The warclans of the orruks are a big green fist that slams into the guts of the Mortal Realms with each new day. Followers of Gorkamorka, the god of destructive, primal violence, they fight purely for the savage joy of fighting. Ironjaw and Bonesplitter alike are caught up in a tidal wave of violence that smashes entire civilisations to rubble.
This page contains all of the rules you need to field your Ironjawz miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:| Book | Kind | Edition | Last update | |
Orruk Warclans | ||||
Orruk Warclans | Battletome | 4 | December 2024 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Scourge of Ghyran - Ironjawz | ||||
Scourge of Ghyran - Ironjawz | Expansion | 4 | May 2025 | |
Gloomspite Gitz | ||||
Gloomspite Gitz | Battletome | 4 | March 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
| Q: | When using the ‘Notorious Bosses’ ability, can I give a target a heroic trait that another unit already has? |
| A: | No. |
| Q: | Can each part of the Foot of Gork use the ‘Wandering Destruction’ ability each turn? |
| A: | No. This is a single manifestation with multiple parts, so it can only use that ability once in each turn. |
| Q: | In the ‘Ironjawz Bigmob’ Spearhead army, are the Brute Ragerz set up during the deployment phase? |
| A: | Yes. Only the Brutes are not set up on the battlefield during the deployment phase. The Brute Ragerz are a different unit type, so are set up normally. |
| Q: | When using the ‘Mightiest Destroyers’ ability, can I pick a second target if there is a Megaboss on Maw-Krusha on the battlefield? |
| A: | No. The ability specifies the unit name, so only a Megaboss unit is eligible. |
Ironjawz armies can use the following abilities:
Once Per Turn (Army), Any Hero Phase |
‘Once Per Turn (Army), Your Charge Phase |
| KEYWORDS | WAAAGH! |
You can pick 1 of the following battle formations for a Ironjawz army. Each battle formation grants a different ability you can use in the battle.
Passive |
Passive |
Passive |
Passive |
Brutefist Once Per Battle Round (Army), Any Hero Phase |
Bigsnikkaz Once Per Turn (Army), Any Combat Phase |
Reaction: You declared the ‘Redeploy’ command for a friendly IRONJAWZ unit wholly within 12" of this unit |
Passive |
Any Charge Phase |
Passive |
Passive |
Deployment Phase |
Monstrous Traits Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
KRULEBOYZ HEROES included in this Army of Renown can only include KRULEBOYZ units in their regiment, and IRONJAWZ HEROES included in this Army of Renown can only include IRONJAWZ units in their regiment. If your army includes Kragnos, the End of Empires, he can include either KRULEBOYZ units or IRONJAWZ units in his regiment (but not both), and he counts as a Hero from that faction for the purposes of needing to have one regiment led by an IRONJAWZ HERO for each regiment led by a KRULEBOYZ HERO and vice versa. | ||
Once Per Battle, Deployment Phase |
Once Per Turn, Your Hero Phase |
Passive |
Once Per Turn, Your Movement Phase |
Passive |
Once Per Battle, Your Hero Phase |
| KEYWORDS | BRUTAL KUNNIN’ |
Once Per Battle, Your Hero Phase |
| KEYWORDS | BRUTAL KUNNIN’ |
Once Per Battle, Your Hero Phase |
| KEYWORDS | BRUTAL KUNNIN’ |
Passive |
Your Hero Quest | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
Krazogg’s Grunta StampedeROSTER OPTIONS
| ||
End of the First Battle Round |
Once Per Battle (Army), Deployment Phase |
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
Once Per Battle (Army), Deployment Phase |
Once Per Battle (Army), Your Charge Phase |
Passive |
Reaction: You declared a command for a friendly GRUNTA STAMPEDE unit wholly within 18" of this unit |
ROSTER OPTIONS
| ||
Passive |
Once Per Turn (Army), End of Any Turn |
Passive |
Passive |
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, SUMMON |
Here, you will find additional rules to use with an Orruk Warclans army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into the following sections: the Anvil of Apotheosis, Paths for lronjawz units and Paths for Kruleboyz units.
| Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths each for Ironjawz and Kruleboyz units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension). | ||
|
Ironsunz -4DP
ALRIGHT, GET 'EM!: At a bellowed command, the lronsunz launch themselves at their foes with a terrifying burst of speed.
| |||||||||
Bloodtoofs -4DP
HUNT AND CRUSH: Bloodtoofs eagerly smash their way through anyone foolish enough to stand before them.
| |||||||||
Da Choppas -4DP
ROUSING RUCKUS: Da Choppas are old hands at whipping the ladz into a frenzy.
| |||||||||
Origins
MONSTA-KILLA: This warrior is trained in the ways of the notorious Monsta-killaz and thinks fighting the biggest beasts is a ‘propa lark’. Effect: Roll a dice. On a 1, nothing happens. On a 2-5, inflict D6 mortal damage on the target. On a 6, inflict 2D6 mortal damage on the target.
EXTREMELY LOUD: This orruk never speaks at anything less than deafening, spittle-spraying volume. It makes enemy commanders that bit harder to hear.
A KNACK FOR KILLIN’: Some orruks claim that this boss is blessed by the Twin-Headed God and has the power to kill literally anything. Others say that they're just lucky.
OBSESSED WITH VIOLENCE: It is said that this orruk has fought every day of their life and only ever thinks of finding the next brawl. | ||||||||||||||||||
Battle MountsBattle Mount -12DP MAW·GRUNTA: This stubbornly violent boss rides to battle on a Maw-grunta that matches their unpleasant disposition. Add the following weapon to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
Battle Mount -24DP MAW-KRUSHA: It takes a tough orruk to ride a Maw-krusha into battle and more determination still to keep it under control. Add the following weapon and ability to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
Path of Da Most Brutal(IRONJAWZ HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
EATIN' HIS GREENZ: Rumours persist that this tough boss eats any would-be rivals and takes on some of their vitality.
TIRELESS WARMAKER: No matter how long they fight, this boss is always up for leading one more charge.
SHIELD OF CONVICTION: It is said that this boss's sheer force of personality sees projectiles fired their way stop in mid-air.
SCALE-SPLITTER: This boss is infamous for carving apart even the most ferocious monsters.
UNSTOPPABLE: 'You're gonna need a bigger choppa than dat, humie...'
A PROPER BOSS: This boss knows that there's one tried and tested method to whipig a mob into shape: exhorting them to get stuck in. Effect: Add 1 to the Attacks characteristic of the targets’ melee weapons for the rest of the turn.
GODLY BELLOW: The power of Gork reverberates in this boss's voice, staggering and immobilising the foe. Effect: Roll a dice. On a 4+, the target has STRIKE-LAST for the rest of the turn.
METEOR OF GREEN DESTRUCTION: The speed and ferocity of this fighter means they can slaughter enemies long before they can retaliate. | ||||||||||||||||||||||||||||||||||
Path of Da Smasha(non-HERO IRONJAWZ unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
NEVER AT REST: These boyzare never entirely still - not when there's krumpin' to be done.
HOME TURF: These orks are especially territorial and won't hesitate to duff up anyone who, by their reckoning, ought not to be there.
I DON'T FINK SO!: One glower from this surly bunch can rob an enemy of their confidence.
FAR-ROAMING: 'Oi, see dat over there? Let's go bash it!'
DAT DIDN'T HURT!: Who cares if half of your skull is missing? That's no excuse to stop fighting!
HERE COMES DA PAIN: These orruks are particularly dangerous when there's a bit of momentum behind their swings.
WAAAGH!-INFUSED CHOPPAS: Snapping trails of furious green lightning flickers around the weapons of these orruks.
JUGGERNAUTS: Clad in layers upon layers of dented pig-iron, these boyz are nearly impervious to harm. | ||||||||||||||||||||||||||||||||||
The non-UNIQUE IRONJAWZ and HERO keywords are used in the following Ironjawz warscrolls:
Once Per Battle, Deployment Phase |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
Once Per Turn (Army), Any Hero Phase |
Once Per Battle Round (Army), Any Hero Phase |
The IRONJAWZ and HERO keywords are used in the following Ironjawz warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The IRONJAWZ and INFANTRY keywords are used in the following Ironjawz warscrolls:
Passive |
| ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MAW‑GRUNTA keyword is used in the following Ironjawz warscrolls:
The HERO keyword is used in the following Ironjawz warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
The MONSTER keyword is used in the following Ironjawz warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The warscrolls using HERO and IRONJAWZ keywords can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The HERO and IRONJAWZ keywords are used in the following warscrolls:
The warscrolls using HERO and KRULEBOYZ keywords can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The HERO and KRULEBOYZ keywords are used in the following warscrolls:
The warscrolls using IRONJAWZ keyword can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The IRONJAWZ keyword is used in the following warscrolls:
The warscrolls using KRULEBOYZ keyword can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The KRULEBOYZ keyword is used in the following warscrolls:
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The INFANTRY keyword is used in the following Ironjawz warscrolls:
The non-HERO INFANTRY keyword is used in the following Ironjawz warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The INFANTRY and HERO keywords are used in the following Ironjawz warscrolls:
Any Hero Phase | 1 |
The HERO keyword is used in the following Ironjawz warscrolls:
The INFANTRY keyword is used in the following Ironjawz warscrolls:
Enemy Charge Phase | 2 |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||