4" 3 5+ 1 Taking up huge, two-handed weapons and eschewing the armour typically worn by Brutes, Brute Ragerz hurl themselves at the biggest and meanest foes. Having previously suffered a humiliating defeat in battle, they are determined to prove just how ’ard they really are. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rager Weapons [Anti-MONSTER (+1 Rend)] | |||||||
Rager Weapons Anti-MONSTER (+1 Rend) | 3 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | INFANTRY |
DESTRUCTION, IRONJAWZ, BRUTE |
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KEYWORDS | CORE, MOVE, CHARGE |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The INFANTRY keyword is used in the following Ironjawz warscrolls:
The BRUTE keyword is used in the following Ironjawz warscrolls: