4" 3 5+ 1 5+ Perhaps it is the fact that the Realm of Life is so vibrantly viridescent that sees so many Weirdbrute Wrekkaz drawn to its war-torn jungles. Minds completely overwhelmed by visions of ‘Da Great Green God’, they leap upon their enemies in a tornado of violence so shocking that watching Ironjawz are filled with the infectious desire to inflict equal levels of carnage. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chain-smasha [Anti-INFANTRY (+1 Rend)] | |||||||
| Chain-smasha Anti-INFANTRY (+1 Rend) | 6 | 4+ | 3+ | 1 | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, WARD (5+) |
| DESTRUCTION, IRONJAWZ, BRUTE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The INFANTRY keyword is used in the following Ironjawz warscrolls:
Passive |
The BRUTE keyword is used in the following Ironjawz warscrolls:
The WARD keyword is used in the following Ironjawz warscrolls: