12" 14 4+ 5 The sky shudders to the beat of leathery wings as a Royal Zombie Dragon descends to savage its prey. As the stench of the beast washes over the enemy, the air becomes chill, for the aura of death around the drake is potent. Raw amethyst magic emanates from this monster’s skull; though the Zombie Dragon’s eye sockets glimmer with what appears to be a ghostly intelligence, this is simply an illusion created by the vast quantities of dark energy used to animate it. Only the strongest wielders of necromantic power can command these undead drakes, and without their will, the beasts are swiftly rendered inert once more.
The darkness that animates a Zombie Dragon is never more evident than when it expels its breath, spewing it forth as a coiling cloud of withering death magic. This killing miasma shrivels flesh and corrodes the soul, instantly sapping the life from living beings. Husks are left in its wake where once there were soldiers. These desiccated statues are soon torn to pieces by the rampaging Zombie Dragon, while those fortunate enough to avoid its hellish exhalation flee in abject terror. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Pestilential Breath [Shoot in Combat, Companion] | ||||||||
Pestilential Breath Shoot in Combat, Companion | 10" | D6 | 2+ | 4+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Draconic Claws [Companion] | ||||||||
Draconic Claws Companion | 7 | 4+ | 2+ | 1 | 2 | |||
Draconic Maw [Companion] | ||||||||
Draconic Maw Companion | 3 | 4+ | 2+ | 2 | 3 |
Passive |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS |
| ||
Passive |
The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
The MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Flesh-eater Courts warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |