Skaven – Plague Censer Bearer

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SKAVEN WARSCROLL
Plague Censer Bearer
6"
2
6+
1
Plague Censer Bearers rush forwards in a foaming frenzy. Maddened by disease, they swing their weapons in devastating arcs, crunching armour, flesh and bone. Few can long endure their assault or the choking clouds of plague-smog that accompany it.
SKAVEN WARSCROLL
Plague Censer Bearer
MELEE WEAPONS
AtkHitWndRndDmg
Plague Censer [Crit (Auto-wound)]
Plague Censer
Crit (Auto-wound)
44+3+12
BATTLE PROFILE

Unit Size: 5      Points: 160
Base size: 32mm
Can be reinforced: Yes

Passive
FRENZIED ASSAULT: The presence of the enemy drives these crazed warriors into a terrible rage.

Effect: If this unit charged in the same turn, add 1 to the Attacks characteristic of its melee weapons for the rest of the turn.

Passive
ENSHROUDING FUMES: Choking, miasmatic clouds swirl around the Plague Censer Bearers.

Effect: Subtract 1 from hit rolls for shooting attacks that target this unit.

KEYWORDS
INFANTRY
CHAOS, SKAVEN, PESTILENS

The PESTILENS keyword is used in the following Skaven warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2024