Skaven – Verminlord Warbringer

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SKAVEN WARSCROLL
Verminlord Warbringer
10"
13
4+
5
Warbringers are the most commonly seen of the Verminlord broods. They embody the Great Horned Rat's desire for carnage, his hunger to sweep away all that stands proud and replace it with shattered ruins through which rodents swarm. Arrogant, belligerent and territorial, Warbringers are often found dominating the Clans Verminus, who share much of their bloodthirsty world view. This stewardship, however, resembles less a protective guardian spirit and more a fell-handed tyrant bidding their screeching minions to fight with ever greater ferocity - or else face their inevitably fatal judgement.
SKAVEN WARSCROLL
Verminlord Warbringer
MELEE WEAPONS
AtkHitWndRndDmg
Doom Glaive and Spike-fist [Crit (Mortal)]
Doom Glaive and Spike-fist
Crit (Mortal)
73+2+23
BATTLE PROFILE

Unit Size: 1      Points: 350
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Clawlord, Any VERMINUS

Once Per Turn (Army), End of Any Turn
KILLING BLOW: Warbringers drive their spike-fists into already wounded enemies, exploiting the slightest gap in their foe’s defences to deliver a bloody coup de grâce.

Declare: Pick a damaged enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll is less than the number of damage points the target has, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Combat Phase
TYRANT OF BATTLE: These towering monstrosities are the commanders of the seething hordes of Clans Verminus.

Declare: Pick up to 2 friendly VERMINUS INFANTRY units wholly within 13" of this unit to be the targets.

Effect: The targets can each use the ‘All-out Attack’ or ‘All-out Defence’ command this phase even if that command has been used by a friendly unit this phase.

KEYWORDS
HERO, MONSTER, WIZARD (1), WARD (5+)
CHAOS, SKAVEN, DAEMON, VERMINUS

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The VERMINUS keyword is used in the following Skaven warscrolls:

Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Reaction: Opponent declared an ATTACK ability
1
ALL-OUT DEFENCE: The soldiers close ranks to hold off an incoming attack.

Used By: A unit targeted by that ATTACK ability.

Effect: Add 1 to save rolls for that unit in this phase.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Skaven warscrolls:

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The VERMINUS and INFANTRY keywords are used in the following Skaven warscrolls:

Reaction: You declared an ATTACK ability
1
ALL-OUT ATTACK: The warriors fight with a frenzied vigour.

Used By: The unit using that ATTACK ability.

Effect: Add 1 to hit rolls for attacks made as part of that ATTACK ability. This also affects weapons that have the Companion weapon ability.
© Vyacheslav Maltsev 2013-2024