12" 14 4+ 5 6+ A Zombie Dragon forms the crown jewel of any abhorrant’s royal menagerie, though these creatures inspire more revulsion than awe in sane folk. They circle above their prey before arrowing down into battle, a wave of charnel stink and horror stretching out before them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Baneful Breath [Shoot in Combat, Companion] | ||||||||
Baneful Breath Shoot in Combat, Companion | 10" | D6 | 2+ | 4+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Draconic Jaws [Crit (Auto-wound), Companion] | ||||||||
Draconic Jaws Crit (Auto-wound), Companion | 4 | 4+ | 2+ | 2 | 4 | |||
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![]() Crit (Auto-wound), Companion | 7 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS |
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The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Flesh-eater Courts warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |