12" 14 4+ 5 6+ Terrorgheists are the rotten, reanimated carcasses of ancient chiropteran titans, as bitter and sinister in life as they are in death. Consumed by hunger, their screams blast free of their vile bodies, shredding the very souls of any who hear them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Shriek [Shoot in Combat, Companion] | ||||||||
Death Shriek Shoot in Combat, Companion | 10" | 1 | 4+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Fanged Maw [Crit (Mortal), Companion] | ||||||||
Fanged Maw Crit (Mortal), Companion | 3 | 4+ | 2+ | 2 | D3+3 | |||
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![]() Crit (Mortal), Companion | 6 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | MONSTER, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS |
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The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Flesh-eater Courts warscrolls: