Flesh-eater Courts – Abhorrant Cardinal

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FLESH-EATER COURTS WARSCROLL
Abhorrant Cardinal
6"
5
6+
2
On rare occasions, a newly sired abhorrant will display some mark of divine favour, such as glowing red eyes or the propensity to speak in tongues. To prevent these vampires seizing power through the acclamation of devout serfs, their sires give them to the Cardinal order. Cardinals provide spiritual guidance to the monarchy but ultimately owe loyalty only to Ushoran. To join them, an abhorrant must make pilgrimage to the Mortarch’s court and sup the Summerking’s ichor and spittle from his sacred chalice. Only those of unshakeable faith can endure the resulting convulsions; in doing so, they gain an unconscious ability to shape the delusions of ghouls around them. They deliver bloody offerings to Nagash and perform miraculous feats that pitch their flocks into even greater frenzies. This ability to manipulate delusions sees the Cardinals leading missionary efforts into Sigmarite nations. They enter enemy territory through hidden catacombs and densely packed meat-wagons, drawing mortals who have been infected by Ushoran’s curse into their embrace. In forgotten crypts, forest clearings and abandoned strongpoints, Cardinals now lead cults that give praise to the Summerking, and not even the feared witch-hunters of Sigmar’s Order of Azyr can fully determine their spread.
FLESH-EATER COURTS WARSCROLL
Abhorrant Cardinal
MELEE WEAPONS
AtkHitWndRndDmg
Cursed Crosier
Cursed Crosier34+3+-D3
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Flesh-eater Noble, 0-1 KNIGHTS, Any SERFS

Any Hero Phase
ROUSING ORATION: The Cardinal espouses the virtues of the noble heroes of the court.

Declare: Pick a friendly FLESH-EATER COURTS HERO wholly within 12" of this unit to be the target.

Effect: Roll a D3. On a 2+, give the target a number of noble deeds points equal to the roll.

KEYWORDS
HERO, PRIEST (1), INFANTRY, WARD (6+)
DEATH, FLESH-EATER COURTS, ABHORRANT

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

Those HEROES can join an eligible regiment as a Flesh-eater Noble.

Infantry Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
© Vyacheslav Maltsev 2013-2024