Flesh-eater Courts – Crypt Ghouls

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6"
1
6+
10
WARSCROLL

Crypt Ghouls

Crypt Ghouls form the lowly and indentured serfs of an abhorrant’s domain. Though they are individually stunted and wild, their madness grants them a fiendish form of courage, and in numbers they can overwhelm even the mightiest warriors.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sharpened Teeth and Filthy Claws
Sharpened Teeth and Filthy Claws1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 160
Battlefield Role: Battleline
Base size: 25mm

Each model in a Crypt Ghouls unit is armed with Sharpened Teeth and Filthy Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Abattoir
 • Ghoul Patrol
 • King’s Ghouls
 • Royal Mordants
 • Mortevell’s Helcourt

CHAMPION: 1 model in this unit can be a Crypt Ghast. Add 1 to the Attacks characteristic of that model’s Sharpened Teeth and Filthy Claws.

Boundless Ferocity: When Crypt Ghouls gather in large numbers their ferocity knows no bounds.
If the unmodified hit roll for an attack made by this unit is 6, that attack automatically wounds the target (do not make a wound roll). If this unit has 20 or more models, unmodified hit rolls of 5 or 6 automatically wound the target.

Royal Approval: Crypt Ghouls will always do their utmost to attract the attention of their sovereign.
Improve the Rend characteristic of this unit’s melee weapons by 1 while it is wholly within 9" of any friendly COURTIERS or 18" of any friendly ABHORRANTS.

KEYWORDS
DEATH, FLESH-EATER COURTS, MORDANT, SERFS, CRYPT GHOULS

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The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

Leader
Battleline
None

The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

Battleline
None
© Vyacheslav Maltsev 2013-2024