4" 8 3+ 2 Megabosses hold together Ironjawz society through sheer force of will and the liberal dispensation of skull-shattering violence. They ride the tidal wave that is the Waaagh!, crashing into the enemy and sweeping all before them. Swollen to prodigious size on a diet of near-constant carnage, they prefer to fight under the open sky, where they have plenty of space to swing their colossal weapons.
As an orruk fights, they gradually become larger and more imposing. With Megabosses, this physiological quirk is even more pronounced – a result of the constant energy thrumming through their heavy frames. Other orruks can sense this, as can the beasts of the wild; once a Megaboss goes on the rampage, they will quickly begin amassing enthusiastic mobs of big, green followers. Megabosses are constantly hammering new armour out of looted gear taken from their foes, for they grow so large and fight so brutally that their original cladding rarely lasts long. On top of that, they affix to themselves bulky trophies of their most imposing kills, blatantly showing off their massive strength and giving them even larger and more fearsome profiles, marking them out unmistakeably as ‘da boss’. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boss-choppa | |||||||
Boss-choppa | 8 | 4+ | 2+ | 1 | 2 |
Your Hero Phase |
Reaction: You declared a FIGHT ability for this unit |
End of Any Turn |
KEYWORDS | HERO, INFANTRY |
DESTRUCTION, IRONJAWZ |
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
The HERO keyword is used in the following Ironjawz warscrolls:
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The DESTRUCTION keyword is used in the following Ironjawz warscrolls:
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
The INFANTRY keyword is used in the following Ironjawz warscrolls:
The BRUTE keyword is used in the following Ironjawz warscrolls: