos Blood-born
MELEE WEAPONS
AtkHitWndRndDmg
Piercing Blade [Crit (2 Hits)]
Piercing Blade
Crit (2 Hits)
33+3+12
BATTLE PROFILE

Unit Size: 3      Points: 150
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.
This unit will move to Warhammer Legends on 1 June 2026.

Passive
CLING TO THE SHADOWS: With quicksilver speed, these creatures scale terrain in a matter of moments, hiding in the shadows while they prepare to strike.

Effect: While each model in this unit is within 1" of any terrain features, this unit cannot be targeted by shooting attacks unless the attacking model is within 9" of it.

Once Per Turn (Army), End of Enemy Turn
SHADOWFAST: Vyrkos Blood-born move with savage swiftness.

Effect: is unit can use a MOVE ability as if it were your movement phase.

KEYWORDS
INFANTRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
The Crimson Court
6"
3
3+
1
6+
Prince Duvalle claims descent from the Von Carstein lineage, and few are foolish enough to gainsay him to his face. He is adept at conjuring magical glamours and illusions, rendering his prey disoriented and vulnerable before striking. Duvalle’s Crimson Court are a clique of vampires obsessed with the hunt. Having slaked their thirsts the realms over, they now set their sights on the living mountain of Beastgrave and the warriors who battle within.
SOULBLIGHT GRAVELORDS WARSCROLL
The Crimson Court
MELEE WEAPONS
AtkHitWndRndDmg
Courtly Weapon [Anti-HERO (+1 Rend)]
Courtly Weapon
Anti-HERO (+1 Rend)
33+3+12
BATTLE PROFILE

Unit Size: 4      Points: 210
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with a Courtly Weapon. The models in this unit are:
  • Prince Duvalle (champion)
  • Gorath the Enforcer
  • Vellas von Faine
  • Ennias Curse-born

Any Combat Phase
COME THEN, AMUSE US: Prince Duvalle and his courtiers scour every corner of the Mortal Realms in the hopes of finding worthy opponents. Alas, few measure up to the vampires’ lofty standards.

Effect: If this unit is in combat with any enemy HEROES, roll a D3 and then pick a number of effects from the list below equal to the roll:
  • Add 1 to save rolls for this unit for the rest of the turn.
  • Add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
  • Add 1 to the Rend characteristic of this unit’s melee weapons for the rest of the turn.

KEYWORDS
UNIQUE, WIZARD (1), INFANTRY, CHAMPION, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE


SOULBLIGHT GRAVELORDS WARSCROLL
The Exiled Dead
4"
2
6+
1
6+
The vampire Deintalos dwells in the darkness of Harrowdeep, snaring those who walk its labyrinthine passages. His experiments with the Force Dynamic – the arco-electric force he believes animates all things – led to his self-imposed exile from Shyish, where his brand of necromancy is taboo. In Harrowdeep, Deintalos found an ideal place to hide his grisly experiments. Aided by his mortal apprentice in necromancy, Marcov, Deintalos animates cadavers with arcane machinery and using the Force Dynamic. These Arcwalkers, as Deintalos dubs them, act in eerie unison as they tear apart their foes.
SOULBLIGHT GRAVELORDS WARSCROLL
The Exiled Dead
MELEE WEAPONS
AtkHitWndRndDmg
Arco-electric Weapons [Crit (2 Hits)]
Arco-electric Weapons
Crit (2 Hits)
34+5+-1
BATTLE PROFILE

Unit Size: 7      Points: 140
MODELBASE SIZE
Deintalos the Exile28.5mm
Prentice Marcov, Regulus Unbound, Coyl Unbound, Bault Unbound, Vlash Unbound and Ione Unbound25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Arco-electric Weapons. The models in this unit are:
  • Deintalos the Exile (champion)
  • Prentice Marcov
  • Regulus Unbound
  • Coyl Unbound
  • Bault Unbound
  • Vlash Unbound
  • Ione Unbound

Passive
DEINTALOS THE EXILE: Deintalos does not take his exile lightly and hopes one day to develop his art to rival that of the Great Necromancer himself.

Effect: While this unit’s Deintalos the Exile is on the battlefield, it has WIZARD (1). While this unit’s Prentice Marcov is on the battlefield, add 1 to casting rolls for this unit.

Your Hero Phase
UNFEELING FORTITUDE: Many have found, to their cost, that injuries that would instantly kill another opponent do not even slow the Arcwalkers.

Effect: Roll a dice. On a 3+, this unit has WARD (5+) until the start of your next turn.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS


SOULBLIGHT GRAVELORDS WARSCROLL
The Sepulchral Guard
4"
2
5+
1
6+
The Sepulchral Guard haunt the Mirrored City of Shadespire, cursed by Nagash to fully appreciate their horror. Led by the Sepulchral Warden, the former Lord-Marshal of the city, they fall upon and slay interlopers with an unsettling swiftness.
SOULBLIGHT GRAVELORDS WARSCROLL
The Sepulchral Guard
MELEE WEAPONS
AtkHitWndRndDmg
Ancient Weapon [Crit (2 Hits)]
Ancient Weapon
Crit (2 Hits)
24+4+-1
BATTLE PROFILE

Unit Size: 7      Points: 110
Base size: 25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with an Ancient Weapon. The models in this unit are:
  • The Sepulchral Warden (champion)
  • The Champion
  • The Harvester
  • The Prince of Dust
  • The Inevitable Petitioner
  • The Zealous Petitioner
  • The Rising Petitioner

End of Any Turn
RESTLESS DEAD: Nagash denies the gift of eternal rest to those who defied his will.

Effect: You can return D3 slain models to this unit.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE


SOULBLIGHT GRAVELORDS WARSCROLL
The Sons of Velmorn
4"
2
3+
1
6+
When the Ghurish city of Sentarion was swallowed by the Gnarlwood, King Velmorn sought to defeat the monstrous trees using the Tyrant’s Crown. Yet the sorcerous relic cursed him to a hateful unlife, though his will remains formidable. When Velmorn placed the Tyrant’s Crown upon his head, his loyal sons were slain by a surge of death magic and resurrected as wights. Filled with bitterness, they are nevertheless bound to serve their father for all eternity.
SOULBLIGHT GRAVELORDS WARSCROLL
The Sons of Velmorn
MELEE WEAPONS
AtkHitWndRndDmg
Royal Weapons [Crit (Mortal)]
Royal Weapons
Crit (Mortal)
34+3+11
BATTLE PROFILE

Unit Size: 5      Points: 130
MODELBASE SIZE
Sir Jedran Falseborn40mm
King Morlak Velmorn32mm
Marshal Faulk Velmorn, Helmar the Hewer and Thain Fourth-and-Last25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Royal Weapons. The models in this unit are:
  • King Morlak Velmorn (champion)
  • Sir Jedran Falseborn
  • Helmar the Hewer
  • Marshal Faulk Velmorn
  • Thain, Fourth-and-last

Any Combat Phase
RISE AGAIN: The Tyrant’s Crown fulfilled Morlak’s desire for an eternal lineage – though not in the form he imagined.

Effect: If this unit’s King Morlak Velmorn is on the battlefield, roll a dice for each slain model from this unit. On a 4+, you can return 1 slain model to this unit.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE


SOULBLIGHT GRAVELORDS WARSCROLL
Zondara’s Gravebreakers
4"
2
6+
1
6+
Once a wise Ghurish wizard, Zondara Rivenheart delved into necromantic lore in an attempt to save her beloved Ferlain from a bestial curse. She now blends beast-magic with the energies of death, ransacking crypts, keeps and dungeons in search of a cure. Zondara’s shambling gravediggers are imbued with Ghurish magic, granting them a strength and ferocity beyond that of most animated corpses. They are led by the cursed beast Ferlain, Rivenheart’s illfated former lover, reduced to a frenzied brute who messily dismembers those who threaten his mistress.
SOULBLIGHT GRAVELORDS WARSCROLL
Zondara’s Gravebreakers
MELEE WEAPONS
AtkHitWndRndDmg
Rending Claws
Rending Claws44+3+12
Graverobber’s Tools
Graverobber’s Tools34+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 120
MODELBASE SIZE
Lost Ferlain40mm
Zondara Rivenheart32mm
Cracktomb, Pikk and Toyle25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Zondara Rivenheart (champion, armed with Graverobber’s Tools)
  • Pikk (armed with Graverobber’s Tools)
  • Cracktomb (armed with Graverobber’s Tools)
  • Toyle (armed with Graverobber’s Tools)
  • Lost Ferlain (armed with Rending Claws)

Passive
ZONDARA RIVENHEART: Zondara infuses savage Ghurish magic into her minions, granting them bestial strength even in their undeath.

Effect: While this unit’s Zondara Rivenheart is on the battlefield, it has WIZARD (1).

Your Hero Phase
WREST FROM THE REALMS: Zondara will tear what she needs from the bones of the realms itself, if necessary.

Effect: If this unit is in a Soulblight Gravelords army, pick a terrain feature within 3" of this unit, then roll a dice and apply the corresponding effect. You cannot pick the same terrain feature more than once per battle.

1 Cruel Hope: No effect.

2-4 Cursed Flesh: You can return D3 slain models to this unit.

5-6 Borrowed Power: Pick a friendly SOULBLIGHT GRAVELORDS HERO wholly within 12" of this unit that does not have an artefact of power. You can pick an artefact of power from the Soulblight Gravelords faction rules that no other friendly HERO has and give it to that HERO.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS

Monster


SOULBLIGHT GRAVELORDS WARSCROLL
Revenant Draconith
12"
16
5+
5
6+
Creatures both tragic and horrifying, the Revenant Draconith are titans from another age, raised from death by the foulest necromantic rituals. They still possess the strength of Dracothion’s true spawn, but all nobility has been scoured from them. They now exist only to kill, and at this there are few beings in existence more proficient. Descending from the skies like the image of death itself, they fall upon their prey spewing gouts of flesh-melting gas and shredding mortal flesh with claws and teeth.
SOULBLIGHT GRAVELORDS WARSCROLL
Revenant Draconith
RANGED WEAPONS
RngAtkHitWndRndDmg
Pestilential Miasma [Shoot in Combat, Companion]
Pestilential Miasma
Shoot in Combat, Companion
10"53+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Draconic Maw [Companion]
Draconic Maw
Companion
34+2+23
Draconic Claws [Companion]
Draconic Claws
Companion
74+2+12
BATTLE PROFILE

Unit Size: 1      Points: 240
Base size: 160mm
Can be reinforced: No

You can use the models in these units to represent the following units as appropriate, provided they are on the listed base sizes:
Zombie Dragon → Revenant Draconith (160mm)

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Draconic Claws is 5.

Deployment Phase
DEATH ON TATTERED WINGS: The Revenant Draconith circles above the arrayed armies, eye sockets aglow with unholy energy.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve high above the battlefield. It has now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
LOATHSOME DESCENT: The Revenant Draconith plunges into battle with a roar, slamming into its prey with bone-shattering force.

Declare: Pick this unit if it is high above the battlefield.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units.

Once Per Turn (Army), End of Any Turn
RED RUIN: Tearing free of the press with talons and teeth, the Revenant Draconith leaves a trail of gory destruction behind as it takes to the skies once more, searching for fresh prey.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+, resolve the following effects:
  • Inflict an amount of mortal damage on the target equal to the roll.
  • Heal (X) this unit where X is an amount equal to the roll.
  • This unit can be removed from the battlefield and set up in reserve high above the battlefield.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS


SOULBLIGHT GRAVELORDS WARSCROLL
Terrorgheist
12"
14
4+
5
6+
The Terrorgheist is a bloodthirsty undead beast whose piercing cry scythes through the enemy as it plunges into the fray. Survivors are left reeling and defenceless against the eternally starving beast as it attempts to devour them, and such is the size of its maw that human-sized prey is often swallowed whole.
SOULBLIGHT GRAVELORDS WARSCROLL
Terrorgheist
RANGED WEAPONS
RngAtkHitWndRndDmg
Death Shriek [Shoot in Combat, Companion]
Death Shriek
Shoot in Combat, Companion
10"14+2+2D6
MELEE WEAPONS
AtkHitWndRndDmg
Fanged Maw [Companion]
Fanged Maw
Companion
34+2+2D6
Skeletal Talons [Companion]
Skeletal Talons
Companion
64+2+12
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 130mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2026.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Skeletal Talons is 4.

Passive
GAPING MAW: This horrific creature bites a great chunk out of its prey – or even swallows it whole.

Effect: Each time an attack made with this unit’s Fanged Maw scores a critical hit, that attack inflicts 6 mortal damage on the target unit and the attack sequence ends.

Once Per Turn (Army), Any Combat Phase
SONIC ASSAULT: With a barrage of ear-piercing shrieks, the Terrorgheist drops from the sky to savage its stunned prey.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice for each model in the target unit.

If 3 or more of the dice have the same value, for the rest of the turn, this unit has STRIKE-FIRST.

If 6 or more of the dice have the same value, for the rest of the turn, this unit has STRIKE-FIRST and the target cannot use commands.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS

War Machine


SOULBLIGHT GRAVELORDS WARSCROLL
Corpse Cart
4"
7
6+
2
6+
Across those territories ruled by the Midnight Aristocracy travel macabre conveyances, filled to the brim with decomposing flesh and drawn by groaning cadavers. These are the Corpse Carts, unspeakable devices that function as locus points for deathly magic, imbuing nearby undead with terrible vigour and might.
SOULBLIGHT GRAVELORDS WARSCROLL
Corpse Cart
MELEE WEAPONS
AtkHitWndRndDmg
Corpsemaster’s Weapon
Corpsemaster’s Weapon34+4+-1
Zombies’ Rusty Blades [Companion]
Zombies’ Rusty Blades
Companion
2D64+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 70
Base size: 105 × 70mm
Can be reinforced: No

Passive
LOCUS OF UNDEATH: Corpse Carts are wellsprings of necromantic power that bestow greater vigour upon the resurrected corpses of the freshly slain.

Effect: Melee weapons used by other friendly DEADWALKERS units have Crit (Auto-wound) while they are wholly within 12" of this unit.

KEYWORDS
WAR MACHINE, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS


SOULBLIGHT GRAVELORDS WARSCROLL
Scourge of Ghyran Corpse Cart
4"
7
6+
2
6+
Across those territories ruled by the Midnight Aristocracy travel macabre conveyances, filled to the brim with decomposing flesh and drawn by groaning cadavers. These are the Corpse Carts, unspeakable devices that function as locus points for deathly magic, imbuing nearby undead with terrible vigour and might.
SOULBLIGHT GRAVELORDS WARSCROLL
Scourge of Ghyran Corpse Cart
MELEE WEAPONS
AtkHitWndRndDmg
Corpsemaster’s Tools and Zombies’ Bites [Crit (Auto-wound)]
Corpsemaster’s Tools and Zombies’ Bites
Crit (Auto-wound)
D6+64+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 80
Base size: 105 × 70mm
Can be reinforced: No
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Your Hero Phase
UNHOLY LODESTONE: Deadwalker Zombies that are driven into battle like loathsome cattle are invigorated by the presence of nearby Corpse Carts.

Declare: Pick a friendly Deadwalker Zombies unit within this unit’s combat range to be the target.

Effect: Until the start of your next turn, while the target is wholly within 12" of this unit, its ‘Mindless Ferocity’ ability inflicts mortal damage on rolls of 5+ instead of 6+.

Once Per Turn (Army), End of Any Turn
NECROMANTIC GOAD: Corpsemasters are experts at directing the mindless efforts of the recently deceased.

Declare: Pick a friendly Deadwalker Zombies unit that is wholly within 12" of this unit and not in combat to be the target.

Effect: The target can move up to 3". It can move into combat.

KEYWORDS
WAR MACHINE, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS

Faction Terrain


SOULBLIGHT GRAVELORDS WARSCROLL
Cursed Sepulchre
-
8
4+
0
6+
Across the realms there are many places drenched in the energies of death – sites of necromantic potential where hundreds or even thousands of souls met their tragic end amidst violence and horror. Such areas are rich pickings for the Soulblight Gravelords. They contain bounteous quantities of desiccated flesh and yellowed bone ready to be transformed into undead soldiery or used to patch up damaged warriors. Better still, practitioners of death magic can siphon the grim energies permeating these locations to restore their unnatural vitality.
SOULBLIGHT GRAVELORDS WARSCROLL
Cursed Sepulchre
The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Impassable

Passive
LOCUS OF SKYISH: A palpable aura of death lingers over these ancient burial sites, dormant necromantic energy that can be harnessed by Shyishan practitioners.

Effect: Each time a friendly SOULBLIGHT GRAVELORDS WIZARD casts a SUMMON SPELL from the ‘Manifestations of the Grave’ lore, you can measure the range and visibility from this terrain feature instead.

Passive
LEECHING SOIL: When blood is spilt upon this unhallowed ground, it is hungrily absorbed by the tainted earth and the withered roots running through it.

Effect: Each time a model (friendly or enemy) is slain while it is within 9" of this terrain feature, Heal (1) this terrain feature.

KEYWORDS
FACTION TERRAIN, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS

Endless Spell


SOULBLIGHT GRAVELORDS WARSCROLL
Hand of Nagash
8"
10
5+
8+
6+
A grasping, skeletal arm spears its way into reality, reaching for living beings and seizing them between its bony fingers. Even those who manage to avoid its deathly cold grasp are not safe, for the Hand of Nagash is not so easily denied. Leaving the frozen and crushed corpses of its victims behind, it will disappear – only to emerge somewhere else to continue its murderous rampage.
SOULBLIGHT GRAVELORDS WARSCROLL
Hand of Nagash
MELEE WEAPONS
AtkHitWndRndDmg
Grasping Talon [Crit (Mortal)]
Grasping Talon
Crit (Mortal)
54+2+12
Any Combat Phase
CHILL GRASP: A deathly chill seizes the hearts of the foe, leaving them petrified with fear.

Declare: Pick an enemy unit in combat with this MANIFESTATION to be the target.

Effect: Roll a dice. On a 4+, the following effects apply until the start of your next turn:
  • While the target is within 3" of this MANIFESTATION, the target has a maximum control score of 1 that cannot be modified.
  • While the target is within 3" of this MANIFESTATION, the target cannot use MOVE abilities.

Your Movement Phase
INESCAPABLE REACH: From a yawning rift in the fabric of reality, a colossal arm of eldritch bone emerges.

Declare: This MANIFESTATION can only use this ability if it has not been set up this turn.

Effect: Remove this MANIFESTATION from the battlefield and set it up anywhere on the battlefield more than 9" from all enemy units. Then, roll a D3. On a 2+, this MANIFESTATION can move a number of inches equal to the roll.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS


SOULBLIGHT GRAVELORDS WARSCROLL
Sanguine Swarm
12"
6
6+
7+
6+
Sanguine Swarms appear as twin clusters of red-eyed chiropterans, their leathery wings flapping as they descend upon their prey. In truth, these are not beasts but arcane conjurations, though that does not make their leeching bites any less deadly. The spell feeds upon the blood of those it assails, growing ever more potent and increasingly difficult to dispel.
SOULBLIGHT GRAVELORDS WARSCROLL
Sanguine Swarm
MELEE WEAPONS
AtkHitWndRndDmg
Leeching Bites [Crit (Mortal)]
Leeching Bites
Crit (Mortal)
105+5+-1
Passive
MULTIPLE PARTS
Effect: When a number of damage points equal to this MANIFESTATION’s Health characteristic are allocated to it, this MANIFESTATION is destroyed and both its parts are removed from play.

Each time this MANIFESTATION moves, both its parts must end within 9" of each other.

Each part of this MANIFESTATION is armed with Leeching Bites.

Passive
LEECHING BITES: Although arcane in nature, these magical creatures still feed on the blood of the living.

Effect: Each time an attack made by this MANIFESTATION scores a critical hit, Heal (1) this MANIFESTATION.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS


SOULBLIGHT GRAVELORDS WARSCROLL
Unholy Reliquary
-
8
5+
7+
6+
The corpse of an elder vampire lies within this cursed casket, still smouldering with hatred and hunger. These remains act as a conduit of potent necromantic energies. Soulblight lords often take such a relic into battle with them, drawing upon its profane power in order to heal their wounds or to infuse their undead soldiers with a sudden burst of killing might.
SOULBLIGHT GRAVELORDS WARSCROLL
Unholy Reliquary
Any Combat Phase
DRAW ON POWER: The necromantic energy of this long-perished vampire can be siphoned by their kind for sustenance or drawn upon to grant a temporary rush of power.

Declare: Pick a friendly SOULBLIGHT GRAVELORDS HERO wholly within 12" of this MANIFESTATION to be the target.

Effect: Pick 1 of the following:
  • Heal (D3) the target.
  • Add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn and banish this MANIFESTATION.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Vyrkos Retainer.

Infantry Hero
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The CAVALRY keyword is used in the following Soulblight Gravelords warscrolls:

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Those HEROES can join an eligible regiment as a Deathrattle Overseer.

Infantry Hero
Cavalry Hero
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

The DEATHRATTLE and CAVALRY keywords are used in the following Soulblight Gravelords warscrolls:

13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
Universal Core Abilities - Movement Phase
Your Movement Phase
NORMAL MOVE: The warriors advance across the battlefield.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: That unit can move a distance up to its Move characteristic. That unit cannot move into combat during any part of that move.
KEYWORDSCORE, MOVE

Your Movement Phase
RUN: The unit rushes into position.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make a run roll of D6. That unit can move a distance up to its Move characteristic added to the run roll. That unit cannot move into combat during any part of that move.
KEYWORDSCORE, MOVE, RUN

Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT

15.3 Pile-in Moves
Some abilities, such as FIGHT abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so:

If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move.

If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.

  • Pile in: move up to 3".
  • If in combat, the unit must end the move closer, or at least as close, to the target enemy unit.
19.0 Strike-first and Strike-last
If there are any STRIKE-FIRST units in combat after any non-FIGHT combat phase abilities have been used, other units cannot be picked to use a FIGHT ability until those units have been picked to use a FIGHT ability. After all those STRIKE-FIRST units have fought, the active player picks the next unit to fight.

If there are any STRIKE-LAST units in combat, they cannot be picked to use a FIGHT ability if there are any units in combat that do not have STRIKE-LAST and have not yet used a FIGHT ability.

If a unit has STRIKE-FIRST and STRIKE-LAST, treat it as if it had neither.

There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase.

Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST.

The non-HERO DEATHRATTLE and INFANTRY keywords are used in the following Soulblight Gravelords warscrolls:

Unbind
Reaction: Opponent declared a SPELL ability
UNBIND: The wizard saps the energy from an enemy’s spell, nullifying its effects.

Used By: A friendly WIZARD within 30" of the enemy WIZARD casting the spell.

Effect: Make an unbinding roll of 2D6. If the roll exceeds the casting roll tor the spell, then the spell is unbound and its effect is not resolved. This reaction cannot be used more than once per casting roll.
KEYWORDSUNBIND

7.0 Manifestations
There are two types of manifestation: endless spells, which can be summoned by WIZARDS, and invocations, which can be summoned by PRIESTS. Each manifestation has its own warscroll, and the spell or prayer that allows that manifestation to be summoned will be found in the appropriate manifestation lore. No more than 1 friendly WIZARD or PRIEST can attempt to summon the same manifestation per turn, and a friendly WIZARD or PRIEST cannot attempt to summon a friendly manifestation that was removed from play in the same turn. Manifestations are not considered to be units, with the following exceptions:
  • They are treated as if they were units for the purposes of movement, combat range, being in combat and setting up other units. Units can finish a charge move within 1/2" of an enemy manifestation as if it were a unit.
  • If they have any melee or ranged weapons, they can use the ‘Fight’ and ‘ShootCORE abilities as if they were units.
  • If they have a Move characteristic greater than 0" (‘-’), they can use CORE MOVE abilities as if they were units.
  • They can be picked as targets of enemy abilities as if they were units. They are not affected by enemy abilities that do not involve picking targets.
  • Damage points can be inflicted on them as if they were units and they can be destroyed.
  • Manifestations that have a Move characteristic of 0" (‘-’) cannot move. For the purposes of movement, combat range, being in combat and setting up other units, they are only treated as if they were units in the combat phase. Units can finish a charge move within 1/2" of an enemy manifestation that has a Move characteristic of 0" (‘-’) instead of within 1/2" of an enemy unit.
  • Models can move through manifestations but cannot end a move on them.
Banish Manifestation
Your Hero Phase
BANISH MANIFESTATION: The wizard or priest disrupts the arcane forces sustaining a manifestation, wiping it from existence.

Declare: Pick a friendly WIZARD or PRIEST to use this ability, pick a manifestation within 30" of them to be the target, then make a banishment roll of 2D6. Add 1 to the banishment roll for each additional enemy manifestation on the battlefield after the first.

Effect: If the banishment roll equals or exceeds the banishment value listed on the manifestation’s warscroll, it is banished and removed from play. You cannot pick the same manifestation as the target of this ability more than once per turn.
KEYWORDSBANISH

The non-UNIQUE DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

24.2 Replacement Units
Some abilities allow you to set up a replacement unit. When setting up that unit, it should have the same warscroll type, weapon options and number of models as the original unit, unless otherwise specified in the ability. Many of these abilities specify the proportion of models in the replacement unit (e.g. half the number of models from the original unit). In these cases, you can pick which models from the original unit are set up.

The replacement unit is otherwise treated as a new unit; any keywords or abilities the original unit gained during the battle, and any persisting effects that applied to it, do not apply to the replacement unit. Each unit can only be replaced once, and you cannot replace replacement units.

Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle.
Once Per Battle Round (Army), Any Movement Phase
ENDLESS LEGIONS: To the Gravelords, the dead are mere chattel to be raised and expended.

Declare: Pick a friendly non-UNIQUE DEATHRATTLE or DEADWALKERS unit that started the battle with 2 or more models and that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO or wholly within 6" of a friendly Cursed Sepulchre. It must be set up more than 9" from all enemy units.

If it is your movement phase, you can set up the replacement unit more than 3" from all enemy units instead of more than 9", but if you set it up within 9" of any enemy units, it cannot use CHARGE abilities this turn.

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.
Once Per Turn (Army), Any Hero Phase
DEATHLY INVOCATION: Skilled wielders of death magic can summon hordes of undead.

Declare: Pick a friendly SOULBLIGHT GRAVELORDS HERO to use this ability, then pick up to 3 friendly DEATHRATTLE or DEADWALKERS units wholly within 12" of that HERO to be the targets.

Effect: For each target:
  • If the target is damaged, Heal (3) the target.
  • If the target is not damaged, return a number of slain models to it with a combined Health characteristic of up to 3.

The non-UNIQUE MONSTER keyword is used in the following Soulblight Gravelords warscrolls:

15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!
Enemy Movement Phase
1
REDEPLOY: Taking initiative, the warriors hastily reposition to respond to enemy movements.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Each model in that unit can move up to D6". That move cannot pass through or end within the combat range of an enemy unit.
KEYWORDSMOVE, RUN

The WARMASTER keyword is used in the following Soulblight Gravelords warscrolls:

The DEATHRATTLE and INFANTRY keywords are used in the following Soulblight Gravelords warscrolls:

The INFANTRY and DEADWALKERS keywords are used in the following Soulblight Gravelords warscrolls:

1.2 Using Commands
Commands are used in a similar manner to any other ability. However, each unit can only use 1 command in each phase, each command can only be used 1 time by each army in each phase, and you must spend a number of command points equal to the command point cost to use a command.

The WAR MACHINE keyword is used in the following Soulblight Gravelords warscrolls:

The BEAST keyword is used in the following Soulblight Gravelords warscrolls:

1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Soulblight Gravelords warscrolls:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

The DEATHRATTLE, CAVALRY and HERO keywords are used in the following Soulblight Gravelords warscrolls:

Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Soulblight Gravelords warscrolls:

3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Soulblight Gravelords warscrolls:

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
24.1 Reserve Units
Some abilities allow you to set up units in reserve. These units are placed to one side instead of being set up on the battlefield. At the start of the fourth battle round, units that were set up in reserve using a DEPLOY ability and that are still in reserve are destroyed.
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Impassable
Models cannot move across, be set up on or end moves on any part of this terrain feature.

The MANIFESTATION keyword is used in the following Soulblight Gravelords warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Soulblight Gravelords warscrolls:

Endless Spell

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