10" 12 4+ 5 Many of those orruks who dream of capturing their own Maw-grunta already ride one of the beast’s smaller grunta cousins. An orruk rider will charge their mount directly into a stampeding Maw-grunta, and with a skull-crunching smash, the two monstrous hogs crash together. Inevitably, the lesser of the pair is left shattered in the dust and the orruk rider is launched into the air. The heavily concussed warrior has scant moments to grab hold of a fistful of matted fur in order to bring themselves down atop the Maw-grunta’s back; if they don’t, they crash to the ground and are left wide open to a lethal goring from the beast.
Needless to say, this manoeuvre does not have a particularly high success rate. Those one in a hundred orruks who survive this deranged practice, however, can smugly boast of having dominated one of the most formidable beasts in Ghur. These Maw-grunta riders gather into charging mobs, delighting in the unstoppable force of their porcine mounts as they smash through the enemy like an avalanche of leathery flesh and stinking bristles. When they are not clinging on for dear life, these burly champions wield a pair of choppas with reckless abandon, swiping out at the blurred shapes of the enemy as their Maw-grunta goes barrelling past. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Choppas | |||||||
Choppas | 4 | 4+ | 3+ | 1 | 2 | ||
Maw-grunta’s Tusks [Companion] | |||||||
Maw-grunta’s Tusks Companion | 5 | 4+ | 2+ | 2 | 2 | ||
Maw-grunta’s Trotters [Companion] | |||||||
Maw-grunta’s Trotters Companion | 4 | 5+ | 2+ | - | D3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
DESTRUCTION, IRONJAWZ, MAW‑GRUNTA |
The MONSTER keyword is used in the following Ironjawz warscrolls:
The DESTRUCTION keyword is used in the following Ironjawz warscrolls:
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The MAW‑GRUNTA keyword is used in the following Ironjawz warscrolls: