Flesh-eater Courts – Royal Decapitator

This warscroll does not meet the selection criteria (see Settings tab).
FLESH-EATER COURTS WARSCROLL
Royal Decapitator
6"
5
5+
2
In the minds of most ghouls, even the foulest foes are entitled to an honourable end. Certain cannibals, however, become fixated on the act of killing, even over the devouring of the dead. Other ghouls view such wretches as touched by the hand of Nagash, chosen to become deliverers of his pitiless justice. Far from refuting such claims, these foreboding figures embrace this stigma. Taking the title of Royal Decapitator, they don filthy patchwork hoods and take up rusted axes recovered from the midden heaps, weapons that have taken so many lives that they seem to hunger for death. Seen as dour and uncultured by their fellows, Decapitators are shunned figures, forced to dwell in isolated bone-strewn lairs. Yet they are nevertheless permitted to accompany the royal host to battle, and when these cannibals spy an enemy who excites their murderous impulses, a slavering mania seizes them. The Decapitator lopes forwards with a single minded focus, shrugging off arrows and lead shot, dragging their axe in a furrow through the mud. So occupied are their targets with fighting off hordes of rabid ghouls that few notice the heavy blade whistling towards them until it cleaves them in two.
FLESH-EATER COURTS WARSCROLL
Royal Decapitator
MELEE WEAPONS
AtkHitWndRndDmg
Headsman’s Axe
Headsman’s Axe34+3+23
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: Any SERFS
Notes: This HERO can join an eligible regiment as a Flesh-eater Noble.

Reaction: You declared a FIGHT ability for this unit
EXECUTIONER’S ENTOURAGE: Though Royal Decapitators are often shunned by their fellow ghouls, when the blood starts flying, these sinister figures can attract quite the following.

Effect: Pick a friendly SERFS unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

End of Any Turn
OFF WITH THEIR HEAD!: A Royal Decapitator’s axe hungers to cleave through necks in one fell swing.

Declare: Pick an enemy INFANTRY HERO that had any damage points allocated to it this turn by this unit’s attacks to be the target.

Effect: Roll a dice. On a 5+, the target is automatically destroyed.

KEYWORDS
HERO, INFANTRY, WARD (6+)
DEATH, FLESH-EATER COURTS, COURTIER

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Flesh-eater Noble.

Infantry Hero
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
© Vyacheslav Maltsev 2013-2024