Bonesplitterz – Savage Big Boss

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BONESPLITTERZ WARSCROLL
Savage Big Boss
5"
6
6+
2
Savage Big Bosses lead by brutal example, carving a bloody path deep into the ranks of the foe as they sever limbs and hack off heads. At their bellowed commands, the Bonesplitterz renew their attack, stampeding forth with howls of battle lust.
BONESPLITTERZ WARSCROLL
Savage Big Boss
MELEE WEAPONS
AtkHitWndRndDmg
Boss Chompa [Anti-MONSTER (+1 Rend)]
Boss Chompa
Anti-MONSTER (+1 Rend)
64+3+13
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 32mm
Can be reinforced: No
Regiment Options: Any BONESPLITTERZ
Notes: This unit will move to Warhammer Legends on 1 June 2025.

This HERO can join a Wurrgog Prophet’s regiment.

Reaction: You declared a FIGHT ability for this unit
HAVIN’ A GOOD OLD RUKK: As the boss gets stuck in, the boyz nearby can’t help but get involved.

Effect: Pick a friendly non-HERO BONESPLITTERZ INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.

KEYWORDS
HERO, INFANTRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The HERO keyword is used in the following Bonesplitterz warscrolls:

• Wardokk
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The INFANTRY keyword is used in the following Bonesplitterz warscrolls:

• Wardokk
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.

The non-HERO INFANTRY keyword is used in the following Bonesplitterz warscrolls:

© Vyacheslav Maltsev 2013-2024