Hidden among the ruins of the Mortal Realms are the Flesh-eater Courts. Bound by the madness of their cursed monarchs, throngs of creatures known as mordants eke out a wretched existence, waging wars against kingdom after kingdom in order to feast on the flesh of their enemies.
This page contains all of the rules you need to field your Flesh-eater Courts miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Book | Kind | Edition | Last update | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 3 | April 2024 | |
Battlescroll: Impending Vermindoom | ||||
Battlescroll: Impending Vermindoom | Rulebook | 3 | April 2024 | |
Warhammer Underworlds: Wintermaw (The Skinnerkin) | ||||
Warhammer Underworlds: Wintermaw (The Skinnerkin) | Warscroll | 3 | April 2024 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 3 | February 2024 | |
Broken Realms: Teclis | ||||
Broken Realms: Teclis | Expansion | 2 | August 2021 |
Q: | If an enemy unit is in combat with Ushoran for more than one turn, can his Shroudcage Fragment ability reduce that unit’s Bravery characteristic by more than 1? |
A: | Yes. |
Q: | When setting up a replacement unit using the Summon Loyal Subjects battle trait, do I need to factor in the half of the models in that unit that count as having been slain for the purposes of battleshock? |
A: | No. |
Q: | If a Cryptguard unit with enough models in it surrounds Ushoran so that his base is wholly within 3" of that unit, would he be affected by their Royal Bodyguard ability? |
A: | Yes. |
Q: | If a Crypt Flayers unit with enough models in it surrounds a Charnel Throne so that terrain feature is wholly within 3" of that unit, could they use the Escort Courtier ability to pick a HERO that is garrisoning that terrain feature? |
A: | Yes. |
Q: | Can the Varghulf Courtier use its Victory Feast ability to retreat at the end of the combat phase even if there are no longer any enemy units in combat with it? |
A: | No. |
Q: | Does the Scent of Blood heroic action allow the HERO using it to move out of combat, assuming it moves further than 3" from any enemy model(s) it is in combat with and ends that move closer to an enemy unit that has any wounds allocated to it? |
A: | Yes. |
Q: | Can you use the Scent of Blood heroic action if no enemy units have wounds allocated to them? |
A: | No. |
Q: | Does the Charnel Throne’s Ghoulish Landmark ability force enemies to take a battleshock test if within range, even if they have an ability that states a unit ‘does not take’ a battleshock test (e.g. Ossiarch Bonereapers’ Ranks Unbroken by Dissent)? |
A: | Yes. |
Q: | Do you need to climb over a Cadaverous Barricade (instead of moving through it), and can it be affected by abilities that affect terrain features, such as Smash to Rubble? |
A: | Yes to both questions. |
Q: | Can the Royal Decapitator use their Off with their Head! ability if they were slain earlier in the phase? |
A: | No. |
Q: | When picking a delusion using Ushoran’s Epicentre of Delusion ability, can I pick the same delusion as the one I picked before the start of the first turn? |
A: | No. |
Q: | If I have picked The Feast Day delusion, does Ushoran still need to have 6 noble deeds points for friendly Flesh-eater Courts units wholly within 24" of him to be affected by Feeding Frenzy? |
A: | Yes. Although friendly FLESH-EATER COURTS units wholly within 12" would be affected by Feeding Frenzy when Ushoran has 4 or more noble deeds points, those units that are more than 12" away but wholly within 24" of him would be affected only when he has 6 noble deeds points. |
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Grand CourtsSome courts are infamous across the Mortal Realms for their depravity and acts of mass slaughter. You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All FLESH-EATER COURTS units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it can not gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.Deathless CourtiersWhen Flesh-eaters linger in the shadow of their stronger kin, their sundered flesh heals in an instant. Friendly FLESH-EATER COURTS units have a ward of 6+.Noble DeedsEach member of a ghoulish court is constantly seeking to prove their valour and increase their standing, performing worthy exploits on the battlefield that send their loyal subjects into a furore.
Feeding FrenzyAs the court closes in upon its enemies, the nobility signal for the feasting to begin. Add 1 to the Attacks characteristic of melee weapons used by friendly FLESH-EATER COURTS units while they are wholly within 12" of any friendly HEROES that have 6 noble deeds points.Muster GuardCourtiers are perceived by their fellow Flesh-eaters as ranking officers who possess the charisma to rally wavering troops in the midst of battle. At the end of your movement phase, each friendly COURTIER can spend 1 of their noble deeds points to return 1 slain model with a Wounds characteristic of 1 to a friendly SERFS unit that is within 10" of them, or 2 of their noble deeds points to return 1 slain model to a friendly SERFS or KNIGHTS unit that is within 10" of them. You can use this ability multiple times each turn as long as the required noble deeds points are available.Summon Loyal SubjectsTo the mordants, an ear-splitting howl from the throat of an abhorrant is a clarion call to defend the kingdom, issued from one of noble blood. At the end of your movement phase, each friendly ABHORRANT can spend 6 of their noble deeds points to summon loyal subjects. If they do so, pick 1 friendly SERFS or KNIGHTS unit that has been destroyed and add a new replacement unit identical to that unit to your army with half of the models from the unit that was destroyed (rounding up). Replacement units must be set up wholly within 6" of the edge of the battlefield and more than 9" from all enemy units. Each destroyed unit can only be replaced once - replacement units cannot themselves Ee replaced. Remaining models which are not set up as part of the replacement unit count as having been slain and can be returned to the replacement unit using, for example, the Muster Guard ability or Rally command ability.Courts of DelusionThe Flesh-eaters are warped by their delusional curse, seeing the worst slaughters as feats of high chivalry. In the first battle round, after the players have received their starting command points but before the start of the first turn, you can pick 1 of the following delusions to apply during the battle:
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Delusions of GrandeurAt the start of the hero phase, you can carry out a heroic action from the table below with a friendly FLESH-EATER COURTS HERO instead of any other heroic action you can carry out with that HERO.
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Undead MonstrositiesWhen you carry out a monstrous rampage with a ROYAL TERRORGHEIST or ROYAL ZOMBIE DRAGON, you can carry out 1 of the monstrous rampages below instead of any other monstrous rampage you can carry out with that unit.
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RoyaltyABHORRANT general only.
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NobilityCOURTIER general only.
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Royal TreasuryABHORRANT HERO only.
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Noble HeirloomsCOURTIER HERO only.
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Lore of MadnessFLESH-EATER COURTS WIZARD (including Unique units) only.
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Rites of DelusionFLESH-EATER COURTS PRIEST (including Unique units) only.
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If a Flesh-eater Courts army includes any HEROES mounted on a Royal Terrorgheist or Royal Zombie Dragon, one of those HEROES can have a mount trait. Declare which HERO has the mount trait: you can then choose or roll for a mount trait from the appropriate table. You can choose one extra HERO to have a mount trait for each warscroll battalion in your army. A HERO cannot have more than one mount trait.
Royal Zombie Dragon TraitsFLESH-EATER COURTS HERO mounted on Royal Zombie Dragon only.
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Royal Terrorgheist TraitsFLESH-EATER COURTS HERO mounted on Royal Terrorgheist only.
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MorgauntDriven by an unshakable belief in their long-dead chivalric codes, Flesh-eaters of the Morgaunt grand court surge out to devour all who encroach upon their domains. Their courts are amongst the oldest in the Mortal Realms, and they gather mordants to their tattered banners in overwhelming numbers. Great deeds are expected of the Morgaunt nobility - they are found forever at the front of the host, laying about the foe with talon and rusty blade. Morgaunt Kingdoms: The Morgaunt are incredibly territorial, and they see it as their noble duty to both protect and expand their kingdoms.Give 1 noble deeds point to each friendly MORGAUNT FLESH-EATER COURTS HERO at the end of the turn if that HERO is contesting an objective. | ||
BlisterskinCharred and blistered bodies fill the sky as winged Flesh-eaters of the Blisterskin grand court flock to battle. Having risen from the ashes of a sunworshipping empire, these zealous cannibals now terrorise Aqshy and beyond, leaving trails of devastation in their wake as they spread their twisted beliefs. The old theocrats have been supplanted by ranting abhorrant war-preachers, creatures who unknowingly shape their delusional aura with sheer force of conviction. Pious Nobility: The rulers of the Blisterskin grand court are devout champions of what they believe is a righteous crusade.Friendly BLISTERSKIN ABHORRANTS gain the PRIEST keyword but they cannot cast spells and chant prayers in the same hero phase. | ||
GristlegoreThe Gristlegore were once pacifists, seeking unity with their savage Ghurish homelands. The nobles of the court still believe they pursue these virtuous ideals, even as they ride into battle astride hideous undead monstrosities, tearing apart all who stand before them in a truly aweinspiring display of bloodlust. Savage Strike: The champions and great beasts of Gristlegore fight with a savagery that is exceptional even among their monstrous kind.At the start of your combat phase, you can pick 1 friendly GRISTLEGORE MONSTER on the battlefield. The strike-first effect applies to that MONSTER until the end of the phase. | ||
The following section includes rules for your Path to Glory campaign if you are using a Flesh-eater Courts army.
Ghoul courts are hotbeds of intrigue. Each noble is forever conspiring to ascend in the eyes of their sovereign - though, rather than clever political manoeuvring, they advance their position through outbursts of insane, flesh-mangling violence.
During your Path to Glory campaign, each friendly HERO on your order of battle has a standing within the court, which is either in favour or out of favour. Keep track of each HERO’s current standing in their Notes section on your order of battle.Each battle brings another opportunity for the madness to spread and for new loyal subjects to join the court.
At the start of step 2 of the aftermath sequence, roll a dice for each territory that your opponent controls to see if the abhorrant curse has spread to any inhabitants of that territory. For each 6, you can choose one SERFS unit in your army that had any models slain or was destroyed during the battle. You do not have to make a casualty roll for that unit, as newly infected replacements flood from your opponent’s territory to fill their ranks.QUEST The Grand TournamentThe lord has challenged their courtiers to a contest of arms. Whoever performs the most valiant feats shall earn the approval of the monarch and be the talk of all the land. During each Path to Glory battle, add 1 quest point to the progress section of your quest log each time an enemy unit is destroyed by an attack made by a friendly COURTIER unit.At the end of a Path to Glory battle, if you have gained 3 or more quest points, you complete this quest. When you complete this quest, pick 1 COURTIER on your order of battle to be the favoured of the court. That COURTIER gains 10 renown points. | ||
QUEST Recruit New SubjectsA wise monarch is always looking to expand their kingdom and ensure prosperity reigns across the lands by inducting former foes into their ranks... During each Path to Glory battle, after deployment but before the first battle round begins, choose 1 enemy unit on the battlefield to be driven to cannibalism.At the end of the battle, roll a dice if that enemy unit survived the battle, and add 1 for each friendly ABHORRANT within 9" of that enemy unit. On a 4+, you complete this quest. When you complete this quest, you can add a unit of 10 Crypt Ghouls to your order of battle or reinforce an existing unit of Crypt Ghouls on your order of battle without spending any glory points. | ||
QUEST The Great BanquetMordants have heard rumour of a rotting Mega-Gargant corpse nearby that is ripe for the picking. At the end of each Path to Glory battle, roll a dice for each friendly FLESH-EATER COURTS unit that is wholly within enemy territory. For each 4+, you discover 1 clue as to the whereabouts of the Mega-Gargant corpse. Keep a tally of how many clues you discover.Once you have discovered 3 or more clues, you can fight Path to Glory battles using the ‘A Gargantuan Bounty’ battleplan. Once you have fought a Path to Glory battle using that battleplan, you complete this quest. The rewards for completing this quest are listed in the battleplan. | ||
QUEST A Mount Fit for a KingA glorious liege must have a similarly glorious mount upon which to soar into battle - and such majesty is achieved only through bloody slaughter. Pick 1 MONSTER unit from your order of battle that does not have a mount trait, and pick 1 mount trait from the relevant Flesh-eater Courts Mount Traits table. Note these down in your quest log. At the end of a Path to Glory battle, you complete this quest if the MONSTER you picked destroyed any enemy units during the battle.When you complete this quest, you can add the mount trait you picked to your vault but it can only be given to the MONSTER you picked when you embarked on this quest (note down the MONSTER’s name next to the mount trait). If that MONSTER is removed from your order of battle, then remove the mount trait from your vault too. | ||
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Battleplan A Gargantuan BountyAfter scouring the lands in search of treasure, your patience has been rewarded as you finally arrive at a valley containing a glorious bounty: the rotting corpse of a massive Mega-Gargant, half-buried and torn to pieces by carrion beasts. Now, there is only one more obstacle left in your path - an enemy army on the march, oblivious to the delicious feast laid out at their doorstep and seemingly only interested in the piles of useless gold that have spilled from the gargant’s guts. QUEST BATTLEPLAN You can use this battleplan if one player is using a Flesh-eater Courts army, has embarked on the ‘The Great Banquet’ quest and has discovered 3 or more clues. Use the Path to Glory battlepack.THE ARMIES The player embarked on the ‘The Great Banquet’ quest is the Flesh-eater and must use a Flesh-eater Courts army. Their opponent is the defender.THE BATTLEFIELD The players roll off. The winner sets up the battlefield’s terrain features and then the other player chooses which edge of the battlefield is the northern edge. After the terrain features have been set up, starting with the player who won the roll-off, each player picks 1 terrain feature and rolls on the Mysterious Terrain table (core rules, 28.1.3) to determine which scenery rule applies to that terrain feature during the battle.DEPLOYMENT The defender sets up their army first, wholly within their territory. Then the Flesh-eater sets up their army wholly within their territory and more than 9" from all enemy units.BATTLE LENGTH The battle lasts for 5 battle rounds.FIRST TURN The defender chooses which player takes the first turn in the first battle round.MEGA-GARGANT BODY PARTS Each objective on the battlefield is associated with a different part of the Mega-Gargant corpse. At the end of each of the Flesh-eater’s turns, they can choose to consume the body part(s) associated with any of the objectives they control. If they do so, they pick 1 friendly Flesh-eater Courts unit that is contesting the chosen objective to consume the body part. When a body part is consumed, remove its objective from the battlefield and give the unit that consumed the body part the relevant bonus from the following list:
VICTORY POINTS The Flesh-eater scores victory points at the end of each of their turns as follows:- Score 1 victory point for each body part that was consumed during that turn (2 for the heart). The defender scores victory points at the end of each of their turns as follows: - Score 1 victory point if you control the heart objective. GLORIOUS VICTORY The player with the most victory points at the end of the battle wins a major victory.If the players are tied on victory points at the end of the battle and the Flesh-eater has consumed at least 3 body parts, the Flesh-eater wins a minor victory. If the players are tied on victory points at the end of the battle and the Flesh-eater has consumed fewer than 3 body parts, the defender wins a minor victory. PATH TO GLORY REWARDS If the Flesh-eater wins a major victory, they complete the ‘The Great Banquet’ quest and gain 10 glory points. In addition, set the casualty score for all units on your order of battle to 0, and do not make casualty rolls for units in step 2 of the aftermath sequence of this battle. If the defender wins a major victory, they can pick 1 artefact of power that their faction has access to and that is not already on their Path to Glory roster and add it to their vault.
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If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
ROYAL DELUSIONS Flesh-eater Courts army only.
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DUTIES TO THE COURT Flesh-eater Courts army only.
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If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests. | ||
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS and HERO keywords are used in the following Flesh-eater Courts warscrolls:
The ABHORRANT keyword is used in the following Flesh-eater Courts warscrolls:
The HERO keyword is used in the following Flesh-eater Courts warscrolls:
The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:
The SERFS keyword is used in the following Flesh-eater Courts warscrolls:
The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:
You do not have to pick a target for a charge attempt before making the charge roll. | ||
The ROYAL TERRORGHEIST keyword is used in the following Flesh-eater Courts warscrolls:
The ROYAL ZOMBIE DRAGON keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS and MONSTER keywords are used in the following Flesh-eater Courts warscrolls:
The ABHORRANT and HERO keywords are used in the following Flesh-eater Courts warscrolls:
The COURTIER and HERO keywords are used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS and WIZARD keywords are used in the following Flesh-eater Courts warscrolls:
Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit. | ||
The MORGAUNT, FLESH-EATER COURTS and HERO keywords are used in the following Flesh-eater Courts warscrolls:
The HOLLOWMOURNE and KNIGHTS keywords are used in the following Flesh-eater Courts warscrolls:
The BLISTERSKIN and ABHORRANT keywords are used in the following Flesh-eater Courts warscrolls:
The GRISTLEGORE and MONSTER keywords are used in the following Flesh-eater Courts warscrolls:
The MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples). | ||