The warclans of the orruks are a big green fist that slams into the guts of the Mortal Realms with each new day. Followers of Gorkamorka, the god of destructive, primal violence, they fight purely for the savage joy of fighting. Ironjaw and Bonesplitter alike are caught up in a tidal wave of violence that smashes entire civilisations to rubble.
This page contains all of the rules you need to field your Bonesplitterz miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Bonesplitterz | ||||
Bonesplitterz | Faction Pack | 4 | November 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | November 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 |
Bonesplitterz armies can use the following abilities:
Passive |
Once Per Battle, Deployment Phase |
Once Per Battle (Army), Your Hero Phase |
KEYWORDS | WAAAGH! |
Once Per Turn (Army), Any Charge Phase |
You can pick 1 of the following battle formations for a Bonesplitterz army. Each battle formation grants a different ability you can use in the battle.
Once Per Turn (Army), Your Shooting Phase |
Passive |
Passive |
Once Per Battle, Deployment Phase |
Passive |
Passive |
Once Per Battle (Army), Any Hero Phase |
Passive |
Passive |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Hero Phase | 3 |
KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
Your Hero Phase | 5 |
KEYWORDS | PRAYER |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The WIZARD keyword is used in the following Bonesplitterz warscrolls:
Passive |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| ||
The HERO keyword is used in the following Bonesplitterz warscrolls:
The CAVALRY keyword is used in the following Bonesplitterz warscrolls:
The non-HERO INFANTRY keyword is used in the following Bonesplitterz warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Ability icons give you an idea what kind of effect the ability has at a glance. Movement Ability Offensive Ability Defensive Ability Shooting Ability Rallying Ability Special Ability Control Ability | ||
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |