Flesh-eater Courts – Crypt Infernal Courtier

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FLESH-EATER COURTS WARSCROLL
Crypt Infernal Courtier
12"
6
5+
2
Crypt Infernal Courtiers are winged abominations whose hooked talons can shred steel and whose screeches can freeze a mortal heart. To become a Crypt Infernal, a ghoul must consume their sovereign’s blood mixed with drake-flesh. By doing so, they are granted a monstrous form, albeit one exalted by ghoulkind. In the eyes of fellow cannibals, they shine with a holy radiance, their purity further proven by the alabaster pinions that adorn their backs. Those who have not received Ushoran’s blessing are instead greeted by the sight of leather-winged fiends dropping from the sky to land amongst them, unleashing sonic shrieks that burst eardrums and eyeballs even as the rancid stench of rotting carrion fills their mouths. Crypt Infernal Courtiers command the Deadwatch, the winged bodyguards of the nobility. When an abhorrant takes to the skies upon a mighty beast from their menagerie, they are often accompanied by their most loyal Infernals, hand-picked and bearing their own noble epithets and titles. To be permitted to touch a Crypt Infernal’s wings is a rare honour amongst ghouls, though any who approach these champions without permission risk being messily devoured.
FLESH-EATER COURTS WARSCROLL
Crypt Infernal Courtier
RANGED WEAPONS
RngAtkHitWndRndDmg
Piercing Death Screech [Shoot in Combat]
Piercing Death Screech
Shoot in Combat
10"44+3+2D3
MELEE WEAPONS
AtkHitWndRndDmg
Skewering Claws
Skewering Claws54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 50mm
Can be reinforced: No
Regiment Options: 0-1 SERFS, Any Crypt Flayers
Notes: This HERO can join an eligible regiment as a Flesh-eater Noble.

Passive
MIND-SHATTERING CACOPHONY: When a Crypt Infernal Courtier directs their retinue to focus their death screams on an enemy, the resulting discordant soundwaves can fell the mightiest of foes.

Effect: If any enemy models were slain by this unit’s Piercing Death Screech this turn, for the rest of the turn, add 1 to the Damage characteristic of ranged weapons used by friendly Crypt Flayers units while they are wholly within 12" of this unit.

KEYWORDS
HERO, INFANTRY, FLY, WARD (6+)
DEATH, FLESH-EATER COURTS, COURTIER

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Flesh-eater Noble.

Infantry Hero
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!
© Vyacheslav Maltsev 2013-2024