Ironjawz – Ardboyz

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IRONJAWZ WARSCROLL
Ardboyz
4"
2
3+
1
Huge, bellowing bullies covered head to toe in thick iron plate and wielding a variety of bashing and hacking implements, Ardboyz look every inch the elite shock troops. In fact, they comprise the lowest rank within the Ironjawz hordes, for even their impressive bulk cannot compare to that of the Brutes – the apex destroyers who all Ardboyz aspire to become. This difference in station, of course, is significant only among the Ironjawz orruks themselves; to the other races, Ardboyz are nothing less than terrifying, heavily armoured killing machines. The scores of defeated armies left hacked apart on the battlefield attest to their ferocity, and all are hardened veterans toughened by a diet of non-stop violence. Ardboyz maintain an air of discipline until the moment they make contact with the foe, at which point they start bellowing madly, swinging their choppas with wild abandon and kicking and punching with primal gusto. Some Ardboyz wield heavy spears called stikkas. These were first employed during the Era of the Beast to make it easier to stab holes in rampaging monsters from afar and to provide a bluntly effective response to foes likewise equipped with polearms. Whatever weapon they wield, Ardboyz usually carry a hefty slab of spiked iron that functions as both shield and skull-crushing close-combat weapon.
IRONJAWZ WARSCROLL
Ardboyz
MELEE WEAPONS
AtkHitWndRndDmg
Choppa or Stikka [Anti-charge (+1 Rend)]
Choppa or Stikka
Anti-charge (+1 Rend)
24+3+11
BATTLE PROFILE

Unit Size: 10      Points: 180
Base size: 32mm
Can be reinforced: Yes

Any Combat Phase
SHIELD BASH: The shields carried by Ardboyz are great slabs of iron festooned with spikes and metal teeth, making them deadly weapons in their own right.

Declare: Pick an enemy unit in combat with this unit and that charged this turn to be the target.

Effect: Make a shield bash roll of D6 for each model in this unit. For each 6+, inflict 1 mortal damage on the target.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/10)
DESTRUCTION, IRONJAWZ
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The INFANTRY keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

© Vyacheslav Maltsev 2013-2024