- 8 4+ 7+ 6+ No spell is as beloved of orruk-kind as the Foot of Gork. It is brutality made manifest: a huge, warty green foot formed of riotous magic that descends from the sky and squashes anything beneath it flat. One foot follows the descent of the other, smashing colossal craters in the earth that glow with a weird Waaagh!-light. The fact that the Foot of Gork is almost impossible to direct once it has landed doesn’t much bother the orruks, for wherever it stomps, it’s bound to result in a good time. | ||
Passive |
Once Per Turn, Your Movement Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| DESTRUCTION, IRONJAWZ, KRULEBOYZ |
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
The WARD keyword is used in the following Ironjawz warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The KRULEBOYZ keyword is used in the following Ironjawz warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The MANIFESTATION keyword is used in the following Ironjawz warscrolls:
The ENDLESS SPELL keyword is used in the following Ironjawz warscrolls: