The grisly cavaliers known as Morbheg Knights are amongst the proudest of a court’s warriors. They bound to battle atop the half-living nightshriekers, spawn of the ur-bat Morbheg, creatures whose shrieks can induce a gnawing madness.
Unit Size: 3
Points: 150
Battlefield Role: None
Notes: Battleline if
general is an
Abhorrant Gorewarden
Each model in a Morbheg Knights unit is armed with a Grisly Lance.
MOUNT: This unit’s nightshriekers are each armed with Vicious Claws and Teeth.
CHAMPION: 1 model in this unit can be a Champion of Morbheg. Add 1 to the Attacks characteristic of that model’s Grisly Lance.
STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. While this unit includes any Standard Bearers, if it made a
charge move in the same turn, each model in this unit counts as 3 models for the purposes of
contesting objectives.
MUSICIAN: 1 in every 3 models in this unit can be a Hornblower. Add 1 to
run rolls and
charge rolls for this unit while it includes any Hornblowers.
Shrieking Charge: Nightshriekers emit bursts of maniacal, screech-like laughter that carry the curse of madness, leaving their prey staggering in the critical moments before being pounced upon.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit. That enemy unit cannot receive the
Unleash Hell command in this phase. In addition, roll 1 dice for each model in this unit that is within 1" of that enemy unit. For each 4+, that enemy unit suffers D3
mortal wounds.
Predator’s Pounce: Though they lack the power of true flight, nightshriekers can leap clean over obstacles and the heads of the foe, allowing Morbheg Knights to strike and disengage at will.
This unit can
retreat and still
charge later in the turn.