4" 6 3+ 2 Most Ardboy mobs fight under the grizzled eye of a Big Boss, a veteran killer with an eye for the battlefield and enough presence to keep their boisterous charges in line. Ironjawz are often said to entirely deny the Morkish aspect of the Great Green God, turning up their noses at such weakling concepts as subtlety or sneakiness. This is true for the most part – but even the rampaging throng of an Ironjawz army needs some direction, even if it’s just whether to go left or right.
Ardboy Big Bosses provide this by browbeating the mobs under their command into a semblance of order for as long as it takes them to reach the enemy line and start killing. Of course, at that point, the Big Boss joins in the fun, swept up by the sheer thrill of violence. Usually armed with a boss-hacka for enthusiastic pointing and stabbing, as well as a jagged choppa for close-quarters work, Big Bosses remind their boyz why they are in charge with every act of bone‑shattering brutality. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boss-hacka and Choppa | |||||||
Boss-hacka and Choppa | 7 | 4+ | 3+ | 1 | 2 |
Passive |
Passive |
KEYWORDS | HERO, INFANTRY |
DESTRUCTION, IRONJAWZ |
The HERO keyword is used in the following Ironjawz warscrolls:
The DESTRUCTION keyword is used in the following Ironjawz warscrolls:
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
Any Hero Phase | 1 |
The INFANTRY keyword is used in the following Ironjawz warscrolls: