10" 12 4+ 5 Having managed against the odds to acquire a Maw-grunta mount, Maw-grunta Gougers gather together into stampeding mobs, the monstrous hogs trampling enemies into the mud and crushing them to a bloody pulp beneath their cloven hooves. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Maw-grunta’s Trotters [Companion] | |||||||
| Maw-grunta’s Trotters Companion | 4 | 5+ | 2+ | - | D3 | ||
| Maw-grunta’s Tusks [Companion] | |||||||
| Maw-grunta’s Tusks Companion | 5 | 4+ | 2+ | 2 | 2 | ||
| Choppas | |||||||
| Choppas | 4 | 4+ | 3+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
| DESTRUCTION, IRONJAWZ, MAW‑GRUNTA |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Ironjawz warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The MAW‑GRUNTA keyword is used in the following Ironjawz warscrolls: