12" 4 5+ 1 On those nights when fell winds howl and the flesh of monsters passes across the feast tables, the Crypt Flayers emerge into unnatural half-life. Serfs who have distinguished themselves in battle are permitted to consume the flesh of Terrorgheists and other creatures of the chiropterid godbeast Morbheg’s line mixed with the blood of their sovereign. Bodies already convulsing and bloating, they slink away into the darkness of their vile fortresses, becoming enveloped by a fleshy cocoon of pulsating skin and muscle. Within this larval sac, a foul metamorphosis occurs – until, with a shriek and the flap of leathery wings, a Crypt Flayer tears free, crazed with hunger.
To the ghouls, this is a marvellous blessing indeed, and the bloodslick Crypt Flayers soon become icons of religious veneration. As well as possessing shredding talons and the power of flight, Crypt Flayers are infamous for the sonic force of their screeches. Any subjected to this auditory onslaught find their blood turning to ice and their mind shattering. To ghouls, however, each utterance by a Flayer is a glorious battle-hymn or seraphic catechism, befitting of the winged saints that the delusion portrays them as. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Scream [Shoot in Combat] | ||||||||
Death Scream Shoot in Combat | 10" | 4 | 4+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Piercing Talons | ||||||||
Piercing Talons | 4 | 4+ | 3+ | 1 | 1 |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | CORE, MOVE |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, KNIGHTS |
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The INFANTRY keyword is used in the following Flesh-eater Courts warscrolls:
Passive |
The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
Passive |
The CHAMPION keyword is used in the following Flesh-eater Courts warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Flesh-eater Courts warscrolls:
The HERO and INFANTRY keywords are used in the following Flesh-eater Courts warscrolls:
The non-FLY FLESH-EATER COURTS, HERO and INFANTRY keywords are used in the following Flesh-eater Courts warscrolls:
The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls: