TRAMPLED UNDERFOOT: As a Corpsemare Stampede charges across the battlefield, it tramples over anything that gets in its way.
Declare: This
MANIFESTATION can use this ability even if it is
in combat.
Pick a point on a battlefield edge to be the target. Then, make a stampede roll of 2D6. Add 1D6 to the roll for each battle round that this
MANIFESTATION has been on the battlefield and has not been
banished. For example, the stampede roll would be 2D6 in the turn in which it was summoned, 3D6 in your next turn, and so on.
Effect: This
MANIFESTATION can move a distance up to the value of the stampede roll in a straight line directly towards the target. It can move through the
combat ranges of enemy units. It cannot end that move in combat unless it ends that move within ½" of a
visible enemy unit. If it does so, this
MANIFESTATION has
charged.
Roll a D3 for each enemy unit that this
MANIFESTATION passed across during that move. On a 2+, inflict an amount of
mortal damage on that enemy unit equal to the roll.
In addition, if this
MANIFESTATION charged this turn, add the value of the stampede roll to the Attacks characteristic of this
MANIFESTATION’s
Corpsemare Trample for the rest of the turn.