Bonesplitterz – Hedkrakka’s Madmob

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BONESPLITTERZ WARSCROLL
Hedkrakka’s Madmob
5"
3
6+
1
The self-proclaimed Gob of Gork says he can hear the voice of Gorkamorka through his pet squig-snake. It was that same serpent that convinced Hedkrakka and his mates to seek out and kill the Beastgrave, though it has yet to reveal how. Together, the claw-fisted Boss Toofdagga, the club-wielding Wollop da Skul and the arrowboy Dakko Sharp-Stikka form the faithful entourage of the shaman Hedkrakka. These mad lads gladly follow their Wurrgog Prophet into the most dangerous wilds of Ghur.
BONESPLITTERZ WARSCROLL
Hedkrakka’s Madmob
MELEE WEAPONS
AtkHitWndRndDmg
Madmob Weapons
Madmob Weapons34+3+-1
BATTLE PROFILE

Unit Size: 4      Points: 100
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Madmob Weapons. The models in this unit are:
  • Hedkrakka, Gob of Gork (champion)
  • Toofdagga
  • Wollop da Skul
  • Dakko Sharp-Stikka

Passive
HEDKRAKKA, GOB OF GORK: The self-proclaimed Gob of Gork claims to hear the voice of Gorkamorka through his pet squig-snake.

Effect: While this unit’s Hedkrakka, Gob of Gork, is on the battlefield, it has WIZARD (1).

Once Per Turn (Army), Your Shooting Phase
GO FOR DA EYES: Dakko is one of the more accomplished archers in the warclans and can land a shot with surprising accuracy.

Declare: If this unit’s Dakko Sharp-Stikka is on the battlefield, pick a visible enemy unit within 18" of this unit to be the target.

Effect: Roll a dice. Add 1 to the roll if the target is a MONSTER. On a 4+, inflict 1 mortal damage on the target.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+), ORRUK
DESTRUCTION, BONESPLITTERZ
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.

The INFANTRY keyword is used in the following Bonesplitterz warscrolls:

• Wardokk
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Bonesplitterz warscrolls:

The UNIQUE keyword is used in the following Bonesplitterz warscrolls:

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024