Flesh-eater Courts – Cadaverous Barricade

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FLESH-EATER COURTS WARSCROLL
Cadaverous Barricade
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10
4+
7+
Those Flesh-eaters who believe themselves to be especially pious may call upon ancestral spirits to aid them in battle. By invoking oaths sworn many centuries ago by civilisations that bowed before Ushoran, an abhorrant gives life to the buried dead that served their sovereign in bygone times. From lands soaked in the blood and tragedy of war they rise, once more fighting for the cause of their beloved lord. In the eyes of an abhorrant, the dead manifest as mighty spectral warriors, clad in ornate armour and carrying broad shields. But these spectral defenders are an illusion seen only in the insane minds of the Flesh-eaters. It is not gleaming warriors that rise from the grave but mouldering corpses imbued with mindless hunger and rage. As they claw their way up through the ground, they drag with them twisted remnants of the ancient civilisation to which they once belonged – rusted palisades covered with gore and barbed fences that formerly surrounded mass graves. Blood spills forth from the wound in the earth, releasing a nauseating stench into the air, while cadaverous hands grasp at any foes foolish enough to stray within reach.
FLESH-EATER COURTS WARSCROLL
Cadaverous Barricade
Passive
GRASPING HANDS: The animated corpses trapped in a Cadaverous Barricade grab at any living creature that comes too close.

Effect: Enemy units cannot use RUN or RETREAT abilities while they are within this MANIFESTATION’s combat range.

In addition, if an enemy unit is picked to use a MOVE ability while it is within this MANIFESTATION’s combat range, halve that unit’s Move characteristic (rounding up) for the rest of the turn.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
DEATH, FLESH-EATER COURTS
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The MANIFESTATION keyword is used in the following Flesh-eater Courts warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Flesh-eater Courts warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024