Flesh-eater Courts – Marrowscroll Herald

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FLESH-EATER COURTS WARSCROLL
Marrowscroll Herald
6"
5
5+
2
The Marrowscroll Heralds are the warrior diplomats of Ushoran’s empire. Though often found maintaining lines of communication between the cannibal nations and other strongholds of undeath, these chosen ghouls are loyal only to the Carrion King. Their fellows perceive the Heralds as dashing and selfless orators, bedecked in gifts from allied nations as they seek out and rouse oppressed peasants to join Ushoran’s kingdom. Yet the Herald’s message is one of pure madness. Where a mortal diplomat might carry a scroll within an elegant sealed case, the Marrowscroll Heralds instead bear bones ripped from Ushoran’s throne, relics suffused with insanity. When these are cracked and the ensorcelled marrow within unfurled like strips of vellum, arcane derangement bursts forth, crushing minds beneath the force of the Carrion King’s delusion. To resist requires a stern soul indeed, but to reject Ushoran’s benevolence incites the Heralds and their ghoulish throngs to a frothing rage. Having eviscerated any apostates with their osseous scythe, the Herald and their new disciples press on to bring the Carrion King’s message of love to pastures new.
FLESH-EATER COURTS WARSCROLL
Marrowscroll Herald
MELEE WEAPONS
AtkHitWndRndDmg
Bone Scythe
Bone Scythe54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: Any SERFS
Notes: This HERO can join an eligible regiment as a Flesh-eater Noble.

Once Per Turn (Army), Any Charge Phase
THE KING’S ENTREATY: The message within the infected bone carried by a Marrowscroll Herald is an entreaty to madness and carnage; to reject it is to rouse the ire of the ghoulish throngs.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, pick 1 of the following effects:

Attack the Apostate!: Friendly FLESH-EATER COURTS units in combat with the target have STRIKE-FIRST for the rest of the turn.

Welcome the Disciple!: The target has the INFECTED keyword for the rest of the battle. Each time your opponent declares a command, SPELL ability or PRAYER ability for an INFECTED unit, roll a dice as a reaction. On a 5+:
  • If they declared a command, that command has no effect. The command still counts as having been used and the command points spent to use the command are still lost.
  • If they declared a SPELL or PRAYER ability, that spell or prayer fails.

Passive
DON’T SHOOT THE MESSENGER: Marrowscroll Heralds are viewed as divine messengers by their ghoulish minions, who will go to any lengths to protect them.

Effect: While this unit is not in combat and is wholly within the combat ranges of 3 or more other friendly FLESH-EATER COURTS INFANTRY models, it is not visible to enemy units.

KEYWORDS
HERO, INFANTRY, WARD (6+)
DEATH, FLESH-EATER COURTS, COURTIER

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Flesh-eater Noble.

Infantry Hero
15.3 Pile-in Moves
Some abilities, such as FIGHT abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so:

If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move.

If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.

  • Pile in: move up to 3".
  • If in combat, the unit must end the move closer, or at least as close, to the target enemy unit.
19.0 Strike-first and Strike-last
If there are any STRIKE-FIRST units in combat at the start of the phase, other units cannot be picked to use a FIGHT ability until those units have been picked to use a FIGHT ability. After all those STRIKE-FIRST units have fought, the active player picks the next unit to fight.

If there are any STRIKE-LAST units in combat, they cannot be picked to use a FIGHT ability if there are any units in combat that do not have STRIKE-LAST and have not yet used a FIGHT ability.

If a unit has STRIKE-FIRST and STRIKE-LAST, treat it as if it had neither.

There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase.

Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

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