Flesh-eater Courts – Royal Beastflayers

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FLESH-EATER COURTS WARSCROLL
Royal Beastflayers
6"
1
6+
1
As in any mortal court, ghouls have their cliques and figures of roguish renown. So it is with the Royal Beastflayers. At the centre of these warbands strut the Flaymasters, vampires regarded as the most adroit monster hunters of a court, wearing the skins of their most memorable kills. Alongside these daring undead swarm all manner of hangers-on, including trackers drawn from the local peasantry, minor nobles wearing trophies seized during past hunts, and hunched ghouls grown brutish after consuming the flesh of slain beasts. Most dreadful of all are the macabre Offal Hounds – ghouls overwhelmed by bestial magic until they devolve into slavering abominations somewhere between a hunting hound, cave bat and monstrous simian. A lust for glory motivates even the lowliest squire of a Beastflayer party, yet all instinctively know their purpose: to prise open their prey’s defences through frenzied aggression, allowing their Flaymaster to strike a glorious coup de grâce. Following the keen scent of their Offal Hounds, these whooping hunters track their quarry across the chaos of the battlefield, surrounding them and cutting off every possible escape route before closing in to feast.
FLESH-EATER COURTS WARSCROLL
Royal Beastflayers
MELEE WEAPONS
AtkHitWndRndDmg
Beastflayer Weapons [Anti-MONSTER (+1 Rend), Anti-BEAST (+1 Rend)]
Beastflayer Weapons
Anti-MONSTER (+1 Rend), Anti-BEAST (+1 Rend)
34+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 120
MODELBASE SIZE
Royal Flaymaster, Beastflayer Baron32mm
2 x Offal Hounds40mm
3 x Ghoul Trackers25mm
3 x Ghoul Gore-Squires28.5mm
Can be reinforced: No

Passive
HUNTER’S INSTINCTS: Royal Beastflayers believe themselves to be the finest monster-slayers in all the land. Certainly, they possess a knack for hindering and ensnaring their prey before moving in to make the kill.

Effect: Enemy MONSTERS cannot use RAMPAGE abilities while they are in combat with this unit.

In addition, subtract 1 from the Damage characteristic of melee weapons used by enemy MONSTERS and BEAST units while they are in combat with this unit.

Any Combat Phase
ROYAL FLAYMASTER: The Royal Flaymaster skewers enemies using their hunting polearm as the Offal Hounds pounce to finish off their prey.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Add 1 to the amount of mortal damage inflicted, if any, if the target is a MONSTER or BEAST unit.

KEYWORDS
INFANTRY, CHAMPION (1/10), WARD (6+)
DEATH, FLESH-EATER COURTS, SERFS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Flesh-eater Courts warscrolls:

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
© Vyacheslav Maltsev 2013-2024