The warclans of the orruks are a big green fist that slams into the guts of the Mortal Realms with each new day. Followers of Gorkamorka, the god of destructive, primal violence, they fight purely for the savage joy of fighting. Ironjaw and Bonesplitter alike are caught up in a tidal wave of violence that smashes entire civilisations to rubble.
This page contains all of the rules you need to field your Ironjawz miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Orruk Warclans | ||||
Orruk Warclans | Faction Pack | 4 | September 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | November 2024 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | September 2024 |
Kruleboyz armies can use the following abilities:
Once Per Turn (Army), Any Hero Phase |
Once Per Battle, Your Charge Phase |
KEYWORDS | WAAAGH! |
You can pick 1 of the following battle formations for an Ironjaws army. Each battle formation grants a different ability you can use in the battle.
Passive |
Passive |
Passive |
Passive |
Any Charge Phase |
Reaction: You declared the ‘Redeploy’ command for a friendly IRONJAWZ unit wholly within 12" of this unit |
Passive |
Passive |
Passive |
Deployment Phase |
Your Hero Phase | 6 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 4 |
KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
ROSTER OPTIONS
| ||
Once Per Battle (Army), Your Charge Phase |
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
End of the First Battle Round |
Once Per Battle (Army), Deployment Phase |
Once Per Battle (Army), Deployment Phase |
Passive |
Reaction: You declared a command for a friendly GRUNTA STAMPEDE unit wholly within 18" of this unit |
The IRONJAWZ and HERO keywords are used in the following Ironjawz warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The non-HERO IRONJAWZ keyword is used in the following Ironjawz warscrolls:
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MAW‑GRUNTA keyword is used in the following Ironjawz warscrolls:
The IRONJAWZ and INFANTRY keywords are used in the following Ironjawz warscrolls:
Passive |
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Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
The HERO keyword is used in the following Ironjawz warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
The MONSTER keyword is used in the following Ironjawz warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |