Ironjawz – Maw-grunta with Hakkin’ Krew

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IRONJAWZ WARSCROLL
Maw-grunta
with Hakkin’ Krew
10"
12
3+
5
Every now and then, a particularly powerful orruk warband manages to halt a Maw-grunta, often by hurling themselves from the ridge of a canyon as one of the beasts hurtles past below. Even as the creature thrashes and gores many orruks, others rush forward to loop heavy chains around its flanks and drop a jawbone harness into position. The biggest and toughest warrior present claims the best position on the Maw-grunta’s back, while others chain themselves atop iron platforms on each side of the harness. Through such brutal means is a Maw-grunta joined with a ‘hakkin’ krew’, giving rise to one of the most fearsome engines of war in the Ironjawz arsenal. Any Megaboss understands the value of having one or two of these monstrosities in their army, using them to smash down a fortress wall or topple a shield line. Once the Ardboy on top has yanked the Maw-grunta’s chains and aimed their mount at the nearest enemy warriors, little can be done to adjust its headlong rampage, and so they concentrate instead on hacking and slashing away with a pair of choppas. Their krew, meanwhile, need to do little more than swipe with their kill-choppas as the charge hits home.
IRONJAWZ WARSCROLL
Maw-grunta
with Hakkin’ Krew
MELEE WEAPONS
AtkHitWndRndDmg
Choppas
Choppas44+3+12
Kill-choppas
Kill-choppas44+3+11
Maw-grunta’s Tusks [Companion]
Maw-grunta’s Tusks
Companion
54+2+22
Maw-grunta’s Trotters [Companion]
Maw-grunta’s Trotters
Companion
45+2+-D3
BATTLE PROFILE

Unit Size: 1      Points: 270
Base size: 120 × 92mm
Can be reinforced: No

Passive
UNSTOPPABLE MOMENTUM: Once a Maw-grunta begins its charge, it can only stop by crashing into something, and it becomes ever more deadly as its speed increases.

Effect: Each time this unit uses a CHARGE ability, it gains 1 momentum point. Each time it uses a RUN ability, it gains 2 momentum points.

It can have a maximum of 3 momentum points at once.

Add the number of momentum points this unit has to the Damage characteristic of its Maw-grunta’s Tusks. At the end of each battle round, subtract 1 from its momentum points, to a minimum of 0.

Once Per Turn (Army),¶Your Movement Phase
CARVE A PATH: The job of the hakkin’ krew is to clear a path through packed enemies to ensure the Maw-grunta maintains its momentum.

Effect: If this unit is in combat, it can move a distance up to its Move characteristic. It can pass through models and the combat ranges of enemy units, but it cannot end that move in combat.

Then, pick each enemy unit that this unit passed across during that move to be the targets. Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Then, this unit gains 2 momentum points.
KEYWORDSCORE, RAMPAGE, MOVE

KEYWORDS
MONSTER
DESTRUCTION, IRONJAWZ, MAW‑GRUNTA
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The MAW‑GRUNTA keyword is used in the following Ironjawz warscrolls:

© Vyacheslav Maltsev 2013-2024