Flesh-eater Courts – Chalice of Ushoran

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FLESH-EATER COURTS WARSCROLL
Chalice of Ushoran
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6
6+
7+
Before his corruption, Ushoran crafted an ensorcelled goblet with which he could bestow blessings upon his loyal subjects. Wrought from gold and silver and encrusted with realmstone from the lands he conquered, it was said that this goblet drew into itself the finest vintages from each liberated domain and, consequently, never ran dry. Those who supped this wine were imbued with a portion of their king’s majesty and could stay the hand of death with a mere command. Abhorrants who invoke the name of the Carrion King can summon a simulacrum of this famed chalice to the battlefield. When manifested, the Chalice of Ushoran appears as a colossal construction of polished bone. This oversized cup is filled not with wine but with the blood and viscera of those butchered on the battlefield. The screaming spirits of the slain bear the chalice aloft, and with every fresh kill, the gore rises higher inside the receptacle until it overflows and drenches nearby Flesh-eaters. Bathed in this necromantic harvest, wounds close and severed limbs regrow, and even those mordants who have been cut down may rise to fight once more.
FLESH-EATER COURTS WARSCROLL
Chalice of Ushoran
Passive
FILL THE CHALICE: The blood of slain warriors is siphoned into this fell manifestation.

Effect: Each time a model (friendly or enemy) is slain within 12" of this MANIFESTATION, give this MANIFESTATION a blood point, to a maximum of 6.

End of Any Turn
OVERFLOWING GORE: When the gore inside the chalice overflows, the Flesh‑eaters upon whom it slops are granted unnatural vitality.

Declare: Pick a friendly FLESH-EATER COURTS unit wholly within 18" of this MANIFESTATION to be the target.

Effect: Add the number of blood points this MANIFESTATION has to the target’s control score for the rest of the turn. Then, reset this MANIFESTATION’s blood points to 0.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
DEATH, FLESH-EATER COURTS
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The MANIFESTATION keyword is used in the following Flesh-eater Courts warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Flesh-eater Courts warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024