Hidden among the ruins of the Mortal Realms are the Flesh-eater Courts. Bound by the madness of their cursed monarchs, throngs of creatures known as mordants eke out a wretched existence, waging wars against kingdom after kingdom in order to feast on the flesh of their enemies.
This page contains all of the rules you need to field your Flesh-eater Courts miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | September 2025 | |
Nighthaunt | ||||
Nighthaunt | Battletome | 4 | August 2025 | |
Scourge of Ghyran - Flesheater Courts | ||||
Scourge of Ghyran - Flesheater Courts | Expansion | 4 | May 2025 | |
Soulblight Gravelords | ||||
Soulblight Gravelords | Battletome | 4 | April 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
| Q: | When the target of ‘Glimpse of Delusion’ makes combat attacks as a result of the effect of that spell, can the ‘All-out Attack’ command or the ‘All-out Defence’ command be used as reactions to those attacks? |
| A: | No. |
| Q: | If a Maggotkin of Nurgle unit is picked as the target of Ushoran’s ‘Glimpse of Delusion’ ability and resolving that ability results in a model in that unit being slain, would that trigger the ‘Vectors of Contagion’ ability on that Maggotkin of Nurgle unit? |
| A: | No. |
Flesh-eater Courts armies can use the following abilities:
Once Per Turn (Army), Start of Any Turn |
Passive |
| KEYWORDS | DELUSION |
Passive |
| KEYWORDS | DELUSION |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Your Movement Phase | 1 |
Once Per Turn (Army), Your Movement Phase |
Once Per Battle (Army), Any Combat Phase |
You can pick 1 of the following battle formations for a Flesh-eater Courts army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Knightly Echelon | 0 |
| The Royal Hunt | 0 |
| Lords of the Manor | 0 |
| Royal Menagerie | 0 |
| Impassioned Serfs | 0 |
| Questing Courtiers | 0 |
Passive |
Once Per Turn (Army), End of Any Turn |
Passive |
Passive |
Impassioned Serfs Any Combat Phase | 1 |
Passive |
Passive |
Your Charge Phase |
End of Your Turn |
Passive |
Any Combat Phase |
Monstrous Traits Passive |
Passive |
End of Any Turn |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Passive |
Once Per Turn (Army), Any Charge Phase |
Passive |
Passive |
Passive |
Passive |
Once Per Battle, Your Movement Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Any Combat Phase |
Once Per Battle (Army), Any Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Once Per Turn (Army), Any Combat Phase |
Passive |
Once Per Turn (Army), Your Movement Phase |
Any Combat Phase |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Reaction: You declared an ATTACK ability | 1 |
Reaction: Opponent declared an ATTACK ability | 1 |
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
| ||
Passive |
The FLESH-EATER COURTS and HERO keywords are used in the following Flesh-eater Courts warscrolls:
The HERO and INFANTRY keywords are used in the following Flesh-eater Courts warscrolls:
| ||
The INFANTRY keyword is used in the following Flesh-eater Courts warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The HERO keyword is used in the following Flesh-eater Courts warscrolls:
The ABHORRANT keyword is used in the following Flesh-eater Courts warscrolls:
The SERFS keyword is used in the following Flesh-eater Courts warscrolls:
The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The NOBLE keyword is used in the following Flesh-eater Courts warscrolls:
| ||
The non-HERO MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
The HERO and FLESH-EATER COURTS keywords are used in the following Flesh-eater Courts warscrolls:
The non-HERO FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
Your Hero Phase |
| KEYWORDS | BANISH |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The WIZARD keyword is used in the following Flesh-eater Courts warscrolls:
The MONSTER and FLESH-EATER COURTS keywords are used in the following Flesh-eater Courts warscrolls:
The non-UNIQUE MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS and WIZARD keywords are used in the following Flesh-eater Courts warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Passive |
Any Hero Phase | 1 |
Passive |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The UNIQUE and ABHORRANT keywords are used in the following Flesh-eater Courts warscrolls:
The KNIGHT keyword is used in the following Flesh-eater Courts warscrolls:
Contents | ||