Flesh-eater Courts – Crypt Ghouls

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FLESH-EATER COURTS WARSCROLL
Crypt Ghouls
6"
1
6+
1
Nests of Crypt Ghouls are found throughout the foul places of the realms. On the darkest nights, stooped cannibals spill from ruined castles and bonestrewn graveyards, drooling as they seek out trespassers. Some of their prey fall swiftly, throats clawed out or hearts torn free by long, grasping fingers. Those less fortunate are still alive as the cannibals devour them. Despite this, ghouls believe themselves to be bringing salvation to the realms, and in the presence of the Flesh-eater nobility, their ‘valour’ reaches a manic intensity. Part of this ferocity is born from genuine devotion to the vampiric monarchy, but also responsible is the charnel stench of the abhorrants, which incites a frantic hunger in their underlings. As lowly serfs, ghouls exist upon the edge of starvation. The scent of gore drives them wild with hunger, and when the odour mixes with that of their prey’s terror, the feeding frenzy that follows is horrific. Scrabbling across the earth on all fours, the Crypt Ghouls prove difficult targets to strike and close upon their prey with shocking swiftness. Though most are armed with nothing more than their claws and a few rancid bone clubs, ghouls attack in huge packs, bearing enemies down with their sheer weight of numbers and indulging their horrific cravings.
FLESH-EATER COURTS WARSCROLL
Crypt Ghouls
MELEE WEAPONS
AtkHitWndRndDmg
Sharpened Teeth and Filthy Claws [Crit (Auto-wound)]
Sharpened Teeth and Filthy Claws
Crit (Auto-wound)
24+4+-1
BATTLE PROFILE

Unit Size: 20      Points: 170
Base size: 25mm
Can be reinforced: Yes

Passive
ROYAL APPROVAL: These mordants will always do their utmost to attract the attention of their sovereign.

Effect: Add 1 to the Rend characteristic of this unit’s melee weapons while it is wholly within 12" of any friendly COURTIERS or ABHORRANTS.

KEYWORDS
INFANTRY, CHAMPION, WARD (6+)
DEATH, FLESH-EATER COURTS, SERFS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Flesh-eater Courts warscrolls:

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

© Vyacheslav Maltsev 2013-2024