Ironjawz – Scourge of Ghyran Weirdbrute Wrekkaz

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IRONJAWZ WARSCROLL
Scourge of Ghyran Weirdbrute Wrekkaz
4"
3
5+
1
5+
Perhaps it is the fact that the Realm of Life is so vibrantly viridescent that sees so many Weirdbrute Wrekkaz drawn to its war-torn jungles. Minds completely overwhelmed by visions of ‘Da Great Green God’, they leap upon their enemies in a tornado of violence so shocking that watching Ironjawz are filled with the infectious desire to inflict equal levels of carnage.
IRONJAWZ WARSCROLL
Scourge of Ghyran Weirdbrute Wrekkaz
MELEE WEAPONS
AtkHitWndRndDmg
Chain-smasha [Anti-INFANTRY (+1 Rend)]
Chain-smasha
Anti-INFANTRY (+1 Rend)
64+3+11
BATTLE PROFILE

Unit Size: 3      Points: 110
Base size: 40mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Turn (Army), Any Combat Phase
PROPA WONKY: As nearby Ironjawz see the Wrekkaz wildly whirling through the enemy ranks heedless of danger, they are inspired to fight with similar reckless abandon.

Declare: If this unit is in combat, pick a friendly IRONJAWZ unit wholly within 12" of this unit to be the target.

Effect: Add 1 to hit rolls for the target’s combat attacks for the rest of the turn.

KEYWORDS
INFANTRY, WARD (5+)
DESTRUCTION, IRONJAWZ, BRUTE
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

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The INFANTRY keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The BRUTE keyword is used in the following Ironjawz warscrolls:

• Brutes

The WARD keyword is used in the following Ironjawz warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2025