Ironjawz – Tuskboss on Maw-grunta

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IRONJAWZ WARSCROLL
Tuskboss
on Maw-grunta
10"
14
3+
5
To claim the title of Tuskboss, an orruk must display an almost unbelievable lack of concern for their own life. Not only do these orruk warlords have to somehow dominate a slobbering, foul‑tempered Maw‑grunta without being impaled, stomped on or hurled into a rocky wall with back‑breaking force, they must also corral an entire herd of the beasts – as well as the rambunctious orruks who ride them into battle. Never stopping for a moment longer than it takes to rip a foe’s guts out with a swipe of their trusty pig‑hacka, a Tuskboss rampages across the realms in an endless stampede, trampling all before them into gory paste. Maw-gruntas are omnivorous in the extreme, lowering their massive, tusked maws and gobbling up anything in their path. Metal, stone, wood and meat: all are digested in the beast’s three stomachs, which are filled with extremely potent acids. Segmented plates of iron are strapped to the Maw-grunta’s flanks, turning one of nature’s most ferocious killing machines into a living tank almost impervious to musketry and spears. The more speed the Maw‑grunta builds up, the more devastating the impact, and a skilled Tuskboss knows how to bring their charge home with bone‑shattering results.
IRONJAWZ WARSCROLL
Tuskboss
on Maw-grunta
MELEE WEAPONS
AtkHitWndRndDmg
Pig-hacka
Pig-hacka74+2+12
Kill-choppas
Kill-choppas44+3+11
Maw-grunta’s Tusks [Companion]
Maw-grunta’s Tusks
Companion
54+2+22
Maw-grunta’s Trotters [Companion]
Maw-grunta’s Trotters
Companion
45+2+-D3
BATTLE PROFILE

Unit Size: 1      Points: 280
Base size: 120 × 92mm
Can be reinforced: No

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Maw-grunta’s Tusks is 3.

Passive
UNSTOPPABLE MOMENTUM: Once a Maw-grunta begins its charge, it can only stop by crashing into something, and it becomes ever more deadly as its speed increases.

Effect: Each time this unit uses a CHARGE ability, it gains 1 momentum point. Each time it uses a RUN ability, it gains 2 momentum points.

It can have a maximum of 3 momentum points at once.

Add the number of momentum points this unit has to the Damage characteristic of its Maw-grunta’s Tusks. At the end of each battle round, subtract 1 from its momentum points, to a minimum of 0.

Once Per Turn (Army), Any Charge Phase
HEAD OF THE STAMPEDE: At the forefront of a grunta stampede rides the Tuskboss, racing to be the first to the fray.

Declare: If this unit charged this phase, pick up to 3 friendly MAW-GRUNTA units wholly within 12" of this unit that charged this turn to be the targets.

Effect: Add 1 momentum point to each target.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER
DESTRUCTION, IRONJAWZ, MAW‑GRUNTA
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

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The MAW‑GRUNTA keyword is used in the following Ironjawz warscrolls:

© Vyacheslav Maltsev 2013-2024