The warclans of the orruks are a big green fist that slams into the guts of the Mortal Realms with each new day. Followers of Gorkamorka, the god of destructive, primal violence, they fight purely for the savage joy of fighting. Ironjaw and Bonesplitter alike are caught up in a tidal wave of violence that smashes entire civilisations to rubble.
This page contains all of the rules you need to field your Bonesplitterz miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
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![]() | Faction Pack | 4 | November 2024 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Warscroll | 4 | November 2024 |
Bonesplitterz armies can use the following abilities:
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KEYWORDS | WAAAGH! |
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You can pick 1 of the following battle formations for a Bonesplitterz army. Each battle formation grants a different ability you can use in the battle.
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![]() | 6 |
KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
![]() | 4 |
KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
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KEYWORDS | CORE, MOVE, CHARGE |
The WIZARD keyword is used in the following Bonesplitterz warscrolls:
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The HERO keyword is used in the following Bonesplitterz warscrolls:
The CAVALRY keyword is used in the following Bonesplitterz warscrolls:
The non-HERO INFANTRY keyword is used in the following Bonesplitterz warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
Ability icons give you an idea what kind of effect the ability has at a glance.![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
![]() | 6 |
KEYWORDS | SPELL |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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KEYWORDS | CORE, MOVE, CHARGE |
![]() | 7 |
KEYWORDS | PRAYER |