12" 14 4+ 5 In ages past, colossal chiropteran predators haunted the skies of the Mortal Realms, preying upon their fellow megafauna and leeching them dry of blood. Many of these leather-winged titans were hunted to extinction or otherwise starved when the spread of civilisation robbed them of their favoured prey. They slunk away into dismal caves and echoing vaults to slowly die out, embittered and voracious. It was the carcasses of these beasts that were raised through necromancy and bound to the will of the abhorrant monarchs as Royal Terrorgheists. Filled with a vampiric thirst equal to that of their masters, they soar over the throng of combat, their otherworldly senses seeking foes to slay. Their teeth and claws are the length of Sigmarite greatswords and are capable of cleaving through armour with ease, but these monstrous creatures possess an even more fearsome weapon in their arsenal: their infamous killing shriek.
The beast’s scream is as unmistakable as it is devastating. The high-pitched wail cuts across the battlefield, shattering the minds of nearby foes. Those not slain outright are reduced to gibbering wrecks, howling as blood runs freely from their ears and eyes, soon to be devoured by the bat-like monstrosity. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Shriek [Shoot in Combat, Companion] | ||||||||
Death Shriek Shoot in Combat, Companion | 10" | 1 | 4+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Fanged Maw [Companion] | ||||||||
Fanged Maw Companion | 3 | 4+ | 2+ | 2 | D6 | |||
Skeletal Talons [Companion] | ||||||||
Skeletal Talons Companion | 6 | 4+ | 2+ | 1 | 2 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS |
| ||
Passive |
The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Flesh-eater Courts warscrolls: