Ironjawz – Zoggrok Anvilsmasha

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IRONJAWZ WARSCROLL
Zoggrok Anvilsmasha
4"
7
3+
2
Only Zoggrok Anvilsmasha has mastered the art of hammering Waaagh! energy into weapons of iron, stone and bone. Exactly how he came by his unique talent is the source of many tall tales. Some say that he was foolish enough to take a swipe at Kragnos, and the mighty blow to the skull he received in return filled his head with raging green fire. Others say that he was swallowed by a great stone idol of Gork, chewed up and spat out with god-given power. Anvilsmasha only makes an appearance when a Waaagh! swells to truly earth-shaking proportions. Striking his smith’s tools together until they glow bright with destructive energy, he sends this magic out across the orruks gathered nearby, whose weapons start to thrum with power. A choppa or basha so blessed by Anvilsmasha can lay low a Chaos Knight or knock a Draconith senseless, for when it hits home, it unleashes a thunderous blast of force. Waddling beside Zoggrok comes his constant companion, a rockbrow squig named Klonk. Born with a splitting headache that causes it constant pain, its suffering can only be temporarily relieved by a repeated bludgeoning of the head – making it the perfect tool on which Anvilsmasha can practise his craft.
IRONJAWZ WARSCROLL
Zoggrok Anvilsmasha
MELEE WEAPONS
AtkHitWndRndDmg
Skull-crushing Basha
Skull-crushing Basha54+2+12
Ward-smashing Choppa
Ward-smashing Choppa24+2+23
Grunta-tongs
Grunta-tongs44+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
MODELBASE SIZE
Zoggrok Anvilsmasha50mm
Klonk25mm
Can be reinforced: No
Regiment Options: Any IRONJAWZ

This unit is armed with a Skull-crushing Basha and 1 of the following options:
  • Ward-smashing Choppa
  • Grunta-tongs

Passive
KLONK: This rockbrow squig’s headache is only relieved by a bash on the head, making it the perfect portable anvil.

Effect: Klonk is a token. You can re-roll forgin’ rolls for this unit while this unit’s Klonk is on the battlefield. If you make an unmodified save roll of 1 for this unit, remove this unit’s Klonk from the battlefield after the ATTACK ability has been resolved (the damage point is still inflicted).

Passive
WARD-SMASHING CHOPPA: A strike from this choppa shatters not only skulls but also arcane wards and other mystical forms of protection.

Effect: If an attack made with this unit’s Ward-smashing Choppa scores a hit, the target has the WARD-SMASHED keyword for the rest of the battle. Ward rolls cannot be made for a WARD-SMASHED unit.

Your Hero Phase
POWER OF DA GREAT GREEN GOD: Channelling the raw energies of the Waaagh! with his ‘bashin’ tools’, Zoggrok can empower the weapons of orruks gathered around him.

Declare: Pick a visible friendly IRONJAWZ INFANTRY unit wholly within 12" of this unit to be the target.

Effect: Make a forgin’ roll of D6. Add 1 to the roll if this unit is armed with Grunta-tongs. On a 4+, the target’s melee weapons have Crit (Mortal) until the start of your next turn.

KEYWORDS
UNIQUE, HERO, INFANTRY
DESTRUCTION, IRONJAWZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The UNIQUE keyword is used in the following Ironjawz warscrolls:

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The INFANTRY keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The IRONJAWZ and INFANTRY keywords are used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2024