Skaven – One-eyed Grunnock

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•REGIMENT OF RENOWN•
One-eyed Grunnock
A grizzled old devil with a mean streak a mile wide, Grunnock has learnt that the best way to break an enemy army is to shatter its cohesion in a single, mighty blow. His signature move - leaping high before stomping down to cause a small earthquake - is feared for good reason.
•REGIMENT OF RENOWN•
One-eyed Grunnock

BATTLE PROFILE

Points: 410

Passive
TITANIC STRIDE: When your legs are as long as a Mega-Gargant’s, you can walk where you please and when you please.

Effect: The unit in this Regiment of Renown can use CHARGE abilities even if it used a RETREAT ability in the same turn. In addition, no mortal damage is inflicted on the unit in this Regiment of Renown by RETREAT abilities.

Passive
EARTH-SHAKING STOMP: One-eyed Grunnock jumps into the air and comes down hard, the resulting shockwave sending riders tumbling from mounts and scattering cohesive infantry formations

Effect: Subtract 1 from hit rolls for combat attacks made by enemy INFANTRY and CAVALRY units while they are in combat with the unit in this Regiment of Renown.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
3.5 Regiments of Renown
In addition to creating your own regiments, you can also spend points to include 1 Regiment of Renown. Regiments of Renown are pre-built regiments, each with their own special abilities. The rules for each Regiment of Renown will specify which factions can include it. A unit in a Regiment of Renown cannot be your general even if it is a WARMASTER.

  • You cannot include more than one Regiment of Renown in your army unless otherwise specified in the notes column of that regiment’s battle profile.
  • Units in a Regiment of Renown cannot use (but can be picked as the target of, if otherwise eligible) any faction rules from the faction they are allied into, including enhancements and lores.
  • If an ability allows you to set up a replacement unit (Core Rules, 24.2) for a unit in a Regiment of Renown, that unit also counts as being part of that Regiment of Renown.

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