7" 6 5+ 2 Crypt Haunter Courtiers are respected and, in many cases, feared by lower-ranking ghouls, for as the marshals of their kingdom’s knightly orders, they possess a brutal prowess. Twisted creatures of bulging muscles and protruding bone, they have been utterly transformed by necromantic energies and are now barely recognisable as the debased humans they once were. That same necrotic power also grants Crypt Haunters formidable regenerative abilities, allowing them to shrug off all but the most devastating blows.
In battle, these warlike courtiers stampede to the front alongside other swollen ghoul-things, forming a terrifying wedge of ferocity that barrels right into the thickest concentration of enemy soldiers. Consumed by bloodlust and a need to distinguish themselves in their liege’s eyes, a Crypt Haunter Courtier seeks to outdo their kin with displays of blood-spraying savagery. They smash away with a gigantic bone club or simply rely upon their dagger-length talons to rend flesh and metal alike. As crimson ichor sprays from foes savaged by the Courtier, more ‘knights’ flock to their side, recognising that where these champions fight, the greatest feasts are found. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Massive Bone Club and Rancid Talons | |||||||
Massive Bone Club and Rancid Talons | 5 | 4+ | 3+ | 2 | 3 |
Your Hero Phase |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
DEATH, FLESH-EATER COURTS, COURTIER |
The SERFS keyword is used in the following Flesh-eater Courts warscrolls:
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The HERO keyword is used in the following Flesh-eater Courts warscrolls:
The INFANTRY keyword is used in the following Flesh-eater Courts warscrolls:
Passive |
The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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