The skaven are a race of mutant ratmen. They are true beings of Chaos, their every thought turned towards selfish advancement and conquest. Their technologies and magics are powered by the foul substance known as warpstone. Anarchic, prolific and deranged, the skaven are a threat to every living being in the Mortal Realms.
This page contains all of the rules you need to field your Skaven miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Battletome | 4 | September 2024 | |
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![]() | Warscroll | 4 | April 2025 | |
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![]() | Rulebook | 4 | April 2025 | |
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![]() | Battletome | 4 | March 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 |
Q: | If I pick a friendly Stormfiends unit as the target of the ‘Filth-crust’ prayer with a chanting roll of 8+, how would the Crit (Mortal) weapon ability interact with the ‘Shock Gauntlets’ ability? |
A: | The Crit (Mortal) weapon ability would inflict mortal damage on the target unit equal to the Damage characteristic and the attack sequence would end, so ‘Shock Gauntlets’ would have no further effect. |
Q: | If an enemy unit is affected by the ‘Gaze of the Gnaw’ ability and must attack Vizzik Skour, can the models in that unit that are not within Vizzik Skour’s combat range after piling in attack? |
A: | No. |
Q: | If a Warp-Grinder picks another Warp-Grinder unit to be set up in the tunnels below using the ‘Tunnel Skulkers’ ability, can both of those units use the ‘Warp-Ambush’ ability to attempt to set up the units on the battlefield? |
A: | Yes. |
Q: | When using the Grey Seer’s ‘Warpstone Shards’ ability, if the 3D6 casting roll includes 2 or more rolls of 1 (before removing one of the dice), is that spell miscast? |
A: | Yes. |
Skaven armies can use the following abilities:
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KEYWORDS | DEPLOY |
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You can pick 1 of the following battle formations for a Skaven army. Each battle formation grants a different ability you can use in the battle.
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
ROSTER OPTIONS
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KEYWORDS | WARPSHATTER THROES |
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KEYWORDS | WARPSHATTER THROES |
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KEYWORDS | WARPSHATTER THROES |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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![]() | 5 |
KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL, SUMMON |
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KEYWORDS | PRAYER |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | SPELL |
The non-MONSTER SKAVEN keyword is used in the following Skaven warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
The SKRYRE keyword is used in the following Skaven warscrolls:
The PESTILENS keyword is used in the following Skaven warscrolls:
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The non-HERO MOULDER keyword is used in the following Skaven warscrolls:
The VERMINUS keyword is used in the following Skaven warscrolls:
The non-HERO SKAVEN and INFANTRY keywords are used in the following Skaven warscrolls:
The HERO keyword is used in the following Skaven warscrolls:
The SKAVEN and WIZARD keywords are used in the following Skaven warscrolls:
The SKAVEN and HERO keywords are used in the following Skaven warscrolls:
The SKAVEN and PRIEST keywords are used in the following Skaven warscrolls:
The non-UNIQUE MASTERCLAN keyword is used in the following Skaven warscrolls:
The non-UNIQUE VERMINUS keyword is used in the following Skaven warscrolls:
The non-UNIQUE SKRYRE keyword is used in the following Skaven warscrolls:
The non-UNIQUE MOULDER keyword is used in the following Skaven warscrolls:
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The WIZARD keyword is used in the following Skaven warscrolls:
The PRIEST keyword is used in the following Skaven warscrolls:
The MONSTER keyword is used in the following Skaven warscrolls:
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Contents | ||